1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/shared/restrict_landfill_tile.lua

46 lines
1.1 KiB
Lua
Raw Normal View History

2018-08-28 14:31:23 +02:00
local Event = require 'utils.event'
2018-09-23 00:25:13 +02:00
local Game = require 'utils.game'
2018-08-28 14:31:23 +02:00
global.allowed_landfill_tiles = {}
Event.add(
defines.events.on_player_built_tile,
function(event)
local item = event.item
if not item then
return
end
local item_name = item.name
2018-08-28 14:31:23 +02:00
if item_name ~= 'landfill' then
return
end
local allowed = global.allowed_landfill_tiles
local new_tiles = {}
for _, tile in ipairs(event.tiles) do
local name = tile.old_tile.name
if not allowed[name] then
tile.name = name
table.insert(new_tiles, tile)
end
end
local count = #new_tiles
if count == 0 then
return
end
local surface = game.surfaces[event.surface_index]
surface.set_tiles(new_tiles)
local player = Game.get_player_by_index(event.player_index)
2018-08-28 14:31:23 +02:00
player.insert {name = item_name, count = count}
end
)
return function(allowed_set)
global.allowed_landfill_tiles = allowed_set
end