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https://github.com/veden/Rampant.git
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137 lines
3.3 KiB
Lua
Executable File
137 lines
3.3 KiB
Lua
Executable File
local chunkPropertyUtils = {}
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-- imported functions
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local tRemove = table.remove
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-- module code
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function chunkPropertyUtils.getNestCount(map, chunk)
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return map.chunkToNests[chunk] or 0
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end
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function chunkPropertyUtils.getWormCount(map, chunk)
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return map.chunkToWorms[chunk] or 0
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end
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function chunkPropertyUtils.setWormCount(map, chunk, count)
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if (count == 0) then
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map.chunkToWorms[chunk] = nil
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else
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map.chunkToWorms[chunk] = count
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end
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end
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function chunkPropertyUtils.setNestCount(map, chunk, count)
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if (count == 0) then
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map.chunkToNests[chunk] = nil
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else
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map.chunkToNests[chunk] = count
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end
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end
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function chunkPropertyUtils.getNestCount(map, chunk)
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return map.chunkToNests[chunk] or 0
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end
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function chunkPropertyUtils.getChunkBase(map, chunk)
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return map.chunkToBase[chunk]
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end
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function chunkPropertyUtils.setChunkBase(map, chunk, base)
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map.chunkToBase[chunk] = base
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end
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function chunkPropertyUtils.getWormCount(map, chunk)
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return map.chunkToWorms[chunk] or 0
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end
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function chunkPropertyUtils.getEnemyStructureCount(map, chunk)
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return (map.chunkToNests[chunk] or 0) + (map.chunkToWorms[chunk] or 0)
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end
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function chunkPropertyUtils.getRetreatTick(map, chunk)
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return map.chunkToRetreats[chunk] or 0
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end
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function chunkPropertyUtils.getRallyTick(map, chunk)
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return map.chunkToRallys[chunk] or 0
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end
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function chunkPropertyUtils.setRallyTick(map, chunk, tick)
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map.chunkToRallys[chunk] = tick
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end
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function chunkPropertyUtils.setRetreatTick(map, chunk, tick)
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map.chunkToRetreats[chunk] = tick
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end
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function chunkPropertyUtils.setResourceGenerator(map, chunk, resourceGenerator)
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if (resourceGenerator == 0) then
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map.chunkToResource[chunk] = nil
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else
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map.chunkToResource[chunk] = resourceGenerator
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end
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end
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function chunkPropertyUtils.getResourceGenerator(map, chunk)
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return map.chunkToResource[chunk] or 0
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end
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function chunkPropertyUtils.addResourceGenerator(map, chunk, delta)
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map.chunkToResource[chunk] = (map.chunkToResource[chunk] or 0) + delta
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end
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function chunkPropertyUtils.getPlayerBaseGenerator(map, chunk)
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return map.chunkToPlayerBase[chunk] or 0
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end
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function chunkPropertyUtils.addSquadToChunk(map, chunk, squad)
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if (chunk ~= squad.chunk) then
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local chunkToSquad = map.chunkToSquad
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chunkPropertyUtils.removeSquadFromChunk(map, squad)
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if not chunkToSquad[chunk] then
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chunkToSquad[chunk] = {}
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end
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chunkToSquad[chunk][#chunkToSquad[chunk]+1] = squad
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squad.chunk = chunk
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end
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end
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function chunkPropertyUtils.removeSquadFromChunk(map, squad)
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local chunkToSquad = map.chunkToSquad
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if squad.chunk then
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local squads = chunkToSquad[squad.chunk]
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if squads then
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for i=#squads, 1, -1 do
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if (squads[i] == squad) then
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tRemove(squads, i)
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break
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end
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end
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if (#squads == 0) then
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chunkToSquad[squad.chunk] = nil
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end
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end
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end
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end
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function chunkPropertyUtils.getSquadsOnChunk(map, chunk)
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return map.chunkToSquad[chunk] or {}
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end
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function chunkPropertyUtils.setPlayerBaseGenerator(map, chunk, playerGenerator)
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if (playerGenerator == 0) then
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map.chunkToPlayerBase[chunk] = nil
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else
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map.chunkToPlayerBase[chunk] = playerGenerator
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end
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end
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function chunkPropertyUtils.addPlayerBaseGenerator(map, chunk, playerGenerator)
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map.chunkToPlayerBase[chunk] = (map.chunkToPlayerBase[chunk] or 0) + playerGenerator
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end
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return chunkPropertyUtils
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