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RedMew/map_gen/maps/space_race/gui/wait_gui.lua

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Lua
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2019-10-12 13:29:11 +02:00
local Gui = require 'utils.gui'
local snake_game = require 'features.snake.game'
local config = require 'map_gen.maps.space_race.config'
local players_needed = config.players_needed_to_start_game
local Public = {}
-- <Waiting GUI start>
local waiting_close_name = Gui.uid_name()
function Public.show_gui(event)
local frame
local player = game.get_player(event.player_index)
local center = player.gui.center
local gui = center['Space-Race-Lobby']
if (gui) then
Gui.destroy(gui)
end
local snake_button_text
if snake_game.is_running() then
snake_button_text = 'Play Snake'
else
snake_button_text = '... Loading Snake ...'
end
frame = player.gui.center.add {name = 'Space-Race-Lobby', type = 'frame', direction = 'vertical', style = 'captionless_frame'}
frame.style.minimal_width = 300
--Header
local top_flow = frame.add {type = 'flow', direction = 'horizontal'}
top_flow.style.horizontal_align = 'center'
top_flow.style.horizontally_stretchable = true
local title_flow = top_flow.add {type = 'flow'}
title_flow.style.horizontal_align = 'center'
title_flow.style.top_padding = 8
title_flow.style.horizontally_stretchable = false
local title = title_flow.add {type = 'label', caption = 'Welcome to Space Race'}
title.style.font = 'default-large-bold'
--Body
local content_flow = frame.add {type = 'flow', direction = 'horizontal'}
content_flow.style.top_padding = 8
content_flow.style.bottom_padding = 16
content_flow.style.left_padding = 24
content_flow.style.right_padding = 24
content_flow.style.horizontal_align = 'center'
content_flow.style.horizontally_stretchable = true
local label_flow = content_flow.add {type = 'flow'}
label_flow.style.horizontal_align = 'center'
label_flow.style.horizontally_stretchable = true
local label = label_flow.add {type = 'label', caption = #game.connected_players .. ' out of ' .. players_needed .. ' players needed to begin!'}
label.style.horizontal_align = 'center'
label.style.single_line = false
label.style.font = 'default'
--Footer
local ok_button_flow = frame.add {type = 'flow'}
ok_button_flow.style.horizontally_stretchable = true
ok_button_flow.style.horizontal_align = 'center'
local ok_button = ok_button_flow.add {type = 'button', name = waiting_close_name, caption = snake_button_text}
Gui.set_data(ok_button, frame)
end
Gui.on_click(
waiting_close_name,
function(event)
if snake_game.is_running() then
local frame = Gui.get_data(event.element)
local player = event.player
game.permissions.get_group('lobby').remove_player(player)
snake_game.new_snake(player)
Gui.remove_data_recursively(frame)
frame.destroy()
end
end
)
-- <Waiting GUI end>
return Public