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RedMew/map_gen/maps/line_and_trees.lua

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local b = require "map_gen.shared.builders"
local table = require 'utils.table'
local RS = require 'map_gen.shared.redmew_surface'
local Event = require 'utils.event'
local MGSP = require 'resources.map_gen_settings'
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local degrees = require "utils.math".degrees
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local seed1 = 420420
local seed2 = 696969
RS.set_map_gen_settings(
{
MGSP.ore_oil_none,
MGSP.cliff_none
}
)
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local ball = b.circle(16)
local line1 = b.translate(b.rectangle(42, 8), 34, 0)
local line2 = b.translate(b.rectangle(8, 42), 0, -34)
local ball_shape = b.any{ball, line1, line2}
local value = b.manhattan_value
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local ore_shape = b.circle(4)
local oil_shape = b.throttle_world_xy(b.circle(2.67), 1, 4, 1, 4)
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local ores = {
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{b.resource(ore_shape, "iron-ore", value(1500, 1.5)), 24},
{b.resource(ore_shape, "copper-ore", value(1200, 1.2)), 12},
{b.resource(ore_shape, "stone", value(1200, 0.6)), 4},
{b.resource(ore_shape, "coal", value(1200, 0.6)), 8},
{b.resource(b.circle(2), "uranium-ore", value(450, 0.6)), 1},
{b.resource(oil_shape, "crude-oil", value(375000, 188)), 4},
--{b.empty_shape, 52}
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}
local total_weights = {}
local t = 0
for _, v in pairs(ores) do
t = t + v[2]
table.insert(total_weights, t)
end
local Random = require "map_gen.shared.random"
local random = Random.new(seed1, seed2)
local p_cols = 50
local p_rows = 50
local function make_tree()
local function crop(x, y)
return x > -32 and y < 32
end
local pattern = {}
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for _ = 1, p_rows do
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local row = {}
table.insert(pattern, row)
for _ = 1, p_cols do
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local i = random:next_int(1, t)
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local index = table.binary_search(total_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
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local shape = ores[index][1]
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shape = b.apply_entity(ball_shape, shape)
shape = b.translate(shape, -16, 16)
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table.insert(row, shape)
end
end
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local tree = b.grid_pattern_overlap(pattern, p_cols, p_rows, 64, 64)
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local sea = b.tile("water")
sea = b.fish(sea, 0.005)
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tree = b.if_else(tree, sea)
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tree = b.choose(crop, tree, b.empty_shape)
tree = b.translate(tree, 16, -16)
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local line = b.rectangle(36, 8)
line = b.rotate(line, degrees(45))
line = b.translate(line, -23, 23)
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tree = b.any{line, tree}
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return tree
end
local tree_top = b.rotate(make_tree(), degrees(45))
tree_top = b.translate(tree_top, 0, -128)
local tree_right = b.rotate(make_tree(), degrees(-45))
tree_right = b.translate(tree_right, 128, 0)
local tree_left = b.rotate(make_tree(), degrees(135))
tree_left = b.translate(tree_left, -128, 0)
local thickness = 96
local function strip(x, y)
return y > -95 and (x > -(thickness - 1) and x <= thickness - 1)
end
local function outer_strip(x, y)
return y > -96 and (x > -thickness and x <= thickness)
end
local water_band = b.change_tile(outer_strip, true, "water")
local map = b.any{tree_top, tree_right, tree_left, strip, water_band}
local start_iron = b.resource(b.full_shape, "iron-ore", value(400,0))
local start_copper = b.resource(b.full_shape, "copper-ore", value(250,0))
local start_coal = b.resource(b.full_shape, "coal", value(300,0))
local start_stone = b.resource(b.full_shape, "stone", value(125,0))
local start_circle = b.circle(16)
start_circle = b.apply_entity(start_circle, b.segment_pattern{start_iron, start_copper, start_coal, start_stone})
start_circle = b.translate(start_circle, 0, -32)
map = b.any{start_circle, map}
map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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map = b.rotate(map, degrees(90))
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map = b.scale(map, 3, 3)
local function on_init()
game.forces['player'].technologies['landfill'].enabled = false
end
Event.on_init(on_init)
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return map