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https://github.com/veden/Rampant.git
synced 2024-12-30 21:19:46 +02:00
595 lines
18 KiB
Lua
Executable File
595 lines
18 KiB
Lua
Executable File
local baseUtils = {}
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-- imports
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local mathUtils = require("MathUtils")
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local constants = require("Constants")
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local chunkPropertyUtils = require("ChunkPropertyUtils")
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local neUnits = require("NEBaseUtils")
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local bobsUnits = require("BobsBaseUtils")
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-- constants
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local TIER_SET_10 = constants.TIER_SET_10
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local TIER_SET_5 = constants.TIER_SET_5
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local ENABLED_BOBS_UNITS = constants.ENABLED_BOBS_UNITS
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local ENABLED_NE_UNITS = constants.ENABLED_NE_UNITS
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local NEUTRAL_WORM_TIERS = constants.NEUTRAL_WORM_TIERS
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local NEUTRAL_WORM_VARIATIONS = constants.NEUTRAL_WORM_VARIATIONS
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local NEUTRAL_NEST_TIERS = constants.NEUTRAL_NEST_TIERS
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local NEUTRAL_NEST_VARIATIONS = constants.NEUTRAL_NEST_VARIATIONS
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local PHYSICAL_WORM_TIERS = constants.PHYSICAL_WORM_TIERS
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local PHYSICAL_WORM_VARIATIONS = constants.PHYSICAL_WORM_VARIATIONS
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local PHYSICAL_NEST_TIERS = constants.PHYSICAL_NEST_TIERS
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local PHYSICAL_NEST_VARIATIONS = constants.PHYSICAL_NEST_VARIATIONS
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local ELECTRIC_WORM_TIERS = constants.ELECTRIC_WORM_TIERS
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local ELECTRIC_WORM_VARIATIONS = constants.ELECTRIC_WORM_VARIATIONS
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local ELECTRIC_NEST_TIERS = constants.ELECTRIC_NEST_TIERS
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local ELECTRIC_NEST_VARIATIONS = constants.ELECTRIC_NEST_VARIATIONS
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local ACID_WORM_TIERS = constants.ACID_WORM_TIERS
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local ACID_WORM_VARIATIONS = constants.ACID_WORM_VARIATIONS
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local ACID_NEST_TIERS = constants.ACID_NEST_TIERS
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local ACID_NEST_VARIATIONS = constants.ACID_NEST_VARIATIONS
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local SUICIDE_WORM_TIERS = constants.SUICIDE_WORM_TIERS
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local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS
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local SUICIDE_NEST_TIERS = constants.SUICIDE_NEST_TIERS
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local SUICIDE_NEST_VARIATIONS = constants.SUICIDE_NEST_VARIATIONS
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local NUCLEAR_WORM_TIERS = constants.NUCLEAR_WORM_TIERS
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local NUCLEAR_WORM_VARIATIONS = constants.NUCLEAR_WORM_VARIATIONS
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local NUCLEAR_NEST_TIERS = constants.NUCLEAR_NEST_TIERS
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local NUCLEAR_NEST_VARIATIONS = constants.NUCLEAR_NEST_VARIATIONS
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local FIRE_WORM_TIERS = constants.FIRE_WORM_TIERS
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local FIRE_WORM_VARIATIONS = constants.FIRE_WORM_VARIATIONS
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local FIRE_NEST_TIERS = constants.FIRE_NEST_TIERS
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local FIRE_NEST_VARIATIONS = constants.FIRE_NEST_VARIATIONS
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local INFERNO_WORM_TIERS = constants.INFERNO_WORM_TIERS
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local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS
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local INFERNO_NEST_TIERS = constants.INFERNO_NEST_TIERS
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local INFERNO_NEST_VARIATIONS = constants.INFERNO_NEST_VARIATIONS
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local TROLL_WORM_TIERS = constants.TROLL_WORM_TIERS
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local TROLL_WORM_VARIATIONS = constants.TROLL_WORM_VARIATIONS
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local TROLL_NEST_TIERS = constants.TROLL_NEST_TIERS
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local TROLL_NEST_VARIATIONS = constants.TROLL_NEST_VARIATIONS
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local FAST_WORM_TIERS = constants.FAST_WORM_TIERS
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local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
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local FAST_NEST_TIERS = constants.FAST_NEST_TIERS
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local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS
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local LASER_WORM_TIERS = constants.LASER_WORM_TIERS
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local LASER_WORM_VARIATIONS = constants.LASER_WORM_VARIATIONS
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local LASER_NEST_TIERS = constants.LASER_NEST_TIERS
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local LASER_NEST_VARIATIONS = constants.LASER_NEST_VARIATIONS
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local BASE_ALIGNMENT_NEUTRAL = constants.BASE_ALIGNMENT_NEUTRAL
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local BASE_ALIGNMENT_ACID = constants.BASE_ALIGNMENT_ACID
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local BASE_ALIGNMENT_ELECTRIC = constants.BASE_ALIGNMENT_ELECTRIC
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local BASE_ALIGNMENT_PHYSICAL = constants.BASE_ALIGNMENT_PHYSICAL
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local BASE_ALIGNMENT_SUICIDE = constants.BASE_ALIGNMENT_SUICIDE
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local BASE_ALIGNMENT_NUCLEAR = constants.BASE_ALIGNMENT_NUCLEAR
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local BASE_ALIGNMENT_INFERNO = constants.BASE_ALIGNMENT_INFERNO
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local BASE_ALIGNMENT_FIRE = constants.BASE_ALIGNMENT_FIRE
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local BASE_ALIGNMENT_FAST = constants.BASE_ALIGNMENT_FAST
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local BASE_ALIGNMENT_LASER = constants.BASE_ALIGNMENT_LASER
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local BASE_ALIGNMENT_TROLL = constants.BASE_ALIGNMENT_TROLL
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local BASE_ALIGNMENT_DEADZONE = constants.BASE_ALIGNMENT_DEADZONE
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local BASE_WORM_UPGRADE = constants.BASE_WORM_UPGRADE
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local BASE_SPAWNER_UPGRADE = constants.BASE_SPAWNER_UPGRADE
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local BASE_UPGRADE = constants.BASE_UPGRADE
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local BASE_DISTANCE_THRESHOLD = constants.BASE_DISTANCE_THRESHOLD
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local BASE_DISTANCE_LEVEL_BONUS = constants.BASE_DISTANCE_LEVEL_BONUS
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local BASE_DISTANCE_TO_EVO_INDEX = constants.BASE_DISTANCE_TO_EVO_INDEX
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local BASE_ALIGNMENT_EVOLUTION_BASELINE = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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local BASE_QUEUE_SIZE = constants.BASE_QUEUE_SIZE
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local BASE_COLLECTION_THRESHOLD = constants.BASE_COLLECTION_THRESHOLD
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local CHUNK_SIZE = constants.CHUNK_SIZE
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local BASE_ALIGNMENT_PATHS = constants.BASE_ALIGNMENT_PATHS
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local EVOLUTION_INCREMENTS = constants.EVOLUTION_INCREMENTS
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local SENTINEL_IMPASSABLE_CHUNK = constants.SENTINEL_IMPASSABLE_CHUNK
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-- imported functions
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local euclideanDistancePoints = mathUtils.euclideanDistancePoints
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local roundToFloor = mathUtils.roundToFloor
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local processNEUnitClass = neUnits.processNEUnitClass
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local processBobsUnitClass = bobsUnits.processBobsUnitClass
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local gaussianRandomRange = mathUtils.gaussianRandomRange
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local gaussianRandomRangeRG = mathUtils.gaussianRandomRangeRG
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local mFloor = math.floor
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local mMin = math.min
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local mMax = math.max
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local getChunkBase = chunkPropertyUtils.getChunkBase
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local setChunkBase = chunkPropertyUtils.setChunkBase
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local tRemove = table.remove
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local mRandom = math.random
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-- module code
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function baseUtils.findNearbyBase(map, chunk, natives)
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if (chunk == SENTINEL_IMPASSABLE_CHUNK) then
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return nil
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end
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local x = chunk.x
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local y = chunk.y
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local foundBase = getChunkBase(map, chunk)
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if foundBase then
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return foundBase
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end
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local bases = natives.bases
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local distanceThreshold = -1
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for i=1, #bases do
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local base = bases[i]
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local distance = euclideanDistancePoints(base.x, base.y, x, y)
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if (distance <= base.distanceThreshold) and (base.distanceThreshold >= distanceThreshold) then
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foundBase = base
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distanceThreshold = base.distanceThreshold
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end
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end
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return foundBase
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end
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local function findEntityUpgrade(baseAlignment, evoIndex, natives, evolutionTable)
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local alignments = evolutionTable[baseAlignment]
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local entity = nil
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for evo=evoIndex, 0, -EVOLUTION_INCREMENTS do
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local entitySet = alignments[roundToFloor(evo, EVOLUTION_INCREMENTS)]
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if entitySet and (#entitySet > 0) then
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entity = entitySet[mRandom(#entitySet)]
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if (mRandom() > 0.5) then
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break
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end
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end
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end
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return entity
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end
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local function findBaseInitialAlignment(evoIndex, natives, evolutionTable)
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local evoTop = roundToFloor(gaussianRandomRange(evoIndex, evoIndex * 0.3, 0, evoIndex), EVOLUTION_INCREMENTS)
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local alignment
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for evo=evoTop, 0, -EVOLUTION_INCREMENTS do
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local entitySet = evolutionTable[roundToFloor(evo, EVOLUTION_INCREMENTS)]
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if entitySet and (#entitySet > 0) then
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alignment = entitySet[mRandom(#entitySet)]
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if (mRandom() > 0.5) then
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break
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end
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end
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end
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return alignment
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end
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function baseUtils.recycleBases(natives, tick)
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local baseIndex = natives.baseIndex
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local bases = natives.bases
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local removeMe = {}
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local endIndex = mMin(baseIndex+BASE_QUEUE_SIZE, #bases)
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for index = baseIndex, endIndex do
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local base = bases[index]
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if ((tick - base.tick) > BASE_COLLECTION_THRESHOLD) then
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removeMe[#removeMe+1] = index
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end
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end
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for i=#removeMe, 1, -1 do
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tRemove(bases, i)
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end
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if (endIndex == #bases) then
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natives.baseIndex = 1
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else
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natives.baseIndex = endIndex + 1
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end
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end
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function baseUtils.upgradeEntity(entity, surface, baseAlignment, natives, evolutionFactor)
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local position = entity.position
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local entityType = entity.type
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entity.destroy()
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if (baseAlignment == BASE_ALIGNMENT_DEADZONE) then
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return nil
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end
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local distance = roundToFloor(mMin(1,
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euclideanDistancePoints(position.x, position.y, 0, 0) * BASE_DISTANCE_TO_EVO_INDEX),
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EVOLUTION_INCREMENTS)
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local evoIndex = mMax(distance, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
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local spawnerName = findEntityUpgrade(baseAlignment, evoIndex, natives, ((entityType == "unit-spawner") and natives.evolutionTableUnitSpawner) or natives.evolutionTableWorm)
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if spawnerName then
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local newPosition = surface.find_non_colliding_position(spawnerName, position, CHUNK_SIZE, 4)
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if newPosition then
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entity = surface.create_entity({name = spawnerName, position = newPosition})
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end
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end
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return entity
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end
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local function upgradeBase(base)
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local paths = BASE_ALIGNMENT_PATHS[base.alignment]
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if paths then
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base.alignment = paths[mRandom(#paths)]
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return true
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end
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return false
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end
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function baseUtils.processBase(map, surface, natives, tick, base, evolutionFactor)
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local areaTop = map.position2Top
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local areaBottom = map.position2Bottom
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areaTop[1] = base.x
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areaTop[2] = base.y
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areaBottom[1] = base.x + CHUNK_SIZE
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areaBottom[2] = base.y + CHUNK_SIZE
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local entity
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local cost
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local choice = mRandom()
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if (choice <= 0.3) then
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if (base.points >= BASE_SPAWNER_UPGRADE) then
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entity = surface.find_entities_filtered(map.filteredEntitiesSpawnerQueryLimited)
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cost = BASE_SPAWNER_UPGRADE
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end
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elseif (choice <= 0.6) then
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if (base.points >= BASE_WORM_UPGRADE) then
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entity = surface.find_entities_filtered(map.filteredEntitiesWormQueryLimited)
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cost = BASE_WORM_UPGRADE
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end
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elseif (choice >= 0.995) then
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if (base.points >= BASE_UPGRADE) then
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if upgradeBase(base) then
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base.points = base.points - BASE_UPGRADE
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end
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end
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end
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if entity and (#entity > 0) then
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baseUtils.upgradeEntity(entity[mRandom(#entity)], surface, base.alignment, natives, evolutionFactor)
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base.points = base.points - cost
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end
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base.points = base.points + natives.baseIncrement
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base.tick = tick
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end
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function baseUtils.createBase(map, natives, evolutionFactor, chunk, surface, tick)
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local x = chunk.x
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local y = chunk.y
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local distance = euclideanDistancePoints(x, y, 0, 0)
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local meanLevel = mFloor(distance / 200)
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local distanceIndex = roundToFloor(mMin(1, distance * BASE_DISTANCE_TO_EVO_INDEX), EVOLUTION_INCREMENTS)
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local evoIndex = mMax(distanceIndex, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
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local alignment
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if (mRandom() < natives.deadZoneFrequency) then
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alignment = BASE_ALIGNMENT_DEADZONE
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else
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alignment = findBaseInitialAlignment(evoIndex, natives, natives.evolutionTableAlignment) or BASE_ALIGNMENT_NEUTRAL
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end
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local baseLevel = gaussianRandomRange(meanLevel, meanLevel * 0.3, meanLevel * 0.50, meanLevel * 1.50)
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local baseDistanceThreshold = gaussianRandomRange(BASE_DISTANCE_THRESHOLD, BASE_DISTANCE_THRESHOLD * 0.2, BASE_DISTANCE_THRESHOLD * 0.75, BASE_DISTANCE_THRESHOLD * 1.50)
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local distanceThreshold = (baseLevel * BASE_DISTANCE_LEVEL_BONUS) + baseDistanceThreshold
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local base = {
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x = x,
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y = y,
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distanceThreshold = distanceThreshold,
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tick = tick,
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alignment = alignment,
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points = 0
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}
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if (alignment ~= BASE_ALIGNMENT_DEADZONE) then
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setChunkBase(map, chunk, base)
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end
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-- if not buildHive(map, base, surface) then
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-- return nil
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-- end
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natives.bases[#natives.bases+1] = base
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return base
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end
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local function fileEntity(baseAlignment, entity, evolutionTable)
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local evoRequirement = mFloor(entity.prototype.build_base_evolution_requirement/EVOLUTION_INCREMENTS) * EVOLUTION_INCREMENTS
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local eTable = evolutionTable[baseAlignment]
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if not eTable then
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eTable = {}
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evolutionTable[baseAlignment] = eTable
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end
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local aTable = eTable[evoRequirement]
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if not aTable then
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aTable = {}
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eTable[evoRequirement] = aTable
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end
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aTable[#aTable+1] = entity.name
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end
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local function fileAlignment(baseAlignment, evolution, evolutionTable)
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local evoRequirement = mFloor(evolution/EVOLUTION_INCREMENTS) * EVOLUTION_INCREMENTS
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local eTable = evolutionTable[evoRequirement]
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if not eTable then
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eTable = {}
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evolutionTable[evoRequirement] = eTable
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end
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eTable[#eTable+1] = baseAlignment
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end
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local function processUnitClass(biterVariation, biterTier, spitterVariation, spitterTier, wormVariation, wormTier, surface, natives, baseAlignment, baseAlignmentString)
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local position = { x = 0, y = 0 }
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for tier=1,biterTier do
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local t = ((biterTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
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for v=1,biterVariation do
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local entity = surface.create_entity({
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name= baseAlignmentString .. "-biter-nest-v" .. v .. "-t" .. t .. "-rampant",
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position = position
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})
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fileEntity(baseAlignment, entity, natives.evolutionTableUnitSpawner)
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entity.destroy()
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end
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end
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for tier=1,spitterTier do
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local t = ((spitterTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
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for v=1,spitterVariation do
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local entity = surface.create_entity({
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name=baseAlignmentString .. "-spitter-nest-v" .. v .. "-t" .. t .. "-rampant",
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position = position
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})
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fileEntity(baseAlignment, entity, natives.evolutionTableUnitSpawner)
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entity.destroy()
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end
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end
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for tier=1,wormTier do
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local t = ((wormTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
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for v=1,wormVariation do
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local entity = surface.create_entity({
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name=baseAlignmentString .. "-worm-v" .. v .. "-t" .. t .. "-rampant",
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position = position
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})
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fileEntity(baseAlignment, entity, natives.evolutionTableWorm)
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entity.destroy()
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end
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end
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end
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function baseUtils.rebuildNativeTables(natives, surface, rg)
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natives.evolutionTableUnitSpawner = {}
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natives.evolutionTableWorm = {}
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natives.evolutionTableAlignment = {}
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-- todo fill out alignment evolution levels
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for alignment,evo in pairs(BASE_ALIGNMENT_EVOLUTION_BASELINE) do
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fileAlignment(alignment,
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gaussianRandomRangeRG(evo, evo * 0.2, evo * 0.5, evo * 1.5, rg),
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natives.evolutionTableAlignment)
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end
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local option = settings.startup["NE_Difficulty"]
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if option and option.value and ENABLED_NE_UNITS then
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processNEUnitClass(natives, surface)
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end
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local option = settings.startup["bobmods-enemies-enableartifacts"]
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if option and option.value and ENABLED_BOBS_UNITS then
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processBobsUnitClass(natives, surface)
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end
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processUnitClass(NEUTRAL_NEST_VARIATIONS,
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NEUTRAL_NEST_TIERS,
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NEUTRAL_NEST_VARIATIONS,
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NEUTRAL_NEST_TIERS,
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NEUTRAL_WORM_VARIATIONS,
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NEUTRAL_WORM_TIERS,
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surface,
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natives,
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BASE_ALIGNMENT_NEUTRAL,
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"neutral")
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processUnitClass(ACID_NEST_VARIATIONS,
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ACID_NEST_TIERS,
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ACID_NEST_VARIATIONS,
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ACID_NEST_TIERS,
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ACID_WORM_VARIATIONS,
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ACID_WORM_TIERS,
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surface,
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natives,
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BASE_ALIGNMENT_ACID,
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"acid")
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processUnitClass(PHYSICAL_NEST_VARIATIONS,
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PHYSICAL_NEST_TIERS,
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0,
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0,
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PHYSICAL_WORM_VARIATIONS,
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PHYSICAL_WORM_TIERS,
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surface,
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natives,
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BASE_ALIGNMENT_PHYSICAL,
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"physical")
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processUnitClass(FIRE_NEST_VARIATIONS,
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FIRE_NEST_TIERS,
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FIRE_NEST_VARIATIONS,
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FIRE_NEST_TIERS,
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FIRE_WORM_VARIATIONS,
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FIRE_WORM_TIERS,
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surface,
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natives,
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BASE_ALIGNMENT_FIRE,
|
|
"fire")
|
|
|
|
processUnitClass(ELECTRIC_NEST_VARIATIONS,
|
|
ELECTRIC_NEST_TIERS,
|
|
0,
|
|
0,
|
|
ELECTRIC_WORM_VARIATIONS,
|
|
ELECTRIC_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_ELECTRIC,
|
|
"electric")
|
|
|
|
processUnitClass(SUICIDE_NEST_VARIATIONS,
|
|
SUICIDE_NEST_TIERS,
|
|
0,
|
|
0,
|
|
SUICIDE_WORM_VARIATIONS,
|
|
SUICIDE_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_SUICIDE,
|
|
"suicide")
|
|
|
|
processUnitClass(NUCLEAR_NEST_VARIATIONS,
|
|
NUCLEAR_NEST_TIERS,
|
|
0,
|
|
0,
|
|
NUCLEAR_WORM_VARIATIONS,
|
|
NUCLEAR_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_NUCLEAR,
|
|
"nuclear")
|
|
|
|
processUnitClass(TROLL_NEST_VARIATIONS,
|
|
TROLL_NEST_TIERS,
|
|
TROLL_NEST_VARIATIONS,
|
|
TROLL_NEST_TIERS,
|
|
TROLL_WORM_VARIATIONS,
|
|
TROLL_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_TROLL,
|
|
"troll")
|
|
|
|
processUnitClass(0,
|
|
0,
|
|
INFERNO_NEST_VARIATIONS,
|
|
INFERNO_NEST_TIERS,
|
|
INFERNO_WORM_VARIATIONS,
|
|
INFERNO_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_INFERNO,
|
|
"inferno")
|
|
|
|
processUnitClass(FAST_NEST_VARIATIONS,
|
|
FAST_NEST_TIERS,
|
|
FAST_NEST_VARIATIONS,
|
|
FAST_NEST_TIERS,
|
|
FAST_WORM_VARIATIONS,
|
|
FAST_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_FAST,
|
|
"fast")
|
|
|
|
-- processUnitClass(DECAYING_NEST_VARIATIONS,
|
|
-- DECAYING_NEST_TIERS,
|
|
-- DECAYING_NEST_VARIATIONS,
|
|
-- DECAYING_NEST_TIERS,
|
|
-- DECAYING_WORM_VARIATIONS,
|
|
-- DECAYING_WORM_TIERS,
|
|
-- surface,
|
|
-- natives,
|
|
-- BASE_ALIGNMENT_DECAYING,
|
|
-- "decaying")
|
|
|
|
-- processUnitClass(UNDYING_NEST_VARIATIONS,
|
|
-- UNDYING_NEST_TIERS,
|
|
-- UNDYING_NEST_VARIATIONS,
|
|
-- UNDYING_NEST_TIERS,
|
|
-- UNDYING_WORM_VARIATIONS,
|
|
-- UNDYING_WORM_TIERS,
|
|
-- surface,
|
|
-- natives,
|
|
-- BASE_ALIGNMENT_UNDYING,
|
|
-- "undying")
|
|
|
|
-- processUnitClass(POSION_NEST_VARIATIONS,
|
|
-- POSION_NEST_TIERS,
|
|
-- POSION_NEST_VARIATIONS,
|
|
-- POSION_NEST_TIERS,
|
|
-- POSION_WORM_VARIATIONS,
|
|
-- POSION_WORM_TIERS,
|
|
-- surface,
|
|
-- natives,
|
|
-- BASE_ALIGNMENT_POSION,
|
|
-- "posion")
|
|
|
|
processUnitClass(LASER_NEST_VARIATIONS,
|
|
LASER_NEST_TIERS,
|
|
LASER_NEST_VARIATIONS,
|
|
LASER_NEST_TIERS,
|
|
LASER_WORM_VARIATIONS,
|
|
LASER_WORM_TIERS,
|
|
surface,
|
|
natives,
|
|
BASE_ALIGNMENT_LASER,
|
|
"laser")
|
|
|
|
-- processUnitClass(WASP_NEST_VARIATIONS,
|
|
-- WASP_NEST_TIERS,
|
|
-- WASP_NEST_VARIATIONS,
|
|
-- WASP_NEST_TIERS,
|
|
-- WASP_WORM_VARIATIONS,
|
|
-- WASP_WORM_TIERS,
|
|
-- surface,
|
|
-- natives,
|
|
-- BASE_ALIGNMENT_WASP,
|
|
-- "wasp")
|
|
end
|
|
|
|
return baseUtils
|
|
|