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34 lines
732 B
Lua
34 lines
732 B
Lua
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--X shape map script --by Neko_Baron
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--edit this
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local tiles_wide = 128
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local tiles_intersect = 384
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---dont edit these
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local tiles_half = tiles_wide * 0.5
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function run_shape_module(event)
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local area = event.area
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local surface = event.surface
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local tiles = {}
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top_left = area.left_top --make a more direct reference
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for x = top_left.x-1, top_left.x + 32 do
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for y = top_left.y-1, top_left.y + 32 do
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local offset_1 = x + y + tiles_half
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local offset_2 = x - y + tiles_half
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if offset_1 % tiles_intersect > tiles_wide then
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if offset_2 % tiles_intersect > tiles_wide then
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table.insert(tiles, {name = "out-of-map", position = {x,y}})
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end
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end
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end
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end
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surface.set_tiles(tiles)
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return true
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end
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