2019-06-09 00:55:25 +02:00
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Global = require 'utils.global'
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local Public = {}
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local handler
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local cutscene_functions = {}
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local running_cutscenes = {}
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Global.register(
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{
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cutscene_functions = cutscene_functions,
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running_cutscenes = running_cutscenes
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},
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function(tbl)
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cutscene_functions = tbl.cutscene_functions
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running_cutscenes = tbl.running_cutscenes
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end
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)
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local function valid(entity)
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return entity and entity.valid
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end
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---Asserts if a given variable is of the expected type using type().
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---
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---@param expected_type string
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---@param given any
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---@param variable_reference_message string displayed when the expectation is not met
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local function assert_type(expected_type, given, variable_reference_message)
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local given_type = type(given)
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if given_type ~= expected_type then
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error('Argument ' .. variable_reference_message .. " must be of type '" .. expected_type .. "', given '" .. given_type .. "'")
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end
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end
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2019-06-09 23:59:16 +02:00
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function Public.register_cutscene_function(identifier, waypoints, func, terminate_func)
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2019-06-09 00:55:25 +02:00
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assert_type('string', identifier, 'identifier of function cutscene_controller.register_cutscene_function')
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assert_type('number', func, 'func of function cutscene_controller.register_cutscene_function')
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assert_type('table', waypoints, 'waypoints of function cutscene_controller.register_cutscene_function')
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2019-06-09 23:59:16 +02:00
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cutscene_functions[identifier] = {func = func, waypoints = waypoints, update = false, terminate_func = terminate_func}
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2019-06-09 00:55:25 +02:00
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end
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function Public.register_running_cutscene(player_index, identifier, final_transition_time)
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assert_type('number', player_index, 'player_index of function cutscene_controller.register_running_cutscene')
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assert_type('string', identifier, 'identifier of function cutscene_controller.register_running_cutscene')
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local player = game.get_player(player_index)
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if not valid(player) then
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return
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end
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2019-06-09 12:26:51 +02:00
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2019-06-09 00:55:25 +02:00
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local cutscene_function = cutscene_functions[identifier]
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if not cutscene_function then
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return
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end
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2019-06-09 23:59:16 +02:00
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2019-06-09 00:55:25 +02:00
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local waypoints = cutscene_function.waypoints
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if not waypoints then
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return
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end
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2019-06-09 23:59:16 +02:00
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running_cutscenes[player_index] = {
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func = cutscene_function.func,
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waypoints = waypoints,
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update = cutscene_function.update,
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final_transition_time = final_transition_time,
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character = player.character,
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terminate_func = cutscene_function.terminate_func,
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rendering = {}
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}
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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player.set_controller {type = defines.controllers.ghost}
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2019-06-09 00:55:25 +02:00
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final_transition_time = final_transition_time >= 0 and final_transition_time or 60
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running_cutscenes[player_index].final_transition_time = final_transition_time
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running_cutscenes[player_index].identifier = identifier
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player.set_controller {
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type = defines.controllers.cutscene,
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waypoints = waypoints,
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final_transition_time = final_transition_time
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}
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handler({player_index = player_index, waypoint_index = -1})
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end
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local function restart_cutscene(player_index, waypoints, start_index)
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local current_running = running_cutscenes[player_index]
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local final_transition_time = current_running.final_transition_time
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current_running.update = false
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2019-06-09 12:26:51 +02:00
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local character = current_running.character
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2019-06-09 13:31:44 +02:00
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--game.print(character.position)
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2019-06-09 12:26:51 +02:00
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local end_waypoint = {
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-- end waypoint
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position = character.position,
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transition_time = final_transition_time,
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time_to_wait = 1,
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zoom = 1,
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terminate = true
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}
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table.insert(waypoints, end_waypoint)
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2019-06-09 00:55:25 +02:00
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running_cutscenes[player_index] = {
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func = current_running.func,
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waypoints = waypoints,
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update = false,
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final_transition_time = final_transition_time,
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2019-06-09 23:59:16 +02:00
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character = character,
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terminate_func = current_running.terminate_func,
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rendering = current_running.rendering
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2019-06-09 00:55:25 +02:00
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}
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local player = game.get_player(player_index)
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if not valid(player) then
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return
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end
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if player.controller_type == defines.controllers.cutscene then
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2019-06-09 12:26:51 +02:00
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player.exit_cutscene()
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2019-06-09 00:55:25 +02:00
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player.set_controller {type = defines.controllers.ghost}
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2019-06-09 12:26:51 +02:00
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--player.set_controller {type = defines.controllers.character, character = current_running.character}
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2019-06-09 00:55:25 +02:00
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end
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player.set_controller {
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type = defines.controllers.cutscene,
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waypoints = waypoints,
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final_transition_time = final_transition_time
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}
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if start_index then
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--game.print('Jumping to: ' .. start_index)
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player.jump_to_cutscene_waypoint(start_index + 1)
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else
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start_index = -1
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end
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handler({player_index = player_index, waypoint_index = start_index})
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end
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function Public.inject_waypoint(player_index, waypoint, waypoint_index, override)
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local running_cutscene = running_cutscenes[player_index]
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if not running_cutscene then
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--game.print('Error1')
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return
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end
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local waypoints = running_cutscene.waypoints
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if not waypoints then
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--game.print('Error2')
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return
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end
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local copy_waypoints = {}
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for i = 1, #waypoints do
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table.insert(copy_waypoints, waypoints[i])
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end
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if override then
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copy_waypoints[waypoint_index] = waypoint
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else
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table.insert(copy_waypoints, waypoint_index, waypoint)
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end
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running_cutscenes[player_index].update = copy_waypoints
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--game.print(serpent.block(running_cutscenes[player_index]))
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end
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local callback_function =
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Token.register(
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function(params)
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Token.get(params.func)(params.player_index, params.waypoint_index, params.params)
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end
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)
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local reconnect_character =
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Token.register(
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function(params)
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2019-06-09 23:59:16 +02:00
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local player_index = params.player_index
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local player = game.get_player(player_index)
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2019-06-09 12:26:51 +02:00
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local character = params.character
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2019-06-09 23:59:16 +02:00
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local func = params.func
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2019-06-09 12:26:51 +02:00
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if valid(player) and valid(character) then
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player.exit_cutscene()
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player.set_controller {type = defines.controllers.character, character = character}
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2019-06-09 23:59:16 +02:00
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if func then
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Token.get(func)(player_index)
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end
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--game.print(serpent.block(params.rendering))
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for _, v in pairs(params.rendering) do
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--game.print('before valid: ' .. v)
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if rendering.is_valid(v) then
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--game.print('after valid: ' .. v)
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rendering.destroy(v)
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end
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end
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running_cutscenes[player_index] = nil
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2019-06-09 12:26:51 +02:00
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end
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2019-06-09 00:55:25 +02:00
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end
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)
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2019-06-09 12:26:51 +02:00
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function Public.terminate_cutscene(player_index, ticks)
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2019-06-09 00:55:25 +02:00
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local running_cutscene = running_cutscenes[player_index]
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if not running_cutscene then
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2019-06-09 13:31:44 +02:00
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--game.print("Error terminating!")
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2019-06-09 00:55:25 +02:00
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return
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end
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2019-06-09 12:26:51 +02:00
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ticks = ticks and ticks or 1
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2019-06-09 00:55:25 +02:00
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Task.set_timeout_in_ticks(
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2019-06-09 12:26:51 +02:00
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ticks,
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reconnect_character,
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{
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player_index = player_index,
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2019-06-09 23:59:16 +02:00
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character = running_cutscene.character,
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func = running_cutscene.terminate_func,
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rendering = running_cutscene.rendering
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2019-06-09 12:26:51 +02:00
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}
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)
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2019-06-09 00:55:25 +02:00
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end
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2019-06-09 23:59:16 +02:00
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function Public.register_rendering_id(player_index, render_id)
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if type(render_id) ~= 'table' then
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render_id = {render_id}
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end
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local running_cutscene = running_cutscenes[player_index]
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for _, id in pairs(render_id) do
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--game.print('before valid: ' .. id)
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if rendering.is_valid(id) then
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--game.print('after valid: ' .. id)
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if not running_cutscene then
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--game.print('Error adding rendering id! ' .. id)
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rendering.destroy(id)
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else
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table.insert(running_cutscenes[player_index].rendering, id)
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end
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end
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end
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end
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2019-06-09 00:55:25 +02:00
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handler = function(event)
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local player_index = event.player_index
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local waypoint_index = event.waypoint_index
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2019-06-09 13:31:44 +02:00
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--game.print('Waypoint: ' .. waypoint_index)
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2019-06-09 00:55:25 +02:00
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local running_cutscene = running_cutscenes[player_index]
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if not running_cutscene then
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return
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end
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local final_transition_time = running_cutscene.final_transition_time
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local update = running_cutscene.update
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if update then
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2019-06-09 13:31:44 +02:00
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--game.print('Updating!')
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2019-06-09 00:55:25 +02:00
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restart_cutscene(player_index, update, waypoint_index)
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return
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end
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local ticks = running_cutscene.waypoints[waypoint_index + 2]
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if ticks then
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ticks = ticks.transition_time
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else
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ticks = final_transition_time
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end
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local func = running_cutscene.func
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if not func then
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return
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end
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local current_waypoint = running_cutscene.waypoints[waypoint_index + 2]
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2019-06-09 12:26:51 +02:00
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if not current_waypoint or current_waypoint.terminate then
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2019-06-09 00:55:25 +02:00
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--game.print('Not current waypoint! Could be last waypoint, defaulting to index one')
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2019-06-09 12:26:51 +02:00
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Public.terminate_cutscene(player_index, ticks)
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2019-06-09 00:55:25 +02:00
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running_cutscenes[player_index] = nil
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2019-06-09 12:26:51 +02:00
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return
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2019-06-09 00:55:25 +02:00
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end
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local params = {
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position = current_waypoint.position,
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time_to_wait = current_waypoint.time_to_wait,
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transition_time = current_waypoint.transition_time,
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zoom = current_waypoint.zoom
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}
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Task.set_timeout_in_ticks(ticks, callback_function, {func = running_cutscene.func, player_index = player_index, waypoint_index = waypoint_index, params = params})
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end
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2019-06-09 12:26:51 +02:00
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local function restore(event)
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Public.terminate_cutscene(event.player_index)
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end
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2019-06-09 00:55:25 +02:00
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Event.add(defines.events.on_cutscene_waypoint_reached, handler)
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2019-06-09 12:26:51 +02:00
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Event.add(defines.events.on_pre_player_left_game, restore)
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Event.add(defines.events.on_player_joined_game, restore)
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2019-06-09 00:55:25 +02:00
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return Public
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