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RedMew/map_gen/presets/gears.lua

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--[[
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This map removes and adds it's own water, in terrain settings use water frequency = very low and water size = only in starting area.
]]
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local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.gears"
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pic = b.decompress(pic)
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local shape = b.picture(pic)
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local map = b.single_pattern(shape, pic.width, pic.height)
map = b.translate(map, -20, 20)
map = b.scale(map, 4, 4)
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map = b.change_tile(map, false, "water")
map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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return map