1
0
mirror of https://github.com/veden/Rampant.git synced 2025-01-07 23:01:39 +02:00
Rampant/changelog.txt
2018-01-01 23:31:38 -08:00

33 lines
1.4 KiB
Plaintext
Executable File

---------------------------------------------------------------------------------------------------
Version: 0.16.1
Date: 1. 1. 2018
Features:
- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
- Unit spawners now rally troops when they die
Improvements:
- Cliffs and impassable areas due to object density have been added to the pathfinder
- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
- Added artillery turret to buildings that emit pheromones
Optimizations:
- Switch scanning for cliffs, resources, and tiles to event based instead of polling
- Reduced number of table allocations when working with squads
Bugfixes:
- fixed changelog so it shows up in-game interface
- Added checks for correct surface before processing build events
Balance:
- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
Framework:
- Created visualler for viewing internal Rampant ai game state
---------------------------------------------------------------------------------------------------
Version: 0.16.0
Date: 13. 12. 2017
Changes:
- Updated info.json
Bugfixes:
- Fixed broken icon size prototypes
- Fixed create-smoke calls
- Fixed perimeter to radius
- Fixed smoke
- Fixed missing fire tile properties