2018-08-13 22:01:13 +02:00
|
|
|
local Event = require 'utils.event'
|
|
|
|
local Market_items = require 'resources.market_items'
|
|
|
|
local Global = require 'utils.global'
|
2018-09-11 01:08:22 +02:00
|
|
|
local Donators = require 'resources.donators'
|
|
|
|
local UserGroups = require 'user_groups'
|
2018-09-23 00:25:13 +02:00
|
|
|
local Game = require 'utils.game'
|
2018-09-11 01:08:22 +02:00
|
|
|
local train_perk_flag = Donators.donator_perk_flags.train
|
2018-08-13 22:01:13 +02:00
|
|
|
|
|
|
|
local saviour_token_name = 'small-plane' -- item name for what saves players
|
|
|
|
local saviour_timeout = 180 -- number of ticks players are train immune after getting hit (roughly)
|
|
|
|
|
2018-09-11 01:08:22 +02:00
|
|
|
table.insert(
|
|
|
|
Market_items,
|
|
|
|
{price = {{Market_items.market_item, 100}}, offer = {type = 'give-item', item = saviour_token_name}}
|
|
|
|
)
|
2018-08-13 22:01:13 +02:00
|
|
|
|
|
|
|
local remove_stack = {name = saviour_token_name, count = 1}
|
|
|
|
|
|
|
|
local saved_players = {}
|
|
|
|
Global.register(
|
|
|
|
saved_players,
|
|
|
|
function(tbl)
|
|
|
|
saved_players = tbl
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
local train_names = {
|
|
|
|
['locomotive'] = true,
|
|
|
|
['cargo-wagon'] = true,
|
|
|
|
['fluid-wagon'] = true,
|
|
|
|
['artillery-wagon'] = true
|
|
|
|
}
|
|
|
|
|
|
|
|
local function save_player(player)
|
|
|
|
player.character.health = 1
|
|
|
|
|
|
|
|
local pos = player.surface.find_non_colliding_position('player', player.position, 100, 2)
|
|
|
|
if not pos then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
player.teleport(pos, player.surface)
|
|
|
|
end
|
|
|
|
|
|
|
|
local function on_pre_death(event)
|
|
|
|
local cause = event.cause
|
|
|
|
if not cause or not cause.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
if not train_names[cause.name] then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local player_index = event.player_index
|
2018-09-23 12:46:58 +02:00
|
|
|
local player = Game.get_player_by_index(player_index)
|
2018-08-13 22:01:13 +02:00
|
|
|
if not player or not player.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local tick = saved_players[player_index]
|
|
|
|
local game_tick = game.tick
|
|
|
|
if tick and game_tick - tick <= saviour_timeout then
|
|
|
|
save_player(player)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2018-09-11 01:08:22 +02:00
|
|
|
local player_name = player.name
|
|
|
|
|
2018-09-11 01:20:12 +02:00
|
|
|
if UserGroups.player_has_donator_perk(player_name, train_perk_flag) then
|
2018-09-11 01:08:22 +02:00
|
|
|
saved_players[player_index] = game_tick
|
|
|
|
save_player(player)
|
|
|
|
|
|
|
|
game.print(player_name .. ' has been saved from a train death as a perk of donating to the server.')
|
|
|
|
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2018-08-13 22:01:13 +02:00
|
|
|
local saviour_tokens = player.get_item_count(saviour_token_name)
|
|
|
|
if saviour_tokens < 1 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
player.remove_item(remove_stack)
|
|
|
|
saved_players[player_index] = game_tick
|
|
|
|
|
|
|
|
save_player(player)
|
|
|
|
|
|
|
|
game.print(
|
|
|
|
table.concat {
|
2018-09-11 01:08:22 +02:00
|
|
|
player_name,
|
2018-08-13 22:01:13 +02:00
|
|
|
' has been saved from a train death. Their ',
|
|
|
|
saviour_token_name,
|
2018-11-01 02:59:46 +02:00
|
|
|
' survival item has been consumed.'
|
2018-08-13 22:01:13 +02:00
|
|
|
}
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
Event.add(defines.events.on_pre_player_died, on_pre_death)
|