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RedMew/map_gen/Diggy/Feature/SetupPlayer.lua

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--[[-- info
Provides the ability to setup a player when first joined.
]]
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Game = require 'utils.game'
-- this
local SetupPlayer = {}
global.SetupPlayer = {
first_player_spawned = false,
}
--[[--
Registers all event handlers.
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = Game.get_player_by_index(event.player_index)
local force = player.force
local player_insert = player.insert
local position = {0, 0}
local surface = player.surface
for _, item in pairs(config.starting_items) do
player_insert(item)
end
if global.SetupPlayer.first_player_spawned then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
else
global.SetupPlayer.first_player_spawned = true
end
force.set_spawn_position(position, surface)
player.teleport(position)
Debug.cheat(function()
local cheats = config.cheats
force.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
force.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
force.character_running_speed_modifier = cheats.character_running_speed_modifier
force.character_health_bonus = cheats.character_health_bonus
if cheats.unlock_all_research then
force.research_all_technologies()
end
for _, item in pairs(cheats.starting_items) do
player_insert(item)
end
end)
end)
end
return SetupPlayer