1
0
mirror of https://github.com/veden/Rampant.git synced 2024-12-30 21:19:46 +02:00
Rampant/libs/BaseUtils.lua
2018-01-28 22:40:21 -08:00

595 lines
18 KiB
Lua
Executable File

local baseUtils = {}
-- imports
local mathUtils = require("MathUtils")
local constants = require("Constants")
local chunkPropertyUtils = require("ChunkPropertyUtils")
local neUnits = require("NEBaseUtils")
local bobsUnits = require("BobsBaseUtils")
-- constants
local TIER_SET_10 = constants.TIER_SET_10
local TIER_SET_5 = constants.TIER_SET_5
local ENABLED_BOBS_UNITS = constants.ENABLED_BOBS_UNITS
local ENABLED_NE_UNITS = constants.ENABLED_NE_UNITS
local NEUTRAL_WORM_TIERS = constants.NEUTRAL_WORM_TIERS
local NEUTRAL_WORM_VARIATIONS = constants.NEUTRAL_WORM_VARIATIONS
local NEUTRAL_NEST_TIERS = constants.NEUTRAL_NEST_TIERS
local NEUTRAL_NEST_VARIATIONS = constants.NEUTRAL_NEST_VARIATIONS
local PHYSICAL_WORM_TIERS = constants.PHYSICAL_WORM_TIERS
local PHYSICAL_WORM_VARIATIONS = constants.PHYSICAL_WORM_VARIATIONS
local PHYSICAL_NEST_TIERS = constants.PHYSICAL_NEST_TIERS
local PHYSICAL_NEST_VARIATIONS = constants.PHYSICAL_NEST_VARIATIONS
local ELECTRIC_WORM_TIERS = constants.ELECTRIC_WORM_TIERS
local ELECTRIC_WORM_VARIATIONS = constants.ELECTRIC_WORM_VARIATIONS
local ELECTRIC_NEST_TIERS = constants.ELECTRIC_NEST_TIERS
local ELECTRIC_NEST_VARIATIONS = constants.ELECTRIC_NEST_VARIATIONS
local ACID_WORM_TIERS = constants.ACID_WORM_TIERS
local ACID_WORM_VARIATIONS = constants.ACID_WORM_VARIATIONS
local ACID_NEST_TIERS = constants.ACID_NEST_TIERS
local ACID_NEST_VARIATIONS = constants.ACID_NEST_VARIATIONS
local SUICIDE_WORM_TIERS = constants.SUICIDE_WORM_TIERS
local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS
local SUICIDE_NEST_TIERS = constants.SUICIDE_NEST_TIERS
local SUICIDE_NEST_VARIATIONS = constants.SUICIDE_NEST_VARIATIONS
local NUCLEAR_WORM_TIERS = constants.NUCLEAR_WORM_TIERS
local NUCLEAR_WORM_VARIATIONS = constants.NUCLEAR_WORM_VARIATIONS
local NUCLEAR_NEST_TIERS = constants.NUCLEAR_NEST_TIERS
local NUCLEAR_NEST_VARIATIONS = constants.NUCLEAR_NEST_VARIATIONS
local FIRE_WORM_TIERS = constants.FIRE_WORM_TIERS
local FIRE_WORM_VARIATIONS = constants.FIRE_WORM_VARIATIONS
local FIRE_NEST_TIERS = constants.FIRE_NEST_TIERS
local FIRE_NEST_VARIATIONS = constants.FIRE_NEST_VARIATIONS
local INFERNO_WORM_TIERS = constants.INFERNO_WORM_TIERS
local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS
local INFERNO_NEST_TIERS = constants.INFERNO_NEST_TIERS
local INFERNO_NEST_VARIATIONS = constants.INFERNO_NEST_VARIATIONS
local TROLL_WORM_TIERS = constants.TROLL_WORM_TIERS
local TROLL_WORM_VARIATIONS = constants.TROLL_WORM_VARIATIONS
local TROLL_NEST_TIERS = constants.TROLL_NEST_TIERS
local TROLL_NEST_VARIATIONS = constants.TROLL_NEST_VARIATIONS
local FAST_WORM_TIERS = constants.FAST_WORM_TIERS
local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
local FAST_NEST_TIERS = constants.FAST_NEST_TIERS
local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS
local LASER_WORM_TIERS = constants.LASER_WORM_TIERS
local LASER_WORM_VARIATIONS = constants.LASER_WORM_VARIATIONS
local LASER_NEST_TIERS = constants.LASER_NEST_TIERS
local LASER_NEST_VARIATIONS = constants.LASER_NEST_VARIATIONS
local BASE_ALIGNMENT_NEUTRAL = constants.BASE_ALIGNMENT_NEUTRAL
local BASE_ALIGNMENT_ACID = constants.BASE_ALIGNMENT_ACID
local BASE_ALIGNMENT_ELECTRIC = constants.BASE_ALIGNMENT_ELECTRIC
local BASE_ALIGNMENT_PHYSICAL = constants.BASE_ALIGNMENT_PHYSICAL
local BASE_ALIGNMENT_SUICIDE = constants.BASE_ALIGNMENT_SUICIDE
local BASE_ALIGNMENT_NUCLEAR = constants.BASE_ALIGNMENT_NUCLEAR
local BASE_ALIGNMENT_INFERNO = constants.BASE_ALIGNMENT_INFERNO
local BASE_ALIGNMENT_FIRE = constants.BASE_ALIGNMENT_FIRE
local BASE_ALIGNMENT_FAST = constants.BASE_ALIGNMENT_FAST
local BASE_ALIGNMENT_LASER = constants.BASE_ALIGNMENT_LASER
local BASE_ALIGNMENT_TROLL = constants.BASE_ALIGNMENT_TROLL
local BASE_ALIGNMENT_DEADZONE = constants.BASE_ALIGNMENT_DEADZONE
local BASE_WORM_UPGRADE = constants.BASE_WORM_UPGRADE
local BASE_SPAWNER_UPGRADE = constants.BASE_SPAWNER_UPGRADE
local BASE_UPGRADE = constants.BASE_UPGRADE
local BASE_DISTANCE_THRESHOLD = constants.BASE_DISTANCE_THRESHOLD
local BASE_DISTANCE_LEVEL_BONUS = constants.BASE_DISTANCE_LEVEL_BONUS
local BASE_DISTANCE_TO_EVO_INDEX = constants.BASE_DISTANCE_TO_EVO_INDEX
local BASE_ALIGNMENT_EVOLUTION_BASELINE = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
local BASE_QUEUE_SIZE = constants.BASE_QUEUE_SIZE
local BASE_COLLECTION_THRESHOLD = constants.BASE_COLLECTION_THRESHOLD
local CHUNK_SIZE = constants.CHUNK_SIZE
local BASE_ALIGNMENT_PATHS = constants.BASE_ALIGNMENT_PATHS
local EVOLUTION_INCREMENTS = constants.EVOLUTION_INCREMENTS
local SENTINEL_IMPASSABLE_CHUNK = constants.SENTINEL_IMPASSABLE_CHUNK
-- imported functions
local euclideanDistancePoints = mathUtils.euclideanDistancePoints
local roundToFloor = mathUtils.roundToFloor
local processNEUnitClass = neUnits.processNEUnitClass
local processBobsUnitClass = bobsUnits.processBobsUnitClass
local gaussianRandomRange = mathUtils.gaussianRandomRange
local gaussianRandomRangeRG = mathUtils.gaussianRandomRangeRG
local mFloor = math.floor
local mMin = math.min
local mMax = math.max
local getChunkBase = chunkPropertyUtils.getChunkBase
local setChunkBase = chunkPropertyUtils.setChunkBase
local tRemove = table.remove
local mRandom = math.random
-- module code
function baseUtils.findNearbyBase(map, chunk, natives)
if (chunk == SENTINEL_IMPASSABLE_CHUNK) then
return nil
end
local x = chunk.x
local y = chunk.y
local foundBase = getChunkBase(map, chunk)
if foundBase then
return foundBase
end
local bases = natives.bases
local distanceThreshold = -1
for i=1, #bases do
local base = bases[i]
local distance = euclideanDistancePoints(base.x, base.y, x, y)
if (distance <= base.distanceThreshold) and (base.distanceThreshold >= distanceThreshold) then
foundBase = base
distanceThreshold = base.distanceThreshold
end
end
return foundBase
end
local function findEntityUpgrade(baseAlignment, evoIndex, natives, evolutionTable)
local alignments = evolutionTable[baseAlignment]
local entity = nil
for evo=evoIndex, 0, -EVOLUTION_INCREMENTS do
local entitySet = alignments[roundToFloor(evo, EVOLUTION_INCREMENTS)]
if entitySet and (#entitySet > 0) then
entity = entitySet[mRandom(#entitySet)]
if (mRandom() > 0.5) then
break
end
end
end
return entity
end
local function findBaseInitialAlignment(evoIndex, natives, evolutionTable)
local evoTop = roundToFloor(gaussianRandomRange(evoIndex, evoIndex * 0.3, 0, evoIndex), EVOLUTION_INCREMENTS)
local alignment
for evo=evoTop, 0, -EVOLUTION_INCREMENTS do
local entitySet = evolutionTable[roundToFloor(evo, EVOLUTION_INCREMENTS)]
if entitySet and (#entitySet > 0) then
alignment = entitySet[mRandom(#entitySet)]
if (mRandom() > 0.5) then
break
end
end
end
return alignment
end
function baseUtils.recycleBases(natives, tick)
local baseIndex = natives.baseIndex
local bases = natives.bases
local removeMe = {}
local endIndex = mMin(baseIndex+BASE_QUEUE_SIZE, #bases)
for index = baseIndex, endIndex do
local base = bases[index]
if ((tick - base.tick) > BASE_COLLECTION_THRESHOLD) then
removeMe[#removeMe+1] = index
end
end
for i=#removeMe, 1, -1 do
tRemove(bases, i)
end
if (endIndex == #bases) then
natives.baseIndex = 1
else
natives.baseIndex = endIndex + 1
end
end
function baseUtils.upgradeEntity(entity, surface, baseAlignment, natives, evolutionFactor)
local position = entity.position
local entityType = entity.type
entity.destroy()
if (baseAlignment == BASE_ALIGNMENT_DEADZONE) then
return nil
end
local distance = roundToFloor(mMin(1,
euclideanDistancePoints(position.x, position.y, 0, 0) * BASE_DISTANCE_TO_EVO_INDEX),
EVOLUTION_INCREMENTS)
local evoIndex = mMax(distance, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
local spawnerName = findEntityUpgrade(baseAlignment, evoIndex, natives, ((entityType == "unit-spawner") and natives.evolutionTableUnitSpawner) or natives.evolutionTableWorm)
if spawnerName then
local newPosition = surface.find_non_colliding_position(spawnerName, position, CHUNK_SIZE, 4)
if newPosition then
entity = surface.create_entity({name = spawnerName, position = newPosition})
end
end
return entity
end
local function upgradeBase(base)
local paths = BASE_ALIGNMENT_PATHS[base.alignment]
if paths then
base.alignment = paths[mRandom(#paths)]
return true
end
return false
end
function baseUtils.processBase(map, surface, natives, tick, base, evolutionFactor)
local areaTop = map.position2Top
local areaBottom = map.position2Bottom
areaTop[1] = base.x
areaTop[2] = base.y
areaBottom[1] = base.x + CHUNK_SIZE
areaBottom[2] = base.y + CHUNK_SIZE
local entity
local cost
local choice = mRandom()
if (choice <= 0.3) then
if (base.points >= BASE_SPAWNER_UPGRADE) then
entity = surface.find_entities_filtered(map.filteredEntitiesSpawnerQueryLimited)
cost = BASE_SPAWNER_UPGRADE
end
elseif (choice <= 0.6) then
if (base.points >= BASE_WORM_UPGRADE) then
entity = surface.find_entities_filtered(map.filteredEntitiesWormQueryLimited)
cost = BASE_WORM_UPGRADE
end
elseif (choice >= 0.995) then
if (base.points >= BASE_UPGRADE) then
if upgradeBase(base) then
base.points = base.points - BASE_UPGRADE
end
end
end
if entity and (#entity > 0) then
baseUtils.upgradeEntity(entity[mRandom(#entity)], surface, base.alignment, natives, evolutionFactor)
base.points = base.points - cost
end
base.points = base.points + natives.baseIncrement
base.tick = tick
end
function baseUtils.createBase(map, natives, evolutionFactor, chunk, surface, tick)
local x = chunk.x
local y = chunk.y
local distance = euclideanDistancePoints(x, y, 0, 0)
local meanLevel = mFloor(distance / 200)
local distanceIndex = roundToFloor(mMin(1, distance * BASE_DISTANCE_TO_EVO_INDEX), EVOLUTION_INCREMENTS)
local evoIndex = mMax(distanceIndex, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
local alignment
if (mRandom() < natives.deadZoneFrequency) then
alignment = BASE_ALIGNMENT_DEADZONE
else
alignment = findBaseInitialAlignment(evoIndex, natives, natives.evolutionTableAlignment) or BASE_ALIGNMENT_NEUTRAL
end
local baseLevel = gaussianRandomRange(meanLevel, meanLevel * 0.3, meanLevel * 0.50, meanLevel * 1.50)
local baseDistanceThreshold = gaussianRandomRange(BASE_DISTANCE_THRESHOLD, BASE_DISTANCE_THRESHOLD * 0.2, BASE_DISTANCE_THRESHOLD * 0.75, BASE_DISTANCE_THRESHOLD * 1.50)
local distanceThreshold = (baseLevel * BASE_DISTANCE_LEVEL_BONUS) + baseDistanceThreshold
local base = {
x = x,
y = y,
distanceThreshold = distanceThreshold,
tick = tick,
alignment = alignment,
points = 0
}
if (alignment ~= BASE_ALIGNMENT_DEADZONE) then
setChunkBase(map, chunk, base)
end
-- if not buildHive(map, base, surface) then
-- return nil
-- end
natives.bases[#natives.bases+1] = base
return base
end
local function fileEntity(baseAlignment, entity, evolutionTable)
local evoRequirement = mFloor(entity.prototype.build_base_evolution_requirement/EVOLUTION_INCREMENTS) * EVOLUTION_INCREMENTS
local eTable = evolutionTable[baseAlignment]
if not eTable then
eTable = {}
evolutionTable[baseAlignment] = eTable
end
local aTable = eTable[evoRequirement]
if not aTable then
aTable = {}
eTable[evoRequirement] = aTable
end
aTable[#aTable+1] = entity.name
end
local function fileAlignment(baseAlignment, evolution, evolutionTable)
local evoRequirement = mFloor(evolution/EVOLUTION_INCREMENTS) * EVOLUTION_INCREMENTS
local eTable = evolutionTable[evoRequirement]
if not eTable then
eTable = {}
evolutionTable[evoRequirement] = eTable
end
eTable[#eTable+1] = baseAlignment
end
local function processUnitClass(biterVariation, biterTier, spitterVariation, spitterTier, wormVariation, wormTier, surface, natives, baseAlignment, baseAlignmentString)
local position = { x = 0, y = 0 }
for tier=1,biterTier do
local t = ((biterTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
for v=1,biterVariation do
local entity = surface.create_entity({
name= baseAlignmentString .. "-biter-nest-v" .. v .. "-t" .. t .. "-rampant",
position = position
})
fileEntity(baseAlignment, entity, natives.evolutionTableUnitSpawner)
entity.destroy()
end
end
for tier=1,spitterTier do
local t = ((spitterTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
for v=1,spitterVariation do
local entity = surface.create_entity({
name=baseAlignmentString .. "-spitter-nest-v" .. v .. "-t" .. t .. "-rampant",
position = position
})
fileEntity(baseAlignment, entity, natives.evolutionTableUnitSpawner)
entity.destroy()
end
end
for tier=1,wormTier do
local t = ((wormTier == 5) and TIER_SET_5[tier]) or TIER_SET_10[tier]
for v=1,wormVariation do
local entity = surface.create_entity({
name=baseAlignmentString .. "-worm-v" .. v .. "-t" .. t .. "-rampant",
position = position
})
fileEntity(baseAlignment, entity, natives.evolutionTableWorm)
entity.destroy()
end
end
end
function baseUtils.rebuildNativeTables(natives, surface, rg)
natives.evolutionTableUnitSpawner = {}
natives.evolutionTableWorm = {}
natives.evolutionTableAlignment = {}
-- todo fill out alignment evolution levels
for alignment,evo in pairs(BASE_ALIGNMENT_EVOLUTION_BASELINE) do
fileAlignment(alignment,
gaussianRandomRangeRG(evo, evo * 0.2, evo * 0.5, evo * 1.5, rg),
natives.evolutionTableAlignment)
end
local option = settings.startup["NE_Difficulty"]
if option and option.value and ENABLED_NE_UNITS then
processNEUnitClass(natives, surface)
end
local option = settings.startup["bobmods-enemies-enableartifacts"]
if option and option.value and ENABLED_BOBS_UNITS then
processBobsUnitClass(natives, surface)
end
processUnitClass(NEUTRAL_NEST_VARIATIONS,
NEUTRAL_NEST_TIERS,
NEUTRAL_NEST_VARIATIONS,
NEUTRAL_NEST_TIERS,
NEUTRAL_WORM_VARIATIONS,
NEUTRAL_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_NEUTRAL,
"neutral")
processUnitClass(ACID_NEST_VARIATIONS,
ACID_NEST_TIERS,
ACID_NEST_VARIATIONS,
ACID_NEST_TIERS,
ACID_WORM_VARIATIONS,
ACID_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_ACID,
"acid")
processUnitClass(PHYSICAL_NEST_VARIATIONS,
PHYSICAL_NEST_TIERS,
0,
0,
PHYSICAL_WORM_VARIATIONS,
PHYSICAL_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_PHYSICAL,
"physical")
processUnitClass(FIRE_NEST_VARIATIONS,
FIRE_NEST_TIERS,
FIRE_NEST_VARIATIONS,
FIRE_NEST_TIERS,
FIRE_WORM_VARIATIONS,
FIRE_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_FIRE,
"fire")
processUnitClass(ELECTRIC_NEST_VARIATIONS,
ELECTRIC_NEST_TIERS,
0,
0,
ELECTRIC_WORM_VARIATIONS,
ELECTRIC_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_ELECTRIC,
"electric")
processUnitClass(SUICIDE_NEST_VARIATIONS,
SUICIDE_NEST_TIERS,
0,
0,
SUICIDE_WORM_VARIATIONS,
SUICIDE_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_SUICIDE,
"suicide")
processUnitClass(NUCLEAR_NEST_VARIATIONS,
NUCLEAR_NEST_TIERS,
0,
0,
NUCLEAR_WORM_VARIATIONS,
NUCLEAR_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_NUCLEAR,
"nuclear")
processUnitClass(TROLL_NEST_VARIATIONS,
TROLL_NEST_TIERS,
TROLL_NEST_VARIATIONS,
TROLL_NEST_TIERS,
TROLL_WORM_VARIATIONS,
TROLL_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_TROLL,
"troll")
processUnitClass(0,
0,
INFERNO_NEST_VARIATIONS,
INFERNO_NEST_TIERS,
INFERNO_WORM_VARIATIONS,
INFERNO_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_INFERNO,
"inferno")
processUnitClass(FAST_NEST_VARIATIONS,
FAST_NEST_TIERS,
FAST_NEST_VARIATIONS,
FAST_NEST_TIERS,
FAST_WORM_VARIATIONS,
FAST_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_FAST,
"fast")
-- processUnitClass(DECAYING_NEST_VARIATIONS,
-- DECAYING_NEST_TIERS,
-- DECAYING_NEST_VARIATIONS,
-- DECAYING_NEST_TIERS,
-- DECAYING_WORM_VARIATIONS,
-- DECAYING_WORM_TIERS,
-- surface,
-- natives,
-- BASE_ALIGNMENT_DECAYING,
-- "decaying")
-- processUnitClass(UNDYING_NEST_VARIATIONS,
-- UNDYING_NEST_TIERS,
-- UNDYING_NEST_VARIATIONS,
-- UNDYING_NEST_TIERS,
-- UNDYING_WORM_VARIATIONS,
-- UNDYING_WORM_TIERS,
-- surface,
-- natives,
-- BASE_ALIGNMENT_UNDYING,
-- "undying")
-- processUnitClass(POSION_NEST_VARIATIONS,
-- POSION_NEST_TIERS,
-- POSION_NEST_VARIATIONS,
-- POSION_NEST_TIERS,
-- POSION_WORM_VARIATIONS,
-- POSION_WORM_TIERS,
-- surface,
-- natives,
-- BASE_ALIGNMENT_POSION,
-- "posion")
processUnitClass(LASER_NEST_VARIATIONS,
LASER_NEST_TIERS,
LASER_NEST_VARIATIONS,
LASER_NEST_TIERS,
LASER_WORM_VARIATIONS,
LASER_WORM_TIERS,
surface,
natives,
BASE_ALIGNMENT_LASER,
"laser")
-- processUnitClass(WASP_NEST_VARIATIONS,
-- WASP_NEST_TIERS,
-- WASP_NEST_VARIATIONS,
-- WASP_NEST_TIERS,
-- WASP_WORM_VARIATIONS,
-- WASP_WORM_TIERS,
-- surface,
-- natives,
-- BASE_ALIGNMENT_WASP,
-- "wasp")
end
return baseUtils