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RedMew/map_gen/Diggy/Debug.lua

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-- dependencies
local min = math.min
local max = math.max
local floor = math.floor
local abs = math.abs
-- this
local Debug = {}
local default_base_color = {r = 1, g = 1, b = 1}
local default_delta_color = {r = 0, g = 0, b = 0}
-- private state
local debug = false
local cheats = false
function Debug.enable_debug()
debug = true
end
function Debug.disable_debug()
debug = false
end
function Debug.enable_cheats()
cheats = true
end
function Debug.disable_cheats()
cheats = true
end
global.message_count = 0
--[[--
Shows the given message if debug is enabled.
@param message string
]]
function Debug.print(message)
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
global.message_count = global.message_count + 1
if (debug) then
game.print('[' .. global.message_count .. '] ' .. tostring(message))
log('[' .. global.message_count .. '] ' .. tostring(message))
end
end
--[[--
Shows the given message with serpent enabled, if debug is enabled.
@param message string
]]
function Debug.print_serpent(message)
Debug.print(serpent.line(message))
end
--[[--
Shows the given message if debug is on.
@param x number
@param y number
@param message string
]]
function Debug.print_position(position, message)
message = message or ''
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
global.message_count = global.message_count + 1
if (debug) then
game.print('[' .. global.message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
end
end
--[[--
Executes the given callback if cheating is enabled.
@param callback function
]]
function Debug.cheat(callback)
if (cheats) then
callback()
end
end
--[[--
Prints a colored value on a location.
@param value between -1 and 1
@param surface LuaSurface
@param position Position {x, y}
@param scale float
@param offset float
@param immutable bool if immutable, only set, never do a surface lookup, values never change
]]
function Debug.print_grid_value(value, surface, position, scale, offset, immutable)
local is_string = type(value) == 'string'
local color = default_base_color
local text = value
if type(immutable) ~= 'boolean' then
immutable = false
end
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if not is_string then
scale = scale or 1
offset = offset or 0
position = {x = position.x + offset, y = position.y + offset}
local r = max(1, value) / scale
local g = 1 - abs(value) / scale
local b = min(1, value) / scale
if (r > 0) then
r = 0
end
if (b < 0) then
b = 0
end
if (g < 0) then
g = 0
end
r = abs(r)
color = { r = r, g = g, b = b}
-- round at precision of 2
text = floor(100 * value) * 0.01
if (0 == text) then
text = '0.00'
end
end
if not immutable then
local text_entity = surface.find_entity('flying-text', position)
if text_entity then
text_entity.text = text
text_entity.color = color
return
end
end
surface.create_entity{
name = 'flying-text',
color = color,
text = text,
position = position
}.active = false
end
--[[--
Prints a colored value on a location. When given a color_value and a delta_color,
will change the color of the text from the base to base + value * delta. This will
make the color of the text range from 'base_color' to 'base_color + delta_color'
as the color_value ranges from 0 to 1
@param value of number to be displayed
@param surface LuaSurface
@param position Position {x, y}
@param scale float
@param offset float position offset
@param immutable bool if immutable, only set, never do a surface lookup, values never change
@param color_value float How far along the range of values of colors the value is to be displayed
@param base_color {r,g,b} The color for the text to be if color_value is 0
@param delta_color {r,g,b} The amount to correct the base_color if color_value is 1
@param under_bound {r,g,b} The color to be used if color_value < 0
@param over_bound {r,g,b} The color to be used if color_value > 1
]]
function Debug.print_colored_grid_value(value, surface, position, scale, offset, immutable,
color_value, base_color, delta_color, under_bound, over_bound)
local is_string = type(value) == 'string'
-- default values:
local color = base_color or default_base_color
local d_color = delta_color or default_delta_color
local u_color = under_bound or color
local o_color = over_bound or color
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if (color_value < 0) then
color = u_color
elseif (color_value > 1) then
color = o_color
else
color = { r = color.r + color_value * d_color.r,
g = color.g + color_value * d_color.g,
b = color.b + color_value * d_color.b }
end
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local text = value
if type(immutable) ~= 'boolean' then
immutable = false
end
if not is_string then
offset = offset or 0
position = {x = position.x + offset, y = position.y + offset}
-- round at precision of 2
text = floor(100 * value) * 0.01
if (0 == text) then
text = '0.00'
end
end
if not immutable then
local text_entity = surface.find_entity('flying-text', position)
if text_entity then
text_entity.text = text
text_entity.color = color
return
end
end
surface.create_entity{
name = 'flying-text',
color = color,
text = text,
position = position
}.active = false
end
return Debug