mirror of
https://github.com/veden/Rampant.git
synced 2024-12-30 21:19:46 +02:00
327 lines
14 KiB
Lua
Executable File
327 lines
14 KiB
Lua
Executable File
if (aiAttackWaveG) then
|
|
return aiAttackWaveG
|
|
end
|
|
local aiAttackWave = {}
|
|
|
|
-- imports
|
|
|
|
local constants = require("Constants")
|
|
local mapUtils = require("MapUtils")
|
|
local chunkPropertyUtils = require("ChunkPropertyUtils")
|
|
local unitGroupUtils = require("UnitGroupUtils")
|
|
local movementUtils = require("MovementUtils")
|
|
local mathUtils = require("MathUtils")
|
|
local baseUtils = require("BaseUtils")
|
|
local config = require("__Rampant__/config")
|
|
|
|
-- constants
|
|
|
|
local BASE_PHEROMONE = constants.BASE_PHEROMONE
|
|
local PLAYER_PHEROMONE = constants.PLAYER_PHEROMONE
|
|
local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
|
|
local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
|
|
|
|
local AGGRESSIVE_CAN_ATTACK_WAIT_MAX_DURATION = constants.AGGRESSIVE_CAN_ATTACK_WAIT_MAX_DURATION
|
|
local AGGRESSIVE_CAN_ATTACK_WAIT_MIN_DURATION = constants.AGGRESSIVE_CAN_ATTACK_WAIT_MIN_DURATION
|
|
|
|
|
|
local AI_SQUAD_COST = constants.AI_SQUAD_COST
|
|
local AI_SETTLER_COST = constants.AI_SETTLER_COST
|
|
local AI_MAX_SQUAD_COUNT = constants.AI_MAX_SQUAD_COUNT
|
|
local AI_VENGENCE_SQUAD_COST = constants.AI_VENGENCE_SQUAD_COST
|
|
local AI_STATE_AGGRESSIVE = constants.AI_STATE_AGGRESSIVE
|
|
|
|
local COOLDOWN_RALLY = constants.COOLDOWN_RALLY
|
|
|
|
local CHUNK_ALL_DIRECTIONS = constants.CHUNK_ALL_DIRECTIONS
|
|
|
|
local CHUNK_SIZE = constants.CHUNK_SIZE
|
|
|
|
local RALLY_CRY_DISTANCE = constants.RALLY_CRY_DISTANCE
|
|
local SETTLER_DISTANCE = constants.SETTLER_DISTANCE
|
|
|
|
local RESOURCE_MINIMUM_FORMATION_DELTA = constants.RESOURCE_MINIMUM_FORMATION_DELTA
|
|
|
|
local AI_STATE_SIEGE = constants.AI_STATE_SIEGE
|
|
|
|
local AI_STATE_RAIDING = constants.AI_STATE_RAIDING
|
|
|
|
-- imported functions
|
|
|
|
local randomTickEvent = mathUtils.randomTickEvent
|
|
|
|
local mRandom = math.random
|
|
|
|
local positionFromDirectionAndChunk = mapUtils.positionFromDirectionAndChunk
|
|
|
|
local getPassable = chunkPropertyUtils.getPassable
|
|
local getNestCount = chunkPropertyUtils.getNestCount
|
|
local getRaidNestActiveness = chunkPropertyUtils.getRaidNestActiveness
|
|
local getNestActiveness = chunkPropertyUtils.getNestActiveness
|
|
local getRallyTick = chunkPropertyUtils.getRallyTick
|
|
local setRallyTick = chunkPropertyUtils.setRallyTick
|
|
|
|
local gaussianRandomRange = mathUtils.gaussianRandomRange
|
|
|
|
local getNeighborChunks = mapUtils.getNeighborChunks
|
|
local getChunkByXY = mapUtils.getChunkByXY
|
|
local scoreNeighborsForFormation = movementUtils.scoreNeighborsForFormation
|
|
local scoreNeighborsForResource = movementUtils.scoreNeighborsForResource
|
|
local createSquad = unitGroupUtils.createSquad
|
|
local attackWaveScaling = config.attackWaveScaling
|
|
local settlerWaveScaling = config.settlerWaveScaling
|
|
|
|
-- module code
|
|
|
|
local function attackWaveValidCandidate(chunk, natives, map)
|
|
local isValid = getNestActiveness(map, chunk)
|
|
if natives.state == AI_STATE_RAIDING then
|
|
isValid = isValid + getRaidNestActiveness(map, chunk)
|
|
end
|
|
return (isValid > 0)
|
|
end
|
|
|
|
local function scoreSettlerLocation(neighborChunk)
|
|
return neighborChunk[RESOURCE_PHEROMONE] +
|
|
neighborChunk[MOVEMENT_PHEROMONE] +
|
|
-neighborChunk[PLAYER_PHEROMONE]
|
|
end
|
|
|
|
local function scoreSiegeSettlerLocation(neighborChunk)
|
|
return neighborChunk[RESOURCE_PHEROMONE] +
|
|
neighborChunk[BASE_PHEROMONE] +
|
|
neighborChunk[MOVEMENT_PHEROMONE] +
|
|
-neighborChunk[PLAYER_PHEROMONE]
|
|
end
|
|
|
|
local function scoreUnitGroupLocation(neighborChunk)
|
|
return neighborChunk[PLAYER_PHEROMONE] +
|
|
neighborChunk[MOVEMENT_PHEROMONE] +
|
|
neighborChunk[BASE_PHEROMONE]
|
|
end
|
|
|
|
local function validSiegeSettlerLocation(map, neighborChunk)
|
|
return (getPassable(map, neighborChunk) == CHUNK_ALL_DIRECTIONS) and
|
|
(getNestCount(map, neighborChunk) == 0)
|
|
end
|
|
|
|
local function validSettlerLocation(map, chunk, neighborChunk)
|
|
local chunkResource = chunk[RESOURCE_PHEROMONE]
|
|
return (getPassable(map, neighborChunk) == CHUNK_ALL_DIRECTIONS) and
|
|
(getNestCount(map, neighborChunk) == 0) and
|
|
(neighborChunk[RESOURCE_PHEROMONE] >= (chunkResource * RESOURCE_MINIMUM_FORMATION_DELTA))
|
|
end
|
|
|
|
local function validUnitGroupLocation(map, neighborChunk)
|
|
return getPassable(map, neighborChunk) == CHUNK_ALL_DIRECTIONS and
|
|
(getNestCount(map, neighborChunk) == 0)
|
|
end
|
|
|
|
local function visitPattern(o, cX, cY, distance)
|
|
local startX
|
|
local endX
|
|
local stepX
|
|
local startY
|
|
local endY
|
|
local stepY
|
|
if (o == 0) then
|
|
startX = cX - RALLY_CRY_DISTANCE
|
|
endX = cX + RALLY_CRY_DISTANCE
|
|
stepX = 32
|
|
startY = cY - RALLY_CRY_DISTANCE
|
|
endY = cY + RALLY_CRY_DISTANCE
|
|
stepY = 32
|
|
elseif (o == 1) then
|
|
startX = cX + RALLY_CRY_DISTANCE
|
|
endX = cX - RALLY_CRY_DISTANCE
|
|
stepX = -32
|
|
startY = cY + RALLY_CRY_DISTANCE
|
|
endY = cY - RALLY_CRY_DISTANCE
|
|
stepY = -32
|
|
elseif (o == 2) then
|
|
startX = cX - RALLY_CRY_DISTANCE
|
|
endX = cX + RALLY_CRY_DISTANCE
|
|
stepX = 32
|
|
startY = cY + RALLY_CRY_DISTANCE
|
|
endY = cY - RALLY_CRY_DISTANCE
|
|
stepY = -32
|
|
elseif (o == 3) then
|
|
startX = cX + RALLY_CRY_DISTANCE
|
|
endX = cX - RALLY_CRY_DISTANCE
|
|
stepX = -32
|
|
startY = cY - RALLY_CRY_DISTANCE
|
|
endY = cY + RALLY_CRY_DISTANCE
|
|
stepY = 32
|
|
end
|
|
return startX, endX, stepX, startY, endY, stepY
|
|
end
|
|
|
|
function aiAttackWave.rallyUnits(chunk, map, surface, tick)
|
|
if ((tick - getRallyTick(map, chunk) > COOLDOWN_RALLY) and (map.natives.points >= AI_VENGENCE_SQUAD_COST)) then
|
|
setRallyTick(map, chunk, tick)
|
|
local cX = chunk.x
|
|
local cY = chunk.y
|
|
local startX, endX, stepX, startY, endY, stepY = visitPattern(tick % 4, cX, cY, RALLY_CRY_DISTANCE)
|
|
local vengenceQueue = map.natives.vengenceQueue
|
|
for x=startX, endX, stepX do
|
|
for y=startY, endY, stepY do
|
|
if (x ~= cX) and (y ~= cY) then
|
|
local rallyChunk = getChunkByXY(map, x, y)
|
|
if (rallyChunk ~= -1) and (getNestCount(map, rallyChunk) > 0) then
|
|
local count = vengenceQueue[rallyChunk]
|
|
if not count then
|
|
count = 0
|
|
vengenceQueue[rallyChunk] = count
|
|
end
|
|
vengenceQueue[rallyChunk] = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
function aiAttackWave.formSettlers(map, surface, chunk, tick)
|
|
|
|
local natives = map.natives
|
|
if (mRandom() < natives.formSquadThreshold) and ((natives.points - AI_SETTLER_COST) > 0) then
|
|
local squadPath, squadDirection
|
|
if (natives.state == AI_STATE_SIEGE) then
|
|
squadPath, squadDirection = scoreNeighborsForFormation(getNeighborChunks(map, chunk.x, chunk.y),
|
|
validSiegeSettlerLocation,
|
|
scoreSiegeSettlerLocation,
|
|
map)
|
|
else
|
|
squadPath, squadDirection = scoreNeighborsForResource(chunk,
|
|
getNeighborChunks(map, chunk.x, chunk.y),
|
|
validSettlerLocation,
|
|
scoreSettlerLocation,
|
|
map)
|
|
end
|
|
|
|
if (squadPath ~= -1) then
|
|
local squadPosition = surface.find_non_colliding_position("chunk-scanner-squad-rampant",
|
|
positionFromDirectionAndChunk(squadDirection,
|
|
chunk,
|
|
map.position,
|
|
0.98),
|
|
CHUNK_SIZE,
|
|
4,
|
|
true)
|
|
if squadPosition then
|
|
local squad = createSquad(squadPosition, surface, nil, true)
|
|
|
|
squad.maxDistance = gaussianRandomRange(natives.expansionMaxDistance * 0.5,
|
|
natives.expansionMaxDistanceDerivation,
|
|
10,
|
|
natives.expansionMaxDistance)
|
|
|
|
|
|
local scaledWaveSize = settlerWaveScaling(natives)
|
|
map.formGroupCommand.group = squad.group
|
|
map.formCommand.unit_count = scaledWaveSize
|
|
local foundUnits = surface.set_multi_command(map.formCommand)
|
|
if (foundUnits > 0) then
|
|
natives.points = natives.points - AI_SETTLER_COST
|
|
natives.groupNumberToSquad[squad.groupNumber] = squad
|
|
else
|
|
if (squad.group.valid) then
|
|
squad.group.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function aiAttackWave.formVengenceSquad(map, surface, chunk)
|
|
local natives = map.natives
|
|
if (mRandom() < natives.formSquadThreshold) and ((natives.points - AI_VENGENCE_SQUAD_COST) > 0) then
|
|
local squadPath, squadDirection = scoreNeighborsForFormation(getNeighborChunks(map, chunk.x, chunk.y),
|
|
validUnitGroupLocation,
|
|
scoreUnitGroupLocation,
|
|
map)
|
|
if (squadPath ~= -1) then
|
|
local squadPosition = surface.find_non_colliding_position("chunk-scanner-squad-rampant",
|
|
positionFromDirectionAndChunk(squadDirection,
|
|
chunk,
|
|
map.position,
|
|
0.98),
|
|
CHUNK_SIZE,
|
|
4,
|
|
true)
|
|
if squadPosition then
|
|
local squad = createSquad(squadPosition, surface)
|
|
|
|
squad.rabid = mRandom() < 0.03
|
|
|
|
local scaledWaveSize = attackWaveScaling(natives)
|
|
map.formGroupCommand.group = squad.group
|
|
map.formCommand.unit_count = scaledWaveSize
|
|
local foundUnits = surface.set_multi_command(map.formCommand)
|
|
if (foundUnits > 0) then
|
|
natives.groupNumberToSquad[squad.groupNumber] = squad
|
|
natives.points = natives.points - AI_VENGENCE_SQUAD_COST
|
|
else
|
|
if (squad.group.valid) then
|
|
squad.group.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function aiAttackWave.formSquads(map, surface, chunk, tick)
|
|
local natives = map.natives
|
|
if attackWaveValidCandidate(chunk, natives, map) and
|
|
(mRandom() < natives.formSquadThreshold) and
|
|
((natives.points - AI_SQUAD_COST) > 0)
|
|
then
|
|
local squadPath, squadDirection = scoreNeighborsForFormation(getNeighborChunks(map, chunk.x, chunk.y),
|
|
validUnitGroupLocation,
|
|
scoreUnitGroupLocation,
|
|
map)
|
|
if (squadPath ~= -1) then
|
|
local squadPosition = surface.find_non_colliding_position("chunk-scanner-squad-rampant",
|
|
positionFromDirectionAndChunk(squadDirection,
|
|
chunk,
|
|
map.position,
|
|
0.98),
|
|
CHUNK_SIZE,
|
|
4,
|
|
true)
|
|
if squadPosition then
|
|
local squad = createSquad(squadPosition, surface)
|
|
|
|
squad.rabid = mRandom() < 0.03
|
|
|
|
local scaledWaveSize = attackWaveScaling(natives)
|
|
map.formGroupCommand.group = squad.group
|
|
map.formCommand.unit_count = scaledWaveSize
|
|
local foundUnits = surface.set_multi_command(map.formCommand)
|
|
if (foundUnits > 0) then
|
|
createSpawnerProxies(map, surface, chunk, foundUnits)
|
|
natives.points = natives.points - AI_SQUAD_COST
|
|
natives.groupNumberToSquad[squad.groupNumber] = squad
|
|
if tick and (natives.state == AI_STATE_AGGRESSIVE) then
|
|
natives.canAttackTick = randomTickEvent(tick,
|
|
AGGRESSIVE_CAN_ATTACK_WAIT_MIN_DURATION,
|
|
AGGRESSIVE_CAN_ATTACK_WAIT_MAX_DURATION)
|
|
end
|
|
else
|
|
if (squad.group.valid) then
|
|
squad.group.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
aiAttackWaveG = aiAttackWave
|
|
return aiAttackWave
|