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RedMew/features/server_commands.lua

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local Poll = {send_poll_result_to_discord = function() end}
local Rank = require 'features.rank_system'
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local Token = require 'utils.token'
local Server = require 'features.server'
local Donator = require 'features.donator'
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if global.config.poll.enabled then
local Event = require 'utils.event'
local function set_poll()
-- Hack to prevent poll being required before control.lua finishes.
-- This is so that the top gui buttons are in the order they are
-- required in control.lua.
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Poll = _G.package.loaded['features.gui.poll'] or Poll
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end
Event.on_init(set_poll)
Event.on_load(set_poll)
end
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--- This module is for the web server to call functions and raise events.
-- Not intended to be called by scripts.
-- Needs to be in the _G table so it can be accessed by the web server.
ServerCommands = {}
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ServerCommands.get_poll_result = Poll.send_poll_result_to_discord
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ServerCommands.regular_sync = Rank.sync_ranks
ServerCommands.donator_sync = Donator.sync_donators
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function ServerCommands.raise_callback(func_token, data)
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local func = Token.get(func_token)
func(data)
end
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ServerCommands.raise_data_set = Server.raise_data_set
ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets
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function ServerCommands.server_started()
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script.raise_event(Server.events.on_server_started, {})
end
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ServerCommands.set_time = Server.set_time
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ServerCommands.set_start_data = Server.set_start_data
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ServerCommands.query_online_players = Server.query_online_players
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return ServerCommands