2017-08-12 02:20:08 +02:00
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require("locale.gen_combined.grilledham_map_gen.builders")
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function run_combined_module(event)
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2017-11-12 15:11:06 +02:00
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2017-11-12 23:30:17 +02:00
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if MAP_GEN == nil then
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game.print("MAP_GEN not set")
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return
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end
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local area = event.area
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local surface = event.surface
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MAP_GEN_SURFACE = surface
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local tiles = {}
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local entities = {}
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local decoratives = {}
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local top_x = area.left_top.x
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local top_y = area.left_top.y
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if map_gen_decoratives then
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for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
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e.destroy()
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end
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for _, e in pairs(surface.find_entities_filtered{area=area, type="tree"}) do
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e.destroy()
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end
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end
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for y = top_y, top_y + 31 do
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for x = top_x, top_x + 31 do
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-- local coords need to be 'centered' to allow for correct rotation and scaling.
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local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
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2017-08-12 02:20:08 +02:00
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2017-11-12 23:30:17 +02:00
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if type(tile) == "boolean" and not tile then
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table.insert( tiles, {name = "out-of-map", position = {x, y}} )
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elseif type(tile) == "string" then
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table.insert( tiles, {name = tile, position = {x, y}} )
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if map_gen_decoratives then
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tile_decoratives = check_decorative(tile, x, y)
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for _,tbl in ipairs(tile_decoratives) do
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table.insert(decoratives, tbl)
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end
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tile_entities = check_entities(tile, x, y)
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for _,entity in ipairs(tile_entities) do
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table.insert(entities, entity)
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end
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2017-08-12 02:20:08 +02:00
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end
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2017-11-12 23:30:17 +02:00
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end
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if entity then
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table.insert(entities, entity)
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end
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end
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end
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-- set tiles.
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surface.set_tiles(tiles, false)
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-- set entities
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for _, entity in ipairs(entities) do
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if surface.can_place_entity {name=entity.name, position=entity.position} then
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surface.create_entity {name=entity.name, position=entity.position}
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end
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end
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for _,deco in pairs(decoratives) do
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if deco ~= nil then
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surface.create_decoratives({check_collision=true, decoratives={deco}})
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end
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2017-11-12 15:11:06 +02:00
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end
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2017-11-12 23:30:17 +02:00
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end
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local decorative_options = {
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["concrete"] = {},
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["deepwater"] = {},
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["deepwater-green"] = {},
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["dirt"] = {},
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["dirt-dark"] = {},
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["grass"] = {
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{"green-carpet-grass", 3},
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{"green-hairy-grass", 7},
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{"green-bush-mini", 10},
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{"green-pita", 6},
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{"green-small-grass", 12},
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{"green-asterisk", 25},
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{"green-bush-mini", 7},
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},
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["grass-dry"] = {},
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["grass-medium"] = {},
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["hazard-concrete-left"] = {},
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {},
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["red-desert-dark"] = {},
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["sand"] = {},
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["sand-dark"] = {},
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["stone-path"] = {},
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["water"] = {},
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["water-green"] = {},
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["out-of-map"] = {},
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}
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function check_decorative(tile, x, y)
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local options = decorative_options[tile]
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local tile_decoratives = {}
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if math.random(1, high_roll) == 1 then
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table.insert(tile_decoratives, {name=name, amount=1, position={x,y}})
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end
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end
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return tile_decoratives
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end
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local entity_options = {
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["concrete"] = {},
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["deepwater"] = {},
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["deepwater-green"] = {},
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["dirt"] = {},
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["dirt-dark"] = {},
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["grass"] = {
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{"tree-04", 400},
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{"tree-06", 150},
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{"tree-07", 400},
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{"tree-09", 1000},
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{"stone-rock", 400},
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{"green-coral", 10000},
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},
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["grass-dry"] = {},
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["grass-medium"] = {},
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["hazard-concrete-left"] = {},
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {},
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["red-desert-dark"] = {},
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["sand"] = {},
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["sand-dark"] = {},
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["stone-path"] = {},
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["water"] = {},
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["water-green"] = {},
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["out-of-map"] = {},
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}
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function check_entities(tile, x, y)
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local options = entity_options[tile]
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local tile_entity_list = {}
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if math.random(1, high_roll) == 1 then
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table.insert(tile_entity_list, {name=name, position={x,y}})
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end
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end
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return tile_entity_list
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2017-11-12 15:11:06 +02:00
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end
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