mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
736 lines
22 KiB
Lua
736 lines
22 KiB
Lua
-- Copyright (C) 2022 veden
|
|
|
|
-- This program is free software: you can redistribute it and/or modify
|
|
-- it under the terms of the GNU General Public License as published by
|
|
-- the Free Software Foundation, either version 3 of the License, or
|
|
-- (at your option) any later version.
|
|
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
-- GNU General Public License for more details.
|
|
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
|
|
local upgrade = {}
|
|
|
|
-- imports
|
|
|
|
local constants = require("libs/Constants")
|
|
local chunkProcessor = require("libs/ChunkProcessor")
|
|
local mapUtils = require("libs/MapUtils")
|
|
|
|
-- constants
|
|
|
|
local MINIMUM_EXPANSION_DISTANCE = constants.MINIMUM_EXPANSION_DISTANCE
|
|
local DEFINES_COMMAND_GROUP = defines.command.group
|
|
local DEFINES_COMMAND_WANDER = defines.command.wander
|
|
local DEFINES_COMMAND_BUILD_BASE = defines.command.build_base
|
|
local DEFINES_COMMAND_ATTACK_AREA = defines.command.attack_area
|
|
local DEFINES_COMMAND_GO_TO_LOCATION = defines.command.go_to_location
|
|
local DEFINES_COMMMAD_COMPOUND = defines.command.compound
|
|
local DEFINES_COMMAND_FLEE = defines.command.flee
|
|
local DEFINES_COMMAND_STOP = defines.command.stop
|
|
|
|
local DEFINES_COMPOUND_COMMAND_RETURN_LAST = defines.compound_command.return_last
|
|
|
|
local DEFINES_DISTRACTION_NONE = defines.distraction.none
|
|
local DEFINES_DISTRACTION_BY_ENEMY = defines.distraction.by_enemy
|
|
local DEFINES_DISTRACTION_BY_ANYTHING = defines.distraction.by_anything
|
|
|
|
local CHUNK_SIZE = constants.CHUNK_SIZE
|
|
local TRIPLE_CHUNK_SIZE = constants.TRIPLE_CHUNK_SIZE
|
|
|
|
local ENEMY_PHEROMONE = constants.ENEMY_PHEROMONE
|
|
local CHUNK_TICK = constants.CHUNK_TICK
|
|
|
|
local TICKS_A_MINUTE = constants.TICKS_A_MINUTE
|
|
|
|
-- imported functions
|
|
|
|
local sFind = string.find
|
|
local queueGeneratedChunk = mapUtils.queueGeneratedChunk
|
|
local processPendingChunks = chunkProcessor.processPendingChunks
|
|
|
|
-- module code
|
|
|
|
function upgrade.isExcludedSurface(surfaceName)
|
|
return
|
|
(surfaceName == "aai-signals") or
|
|
(surfaceName == "RTStasisRealm") or
|
|
(surfaceName == "minime_dummy_dungeon") or
|
|
(surfaceName == "minime-preview-character") or
|
|
(surfaceName == "pipelayer") or
|
|
(surfaceName == "beltlayer") or
|
|
|
|
sFind(surfaceName, "Factory floor") or
|
|
sFind(surfaceName, " Orbit") or
|
|
sFind(surfaceName, "clonespace") or
|
|
sFind(surfaceName, "BPL_TheLabplayer") or
|
|
sFind(surfaceName, "starmap%-") or
|
|
sFind(surfaceName, "NiceFill") or
|
|
sFind(surfaceName, "Asteroid Belt") or
|
|
sFind(surfaceName, "Vault ") or
|
|
sFind(surfaceName, "spaceship") or
|
|
sFind(surfaceName, "bpsb%-lab%-")
|
|
end
|
|
|
|
local function addCommandSet(queriesAndCommands)
|
|
-- preallocating memory to be used in code, making it fast by reducing garbage generated.
|
|
queriesAndCommands.neighbors = {
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1
|
|
}
|
|
queriesAndCommands.cardinalNeighbors = {
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1
|
|
}
|
|
|
|
queriesAndCommands.chunkOverlapArray = {
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1
|
|
}
|
|
|
|
queriesAndCommands.playerForces = {}
|
|
queriesAndCommands.enemyForces = {}
|
|
queriesAndCommands.npcForces = {}
|
|
queriesAndCommands.nonPlayerForces = {}
|
|
|
|
-- pb
|
|
queriesAndCommands.pbFilteredEntitiesPointQueryLimited = {
|
|
position = {0, 0},
|
|
radius = 10,
|
|
limit = 1,
|
|
force = queriesAndCommands.enemyForces,
|
|
type = {
|
|
"unit-spawner",
|
|
"turret"
|
|
}
|
|
}
|
|
|
|
-- msec
|
|
queriesAndCommands.msecFilteredEntitiesEnemyStructureQuery = {
|
|
area={
|
|
{0,0},
|
|
{0,0}
|
|
},
|
|
force=queriesAndCommands.enemyForces,
|
|
type={
|
|
"turret",
|
|
"unit-spawner"
|
|
}
|
|
}
|
|
|
|
-- oba
|
|
queriesAndCommands.obaCreateBuildCloudQuery = {
|
|
name = "build-clear-cloud-rampant",
|
|
position = {0,0}
|
|
}
|
|
|
|
-- sp
|
|
local spbSharedChunkArea = {
|
|
{0,0},
|
|
{0,0}
|
|
}
|
|
queriesAndCommands.spbHasPlayerStructuresQuery = {
|
|
area=spbSharedChunkArea,
|
|
force=queriesAndCommands.nonPlayerForces,
|
|
invert=true,
|
|
limit=1
|
|
}
|
|
queriesAndCommands.spbFilteredEntitiesPlayerQueryLowest = {
|
|
area=spbSharedChunkArea,
|
|
force=queriesAndCommands.playerForces,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"wall",
|
|
"transport-belt"
|
|
}
|
|
}
|
|
queriesAndCommands.spbFilteredEntitiesPlayerQueryLow = {
|
|
area=spbSharedChunkArea,
|
|
force=queriesAndCommands.playerForces,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"splitter",
|
|
"pump",
|
|
"offshore-pump",
|
|
"lamp",
|
|
"solar-panel",
|
|
"programmable-speaker",
|
|
"accumulator",
|
|
"assembling-machine",
|
|
"turret",
|
|
"ammo-turret"
|
|
}
|
|
}
|
|
queriesAndCommands.spbFilteredEntitiesPlayerQueryHigh = {
|
|
area=spbSharedChunkArea,
|
|
force=queriesAndCommands.playerForces,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"furnace",
|
|
"lab",
|
|
"roboport",
|
|
"beacon",
|
|
"radar",
|
|
"electric-turret",
|
|
"boiler",
|
|
"generator",
|
|
"fluid-turret",
|
|
"mining-drill"
|
|
}
|
|
}
|
|
queriesAndCommands.spbFilteredEntitiesPlayerQueryHighest = {
|
|
area=spbSharedChunkArea,
|
|
force=queriesAndCommands.playerForces,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"artillery-turret",
|
|
"reactor",
|
|
"rocket-silo"
|
|
}
|
|
}
|
|
|
|
-- is
|
|
local isSharedChunkArea = {
|
|
{0,0},
|
|
{0,0}
|
|
}
|
|
queriesAndCommands.isFilteredTilesQuery = {
|
|
collision_mask="water-tile",
|
|
area=isSharedChunkArea
|
|
}
|
|
queriesAndCommands.isFilteredEntitiesChunkNeutral = {
|
|
area=isSharedChunkArea,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"tree",
|
|
"simple-entity"
|
|
}
|
|
}
|
|
queriesAndCommands.isFilteredEntitiesEnemyStructureQuery = {
|
|
area=isSharedChunkArea,
|
|
force=queriesAndCommands.enemyForces,
|
|
type={
|
|
"turret",
|
|
"unit-spawner"
|
|
}
|
|
}
|
|
queriesAndCommands.isCountResourcesQuery = {
|
|
area=isSharedChunkArea,
|
|
type="resource"
|
|
}
|
|
queriesAndCommands.isFilteredEntitiesUnitQuery = {
|
|
area=isSharedChunkArea,
|
|
force=queriesAndCommands.enemyForces,
|
|
type="unit"
|
|
}
|
|
|
|
-- cps
|
|
local cpsSharedChunkArea = {
|
|
{0,0},
|
|
{0,0}
|
|
}
|
|
queriesAndCommands.cpsFilteredTilesQuery = {
|
|
collision_mask="water-tile",
|
|
area=cpsSharedChunkArea
|
|
}
|
|
queriesAndCommands.cpsFilteredEntitiesChunkNeutral = {
|
|
area=cpsSharedChunkArea,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"tree",
|
|
"simple-entity"
|
|
}
|
|
}
|
|
queriesAndCommands.cpsFilteredEnemyAnyFound = {
|
|
area=cpsSharedChunkArea,
|
|
force=queriesAndCommands.enemyForces,
|
|
type={
|
|
"turret",
|
|
"unit-spawner"
|
|
},
|
|
limit = 1
|
|
}
|
|
|
|
-- msrc
|
|
local msrcSharedChunkArea = {
|
|
{0,0},
|
|
{0,0}
|
|
}
|
|
queriesAndCommands.msrcFilteredTilesQuery = {
|
|
collision_mask="water-tile",
|
|
area=msrcSharedChunkArea
|
|
}
|
|
queriesAndCommands.msrcFilteredEntitiesChunkNeutral = {
|
|
area=msrcSharedChunkArea,
|
|
collision_mask = "player-layer",
|
|
type={
|
|
"tree",
|
|
"simple-entity"
|
|
}
|
|
}
|
|
queriesAndCommands.msrcCountResourcesQuery = {
|
|
area=msrcSharedChunkArea,
|
|
type="resource"
|
|
}
|
|
|
|
-- sp
|
|
local spSharedAreaChunk = {
|
|
{0,0},
|
|
{0,0}
|
|
}
|
|
queriesAndCommands.spFilteredEntitiesCliffQuery = {
|
|
area=spSharedAreaChunk,
|
|
type="cliff",
|
|
limit = 1
|
|
}
|
|
queriesAndCommands.spFilteredTilesPathQuery = {
|
|
area=spSharedAreaChunk,
|
|
collision_mask="water-tile",
|
|
limit = 1
|
|
}
|
|
|
|
-- ouc
|
|
queriesAndCommands.oucCliffQuery = {
|
|
area={
|
|
{0,0},
|
|
{0,0}
|
|
},
|
|
type="cliff"
|
|
}
|
|
|
|
-- ppu
|
|
queriesAndCommands.ppuUpgradeEntityQuery = {
|
|
name = "",
|
|
position = {0,0}
|
|
}
|
|
|
|
queriesAndCommands.attackCommand = {
|
|
type = DEFINES_COMMAND_ATTACK_AREA,
|
|
destination = {0,0},
|
|
radius = CHUNK_SIZE * 1.5,
|
|
distraction = DEFINES_DISTRACTION_BY_ANYTHING
|
|
}
|
|
|
|
queriesAndCommands.moveCommand = {
|
|
type = DEFINES_COMMAND_GO_TO_LOCATION,
|
|
destination = {0,0},
|
|
pathfind_flags = { cache = true },
|
|
distraction = DEFINES_DISTRACTION_BY_ENEMY
|
|
}
|
|
|
|
queriesAndCommands.settleCommand = {
|
|
type = DEFINES_COMMAND_BUILD_BASE,
|
|
destination = {0,0},
|
|
distraction = DEFINES_DISTRACTION_BY_ENEMY,
|
|
ignore_planner = true
|
|
}
|
|
|
|
queriesAndCommands.wanderCommand = {
|
|
type = DEFINES_COMMAND_WANDER,
|
|
wander_in_group = false,
|
|
radius = TRIPLE_CHUNK_SIZE*2,
|
|
ticks_to_wait = 20 * 60
|
|
}
|
|
|
|
queriesAndCommands.wander2Command = {
|
|
type = DEFINES_COMMAND_WANDER,
|
|
wander_in_group = true,
|
|
radius = TRIPLE_CHUNK_SIZE*2,
|
|
ticks_to_wait = 2 * 60
|
|
}
|
|
|
|
queriesAndCommands.stopCommand = {
|
|
type = DEFINES_COMMAND_STOP
|
|
}
|
|
|
|
queriesAndCommands.compoundSettleCommand = {
|
|
type = DEFINES_COMMMAD_COMPOUND,
|
|
structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
|
|
commands = {
|
|
queriesAndCommands.wonder2Command,
|
|
queriesAndCommands.settleCommand
|
|
}
|
|
}
|
|
|
|
queriesAndCommands.retreatCommand = {
|
|
type = DEFINES_COMMAND_GROUP,
|
|
group = nil,
|
|
distraction = DEFINES_DISTRACTION_BY_ANYTHING,
|
|
use_group_distraction = true
|
|
}
|
|
|
|
queriesAndCommands.fleeCommand = {
|
|
type = DEFINES_COMMAND_FLEE,
|
|
from = nil,
|
|
distraction = DEFINES_DISTRACTION_NONE
|
|
}
|
|
|
|
queriesAndCommands.compoundRetreatGroupCommand = {
|
|
type = DEFINES_COMMMAD_COMPOUND,
|
|
structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
|
|
commands = {
|
|
queriesAndCommands.stopCommand,
|
|
queriesAndCommands.fleeCommand,
|
|
queriesAndCommands.retreatCommand
|
|
}
|
|
}
|
|
|
|
queriesAndCommands.formGroupCommand = {
|
|
type = DEFINES_COMMAND_GROUP,
|
|
group = nil,
|
|
distraction = DEFINES_DISTRACTION_BY_ANYTHING,
|
|
use_group_distraction = false
|
|
}
|
|
|
|
queriesAndCommands.formCommand = {
|
|
command = queriesAndCommands.formGroupCommand,
|
|
unit_count = 0,
|
|
unit_search_distance = TRIPLE_CHUNK_SIZE
|
|
}
|
|
|
|
queriesAndCommands.formRetreatCommand = {
|
|
command = queriesAndCommands.compoundRetreatGroupCommand,
|
|
unit_count = 1,
|
|
unit_search_distance = CHUNK_SIZE
|
|
}
|
|
end
|
|
|
|
function upgrade.excludeSurface(universe)
|
|
for mapId,map in pairs(universe.maps) do
|
|
local toBeRemoved = not map.surface.valid or upgrade.isExcludedSurface(map.surface.name) or universe.excludedSurfaces[map.surface.name]
|
|
if toBeRemoved then
|
|
if universe.mapIterator == mapId then
|
|
universe.mapIterator, universe.activeMap = next(universe.maps, universe.mapIterator)
|
|
end
|
|
if universe.processMapAIIterator == mapId then
|
|
universe.processMapAIIterator = nil
|
|
end
|
|
universe.maps[mapId] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function upgrade.setCommandForces(universe, npcForces, enemyForces)
|
|
for force in pairs(universe.playerForces) do
|
|
universe.playerForces[force] = nil
|
|
end
|
|
for force in pairs(universe.npcForces) do
|
|
universe.npcForces[force] = nil
|
|
end
|
|
for force in pairs(universe.enemyForces) do
|
|
universe.enemyForces[force] = nil
|
|
end
|
|
for force in pairs(universe.nonPlayerForces) do
|
|
universe.nonPlayerForces[force] = nil
|
|
end
|
|
for _,force in pairs(game.forces) do
|
|
if not npcForces[force.name] and not enemyForces[force.name] then
|
|
universe.playerForces[#universe.playerForces+1] = force.name
|
|
end
|
|
end
|
|
for force in pairs(enemyForces) do
|
|
universe.enemyForces[#universe.enemyForces+1] = force
|
|
universe.nonPlayerForces[#universe.nonPlayerForces+1] = force
|
|
end
|
|
for force in pairs(npcForces) do
|
|
universe.npcForces[#universe.npcForces+1] = force
|
|
universe.nonPlayerForces[#universe.nonPlayerForces+1] = force
|
|
end
|
|
end
|
|
|
|
function upgrade.attempt(universe)
|
|
local starting = global.version
|
|
if not global.version or global.version < 302 then
|
|
global.version = 302
|
|
|
|
if not universe then
|
|
universe = {}
|
|
global.universe = universe
|
|
end
|
|
|
|
game.forces.enemy.kill_all_units()
|
|
|
|
universe.safeEntities = {}
|
|
|
|
universe.aiPointsScaler = settings.global["rampant--aiPointsScaler"].value
|
|
|
|
universe.aiPointsPrintGainsToChat = settings.global["rampant--aiPointsPrintGainsToChat"].value
|
|
universe.aiPointsPrintSpendingToChat = settings.global["rampant--aiPointsPrintSpendingToChat"].value
|
|
|
|
universe.aiNocturnalMode = settings.global["rampant--permanentNocturnal"].value
|
|
|
|
universe.mapIterator = nil
|
|
universe.retreatThreshold = 0
|
|
universe.rallyThreshold = 0
|
|
universe.formSquadThreshold = 0
|
|
universe.attackWaveSize = 0
|
|
universe.attackWaveDeviation = 0
|
|
universe.attackWaveUpperBound = 0
|
|
universe.unitRefundAmount = 0
|
|
universe.regroupIndex = 1
|
|
|
|
game.map_settings.path_finder.min_steps_to_check_path_find_termination =
|
|
constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH
|
|
|
|
universe.kamikazeThreshold = 0
|
|
universe.attackWaveLowerBound = 1
|
|
|
|
universe.expansionMaxDistanceDerivation = nil
|
|
|
|
universe.settlerCooldown = 0
|
|
universe.settlerWaveDeviation = 0
|
|
universe.settlerWaveSize = 0
|
|
|
|
universe.enabledMigration = universe.expansion and settings.global["rampant--enableMigration"].value
|
|
universe.peacefulAIToggle = settings.global["rampant--peacefulAIToggle"].value
|
|
universe.printAIStateChanges = settings.global["rampant--printAIStateChanges"].value
|
|
universe.debugTemperament = settings.global["rampant--debugTemperament"].value
|
|
|
|
game.map_settings.unit_group.min_group_radius = constants.UNIT_GROUP_MAX_RADIUS * 0.5
|
|
game.map_settings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
|
|
|
|
game.map_settings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
|
|
game.map_settings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
|
|
game.map_settings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
|
|
|
|
game.map_settings.max_failed_behavior_count = 3
|
|
game.map_settings.unit_group.member_disown_distance = 10
|
|
game.map_settings.unit_group.tick_tolerance_when_member_arrives = 60
|
|
game.forces.enemy.ai_controllable = true
|
|
|
|
universe.evolutionLevel = game.forces.enemy.evolution_factor
|
|
global.pendingChunks = nil -- removes old pendingChunks
|
|
global.natives = nil -- removes old natives
|
|
global.map = nil -- removes old map
|
|
|
|
universe.eventId = 0
|
|
universe.chunkId = 0
|
|
universe.randomGenerator = nil
|
|
game.forces.enemy.kill_all_units()
|
|
universe.maps = {}
|
|
universe.chunkIdToChunk = {}
|
|
universe.groupNumberToSquad = {}
|
|
universe.pendingUpgrades = {}
|
|
universe.chunkToVictory = {}
|
|
universe.pendingChunks = {}
|
|
universe.processActiveNest = {}
|
|
universe.processActiveNestIterator = nil
|
|
universe.deployVengenceIterator = nil
|
|
universe.pendingUpgradeIterator = nil
|
|
universe.victoryScentIterator = nil
|
|
universe.squadIterator = nil
|
|
universe.processMapAIIterator = nil
|
|
universe.processNestIterator = nil
|
|
universe.vengenceQueue = {}
|
|
universe.activeMap = nil
|
|
universe.mapIterator = nil
|
|
universe.builderCount = 0
|
|
universe.squadCount = 0
|
|
universe.chunkToNests = {}
|
|
universe.processActiveSpawnerIterator = nil
|
|
universe.processActiveRaidSpawnerIterator = nil
|
|
universe.processMigrationIterator = nil
|
|
universe.chunkToDrainedIterator = nil
|
|
universe.chunkToActiveNest = {}
|
|
universe.chunkToActiveRaidNest = {}
|
|
universe.chunkToDrained = {}
|
|
universe.chunkToRetreatIterator = nil
|
|
universe.chunkToRetreats = {}
|
|
universe.chunkToRallyIterator = nil
|
|
universe.chunkToRallys = {}
|
|
universe.chunkToPassScan = {}
|
|
universe.chunkToPassScanIterator = nil
|
|
universe.baseId = 0
|
|
universe.awake = false
|
|
|
|
universe.recycleBaseIterator = nil
|
|
|
|
universe.maxPoints = 0
|
|
universe.maxOverflowPoints = 0
|
|
|
|
addCommandSet(universe)
|
|
|
|
universe.bases = {}
|
|
|
|
for _,map in pairs(universe.maps) do
|
|
if (map.surface.valid) then
|
|
local entities = map.surface.find_entities_filtered({type="land-mine"})
|
|
for i=1,#entities do
|
|
local entity = entities[i]
|
|
if entity.valid and string.find(entity.name, "entity-proxy-") then
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
upgrade.excludeSurface(universe)
|
|
|
|
universe.processBaseAIIterator = nil
|
|
end
|
|
if global.version < 304 then
|
|
global.version = 304
|
|
|
|
universe.random = game.create_random_generator()
|
|
|
|
for _,map in pairs(universe.maps) do
|
|
map.random = universe.random
|
|
local processQueue = map.processQueue
|
|
for i=1,#processQueue do
|
|
local chunk = processQueue[i]
|
|
chunk[CHUNK_TICK] = chunk[ENEMY_PHEROMONE]
|
|
chunk[ENEMY_PHEROMONE] = 0
|
|
end
|
|
end
|
|
end
|
|
if global.version < 305 then
|
|
global.version = 305
|
|
|
|
universe.excludedSurfaces = {}
|
|
|
|
universe.evolutionTableAlignment = nil
|
|
universe.buildingSpaceLookup = nil
|
|
universe.enemyAlignmentLookup = nil
|
|
universe.upgradeLookup = nil
|
|
universe.buildingEvolveLookup = nil
|
|
universe.costLookup = nil
|
|
universe.buildingHiveTypeLookup = nil
|
|
universe.proxyEntityLookup = nil
|
|
universe.vanillaEntityTypeLookup = nil
|
|
universe.entitySkipCountLookup = nil
|
|
universe.evoToTierMapping = nil
|
|
end
|
|
if global.version < 306 then
|
|
global.version = 306
|
|
local minDiffuse = game.map_settings.pollution.min_to_diffuse
|
|
universe.pollutionDiffuseMinimum = minDiffuse * 0.75
|
|
|
|
universe.expansion = game.map_settings.enemy_expansion.enabled
|
|
universe.expansionMaxDistance = game.map_settings.enemy_expansion.max_expansion_distance * CHUNK_SIZE
|
|
universe.expansionMinTime = game.map_settings.enemy_expansion.min_expansion_cooldown * TICKS_A_MINUTE
|
|
universe.expansionMaxTime = game.map_settings.enemy_expansion.max_expansion_cooldown * TICKS_A_MINUTE
|
|
universe.expansionMinSize = game.map_settings.enemy_expansion.settler_group_min_size
|
|
universe.expansionMaxSize = game.map_settings.enemy_expansion.settler_group_max_size
|
|
|
|
universe.expansionLowTargetDistance = (universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.33
|
|
universe.expansionMediumTargetDistance = (universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.50
|
|
universe.expansionHighTargetDistance = (universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.75
|
|
universe.expansionDistanceDeviation = universe.expansionMediumTargetDistance * 0.33
|
|
|
|
for _,base in pairs(universe.bases) do
|
|
base.maxExpansionGroups = 0
|
|
base.sentExpansionGroups = 0
|
|
base.resetExpensionGroupsTick = 0
|
|
end
|
|
|
|
game.print("Rampant - Version 3.2.0")
|
|
end
|
|
|
|
return (starting ~= global.version) and global.version
|
|
end
|
|
|
|
function upgrade.prepMap(universe, surface)
|
|
local surfaceName = surface.name
|
|
if upgrade.isExcludedSurface(surfaceName) then
|
|
return
|
|
end
|
|
|
|
game.print("Rampant - Indexing surface:" .. surfaceName .. ", index:" .. tostring(surface.index) .. ", please wait.")
|
|
|
|
local surfaceIndex = surface.index
|
|
|
|
if not universe.maps then
|
|
universe.maps = {}
|
|
end
|
|
|
|
local map = {}
|
|
universe.maps[surfaceIndex] = map
|
|
|
|
map.activatedMap = false
|
|
|
|
map.processedChunks = 0
|
|
map.processQueue = {}
|
|
map.processIndex = 1
|
|
map.scanPlayerIndex = 1
|
|
map.scanResourceIndex = 1
|
|
map.scanEnemyIndex = 1
|
|
map.processStaticIndex = 1
|
|
map.outgoingScanWave = true
|
|
map.outgoingStaticScanWave = true
|
|
|
|
map.chunkToBase = {}
|
|
map.chunkToTurrets = {}
|
|
map.chunkToTraps = {}
|
|
map.chunkToUtilities = {}
|
|
map.chunkToHives = {}
|
|
map.chunkToNestIds = {}
|
|
map.chunkToHiveIds = {}
|
|
map.chunkToTrapIds = {}
|
|
map.chunkToTurretIds = {}
|
|
map.chunkToUtilityIds = {}
|
|
map.drainPylons = {}
|
|
|
|
map.chunkToPlayerBase = {}
|
|
map.chunkToResource = {}
|
|
map.chunkToPlayerCount = {}
|
|
map.playerToChunk = {}
|
|
|
|
map.chunkToSquad = {}
|
|
|
|
map.chunkToPassable = {}
|
|
map.chunkToPathRating = {}
|
|
map.chunkToDeathGenerator = {}
|
|
|
|
map.chunkScanCounts = {}
|
|
|
|
map.emptySquadsOnChunk = {}
|
|
|
|
map.surface = surface
|
|
map.universe = universe
|
|
|
|
map.bases = {}
|
|
map.squads = nil
|
|
map.pendingAttack = nil
|
|
map.building = nil
|
|
|
|
map.random = universe.random
|
|
|
|
-- queue all current chunks that wont be generated during play
|
|
local tick = game.tick
|
|
for chunk in surface.get_chunks() do
|
|
if surface.is_chunk_generated(chunk) then
|
|
queueGeneratedChunk(universe,
|
|
{
|
|
surface = surface,
|
|
tick = tick,
|
|
area = {
|
|
left_top = {
|
|
x = chunk.x * 32,
|
|
y = chunk.y * 32
|
|
}
|
|
}
|
|
}
|
|
)
|
|
end
|
|
end
|
|
|
|
processPendingChunks(universe, tick, true)
|
|
end
|
|
|
|
return upgrade
|