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RedMew/map_gen/maps/crash_site/presets/normal.lua

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local MGSP = require 'resources.map_gen_settings'
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local ScenarioInfo = require 'features.gui.info'
local config = {
scenario_name = 'crashsite',
map_gen_settings = {
MGSP.grass_only,
MGSP.enable_water,
{
terrain_segmentation = 6,
water = 0.25
},
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none
}
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
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ScenarioInfo.set_map_name('Crashsite')
ScenarioInfo.set_map_description('Capture outposts and defend against the biters.')
ScenarioInfo.add_map_extra_info(
[[
- Outposts have enemy turrets defending them.
- Outposts have loot and provide a steady stream of resources.
- Outpost markets to purchase items and outpost upgrades.
- Capturing outposts increases evolution.\n- Reduced damage by all player weapons, turrets, and ammo.
- Biters have more health and deal more damage.
- Biters and spitters spawn on death of entities.
]]
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)
return Scenario.init(config)