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RedMew/features/follow.lua

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global.follows = {}
global.follows.n_entries = 0
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local function get_direction(follower, target)
local delta_x = target.position.x - follower.position.x
local delta_y = follower.position.y - target.position.y --reversed x axis
local a = delta_y / delta_x
if a >= -1.5 and a < -0.5 then
--SE OR NW
if delta_x > 0 then
return defines.direction.southeast
else
return defines.direction.northwest
end
elseif a >= -0.5 and a < 0.5 then
--E OR W
if delta_x > 0 then
return defines.direction.east
else
return defines.direction.west
end
elseif a >= 0.5 and a < 1.5 then
--NE OR SW
if delta_x > 0 then
return defines.direction.northeast
else
return defines.direction.southwest
end
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else
-- N or S
if a < 0 then
delta_x = -delta_x
end -- mirrow x axis if player is NNW or SSE
if delta_x > 0 then
return defines.direction.north
else
return defines.direction.south
end
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end
end
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local function walk_on_tick()
if global.follows.n_entries > 0 then
for k, v in pairs(global.follows) do
local follower = game.playesr[k]
local target = game.players[v]
if follower ~= nil and target ~= nil then
local d = Utils.distance(follower, target)
if follower.connected and target.connected and d < 32 then
if d > 5 then
direction = get_direction(follower, target)
follower.walking_state = {walking = true, direction = direction}
end
else
global.follows[follower.name] = nil
global.follows.n_entries = global.follows.n_entries - 1
end
end
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end
end
end