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RedMew/player_stats.lua

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Lua
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2018-06-27 15:48:04 +02:00
local Event = require 'utils.event'
local Global = require 'utils.global'
local last_player_positions = {}
local player_walk_distances = {}
local player_fish_earned = {}
local player_fish_spent = {}
local player_deaths = {}
Global.register(
{
last_player_positions = last_player_positions,
player_walk_distances = player_walk_distances,
player_fish_earned = player_fish_earned,
player_fish_spent = player_fish_spent,
player_deaths = player_deaths
},
function(tbl)
last_player_positions = tbl.last_player_positions
player_walk_distances = tbl.player_walk_distances
player_fish_earned = tbl.player_fish_earned
player_fish_spent = tbl.player_fish_spent
player_deaths = tbl.player_deaths
end
)
local function player_created(event)
local index = event.player_index
last_player_positions[index] = game.players[index].position
player_walk_distances[index] = 0
player_fish_earned[index] = 0
player_fish_spent[index] = 0
player_deaths[index] = {causes = {}, count = 0}
end
local function get_cause_name(cause)
if cause then
local name = cause.name
if name == 'player' then
local player = cause.associated_player
if player and player.valid then
return player.name
else
return 'Suicide'
end
else
return name
end
end
return 'No cause'
end
local function player_died(event)
local player_index = event.player_index
local cause = get_cause_name(event.cause)
local data = player_deaths[player_index]
data.count = data.count + 1
local causes = data.causes
local cause_count = causes[cause] or 0
causes[cause] = cause_count + 1
end
local function tick()
for _, p in ipairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
local index = p.index
local last_pos = last_player_positions[index]
local pos = p.position
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_walk_distances[index] = player_walk_distances[index] + math.sqrt(d_x * d_x + d_y * d_y)
last_player_positions[index] = pos
end
end
end
Event.add(defines.events.on_player_created, player_created)
Event.add(defines.events.on_player_died, player_died)
Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return player_walk_distances[player_index]
end
function Public.get_fish_earned(player_index)
return player_fish_earned[player_index]
end
function Public.set_fish_earned(player_index, value)
player_fish_earned[player_index] = value
end
function Public.change_fish_earned(player_index, amount)
player_fish_earned[player_index] = player_fish_earned[player_index] + amount
end
function Public.get_fish_spent(player_index)
return player_fish_spent[player_index]
end
function Public.set_fish_spent(player_index, value)
player_fish_spent[player_index] = value
end
function Public.change_fish_spent(player_index, amount)
player_fish_spent[player_index] = player_fish_spent[player_index] + amount
end
function Public.get_death_count(player_index)
return player_deaths[player_index].count
end
-- Returns a dictionary of casue_name -> count
function Public.get_all_death_counts_by_casue(player_index)
return player_deaths[player_index].causes or {}
end
return Public