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RedMew/map_gen/presets/fractal_balls.lua

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2018-02-07 02:26:51 +02:00
-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
require "map_gen.shared.generate_not_threaded"
--require "map_gen.shared.generate"
--[[
local arm1 = translate(rectangle_builder(2, 8), 0, -11.5)
local arm2 = translate(rectangle_builder(12, 2), 0, 24)
local inner = circle_builder(30)
local outer = circle_builder(32)
local ring = compound_and{outer, invert(inner)}
map = compound_or{map, ring}
local arms = compound_or{arm1, arm2}
arms = translate(arms, 0, -16)
arms = compound_or
{
arms,
rotate(arms, degrees(120)),
rotate(arms, degrees(-120))
}
local frame = compound_or{arms, ring}
local function make_ball(shape, sf, rot)
local s1 = translate(shape, 0, -16 * sf)
local shape = compound_or
{
s1,
rotate(s1, degrees(120)),
rotate(s1, degrees(-120)),
scale(frame, sf, sf)
}
shape = rotate(shape, degrees(rot))
local bound = scale(outer, sf, sf)
return choose(bound, shape, empty_builder)
end
local ratio = 4
local map = circle_builder(8)
local total_sf = 1
--local spawn = 0
--local spawn_factor = 2
local total_rot = -0
for i = 1, 6 do
total_rot = total_rot + 180
map = make_ball(map, total_sf, total_rot)
total_sf = ratio * total_sf
--spawn = spawn + ratio ^ spawn_factor
--spawn_factor = spawn_factor + 1
end
--map = rotate(map, degrees(-total_rot))
--map = translate(map, 0, spawn)
map = translate(map, 0, 11568)
--map = scale(map, 8, 8)
map = scale(map, .25, .25)
return map
]]
local arm1 = translate(rectangle_builder(2, 3), 0, -5)
local arm2 = translate(rectangle_builder(6, 2), 0, 22)
local inner = circle_builder(22)
local outer = circle_builder(24)
local ring = compound_and{outer, invert(inner)}
map = compound_or{map, ring}
local arms = compound_or{arm1, arm2}
arms = translate(arms, 0, -16)
arms = compound_or
{
arms,
rotate(arms, degrees(120)),
rotate(arms, degrees(-120))
}
local frame = compound_or{arms, ring}
local function make_ball(shape, sf, rot)
local s1 = translate(shape, 0, -12 * sf)
local shape = compound_or
{
s1,
rotate(s1, degrees(120)),
rotate(s1, degrees(-120)),
scale(frame, sf, sf)
}
shape = rotate(shape, degrees(rot))
local bound = scale(outer, sf, sf)
return choose(bound, shape, empty_builder)
end
local ratio = 24 / 8
local map = circle_builder(8)
local total_sf = 1
local total_rot = -180
for i = 1, 8 do
total_rot = total_rot + 180
map = make_ball(map, total_sf, total_rot)
total_sf = ratio * total_sf
end
map = translate(map, 0, -31488)
--map = scale(map, 8, 8)
return map