2018-05-17 17:42:33 +02:00
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local Event = require 'utils.event'
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2018-07-01 15:08:07 +02:00
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local Global = require 'utils.global'
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2019-01-04 22:02:55 +02:00
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local Task = require 'utils.task'
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2018-11-26 03:07:03 +02:00
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local Token = require 'utils.token'
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2020-11-13 23:05:25 +02:00
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local table = require 'utils.table'
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2019-01-24 02:47:59 +02:00
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local Utils = require 'utils.core'
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2020-11-13 22:06:01 +02:00
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local Public = {}
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2018-07-01 15:08:07 +02:00
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local player_corpses = {}
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2020-11-08 14:54:01 +02:00
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Global.register(player_corpses, function(tbl)
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player_corpses = tbl
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end)
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2017-11-25 23:11:19 +02:00
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2021-03-08 22:25:15 +02:00
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local function get_index(player_index, tick)
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return player_index * 0x100000000 + tick
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2021-03-03 22:13:25 +02:00
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end
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2021-03-08 22:25:15 +02:00
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local function get_data(player_index, tick)
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local index = get_index(player_index, tick)
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return player_corpses[index]
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end
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2018-05-17 17:42:33 +02:00
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2021-03-08 22:25:15 +02:00
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local function remove_tag(player_index, tick)
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local index = get_index(player_index, tick)
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2018-05-17 17:42:33 +02:00
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2021-03-08 22:25:15 +02:00
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local data = player_corpses[index]
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if not data then
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2018-05-17 17:42:33 +02:00
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return
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end
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2021-03-08 22:25:15 +02:00
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local tag = data.tag
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2018-07-01 15:08:07 +02:00
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player_corpses[index] = nil
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2018-05-17 17:42:33 +02:00
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if not tag or not tag.valid then
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return
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end
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tag.destroy()
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end
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2021-03-03 22:13:25 +02:00
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local function remove_corpse_tag(corpse)
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if corpse and corpse.valid then
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remove_tag(corpse.character_corpse_player_index, corpse.character_corpse_tick_of_death)
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2018-05-23 22:21:30 +02:00
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end
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end
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2021-03-03 22:13:25 +02:00
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local function corpse_expired(event)
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remove_corpse_tag(event.corpse)
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end
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2020-11-08 14:54:01 +02:00
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local corpse_util_mined_entity = Token.register(function(data)
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if not data.entity.valid then
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remove_tag(data.player_index, data.tick)
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2018-05-23 22:21:30 +02:00
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end
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2020-11-08 14:54:01 +02:00
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end)
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2018-05-17 17:42:33 +02:00
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local function mined_entity(event)
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local entity = event.entity
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2019-01-21 17:54:14 +02:00
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
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return
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end
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2021-03-08 22:25:15 +02:00
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local corpse_owner_index = entity.character_corpse_player_index
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local death_tick = entity.character_corpse_tick_of_death
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2019-01-21 17:54:14 +02:00
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-- The corpse may be mined but not removed (if player doesn't have inventory space)
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-- so we wait one tick to see if the corpse is gone.
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2020-11-08 14:54:01 +02:00
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Task.set_timeout_in_ticks(1, corpse_util_mined_entity, {
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entity = entity,
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2021-03-08 22:25:15 +02:00
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player_index = corpse_owner_index,
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tick = death_tick
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2020-11-08 14:54:01 +02:00
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})
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2019-01-21 17:54:14 +02:00
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local player_index = event.player_index
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2021-03-08 22:25:15 +02:00
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if player_index == corpse_owner_index then
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return
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end
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2019-01-21 17:54:14 +02:00
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2021-03-08 22:25:15 +02:00
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local data = get_data(corpse_owner_index, death_tick)
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if not data or not data.alert_looting then
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2019-01-21 17:54:14 +02:00
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return
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end
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2019-05-16 12:10:56 +02:00
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local player = game.get_player(player_index)
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local corpse_owner = game.get_player(corpse_owner_index)
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2019-01-21 17:54:14 +02:00
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2021-03-03 22:13:25 +02:00
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if player and corpse_owner then
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2019-02-09 22:45:55 +02:00
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local message = table.concat {player.name, ' has looted ', corpse_owner.name, "'s corpse"}
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2019-01-24 06:37:11 +02:00
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Utils.action_warning('[Corpse]', message)
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2019-01-21 17:54:14 +02:00
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end
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end
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local function on_gui_opened(event)
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local entity = event.entity
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
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return
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end
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local player_index = event.player_index
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local corpse_owner_index = entity.character_corpse_player_index
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2021-03-08 22:25:15 +02:00
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if player_index == corpse_owner_index then
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return
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end
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local death_tick = entity.character_corpse_tick_of_death
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local data = get_data(corpse_owner_index, death_tick)
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if not data or not data.alert_looting then
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2019-01-21 17:54:14 +02:00
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return
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end
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2019-05-16 12:10:56 +02:00
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local player = game.get_player(player_index)
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local corpse_owner = game.get_player(corpse_owner_index)
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2019-01-21 17:54:14 +02:00
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2021-03-03 22:13:25 +02:00
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if player and corpse_owner then
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2019-01-24 02:47:59 +02:00
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local message = table.concat {player.name, ' is looting ', corpse_owner.name, "'s corpse"}
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2019-01-24 06:37:11 +02:00
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Utils.action_warning('[Corpse]', message)
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2018-05-23 22:21:30 +02:00
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end
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2017-11-25 23:11:19 +02:00
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end
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2021-03-03 22:13:25 +02:00
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local function on_gui_closed(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local entity = event.entity
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
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return
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end
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local inv_corpse = entity.get_inventory(defines.inventory.character_corpse)
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if not inv_corpse or not inv_corpse.valid then
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return
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end
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if inv_corpse.is_empty() then
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remove_corpse_tag(entity)
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entity.destroy()
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end
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end
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2018-05-17 17:42:33 +02:00
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Event.add(defines.events.on_character_corpse_expired, corpse_expired)
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Event.add(defines.events.on_pre_player_mined_item, mined_entity)
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2019-01-21 17:54:14 +02:00
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Event.add(defines.events.on_gui_opened, on_gui_opened)
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2021-03-03 22:13:25 +02:00
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Event.add(defines.events.on_gui_closed, on_gui_closed)
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2020-11-13 22:06:01 +02:00
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function Public.clear()
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table.clear_table(player_corpses)
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end
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2021-03-08 22:25:15 +02:00
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function Public.add_tag(tag, player_index, death_tick, alert_looting)
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local index = get_index(player_index, death_tick)
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player_corpses[index] = {tag = tag, alert_looting = alert_looting}
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end
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2020-11-13 22:06:01 +02:00
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return Public
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