2018-10-22 22:13:34 +02:00
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## RedMew - Diggy, Custom Scenario
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RedMew is a Factorio community that hosts custom servers, maps in different shapes and sizes, scripted scenarios and
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modded servers. The majority of the games hosted, are available to the public, for all players, no matter how
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experienced and can be found in the Factorio multi-player lobby.
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You can join the RedMew community on Discord by visiting http://redmew.com/discord
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> _Note_: Scenarios- also known as soft-mods- are scripted maps. They can be played online without having to download
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any mods as the script is included in the map.
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To join a RedMew Factorio server, follow the following steps in Factorio:
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- From the main menu, press "Play"
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- In the next window press "Multiplayer"
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- Next select "Browse public games" (this requires a factorio account and may prompt you to log in)
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- In the list of "Browse games" you can filter for "RedMew" and you will see all RedMew hosted maps
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> _Note_: Not every server in this list will be official. If you're in doubt, join Discord and ask.
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### Diggy
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Diggy is a custom scenario. You start out with nothing but a market, your pick-axe and some walls
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[deep, deep in the mine](https://www.youtube.com/watch?v=ov5pxaIbJlM). The goal is to launch a rocket, but be careful,
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there's not a lot of space and the mine is unstable!
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#### Scenario Information
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The idea of Diggy is similar to vanilla, except that it greatly changes how to build your factory. As you're in a cave,
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each rock you dig, each support entity you remove and every tile you mine, can cause a collapse. You can use walls,
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stone paths and (refined) concrete floor to increase the strength of your mine and reduce the chance of a collapse.
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Whenever you place or remove a wall for example, the stress level of the area around it (9x9 tiles) will rise or lower.
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When a certain threshold is reached, the cave will collapse. You can stop this by quickly placing walls or run away as
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fast as you can. Letting the cave collapse _will_ destroy structures below it! The recommended pattern on dirt is to
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place a wall every 4th tile. Using stone paths and concrete will increase this to 5 tiles while refined concrete will
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make it 6.
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## How to start Diggy for Single-player mode
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2018-10-19 22:07:50 +02:00
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##### Step 1
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Download the zip file from https://github.com/Valansch/RedMew/archive/develop.zip
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##### Step 2
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On Windows: extract the the zip file into `%appdata%\Factorio\Scenarios\Diggy`,
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make sure it's called Diggy and there's a `control.lua` in the root of that directory.
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##### Step 3
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Open `map_layout.lua` in that directory and look for `--require "map_gen.combined.diggy"`.
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Change this to `require "map_gen.combined.diggy"`, by removing the double dashes.
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##### Step 4
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In factorio start either a local or online game via Scenarios. Select `Diggy` under
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`User scenarios` and start it up.
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2018-10-22 22:13:34 +02:00
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> _Note:_ Downloading the latest version might not always be a functional version, please consult on discord for a
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working version if this is the case.
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### Advanced
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Diggy is designed to work for at least 15 players online, working together. It's advised to change the configuration
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to adjust the difficulty for your needs. You can find the config in `map_gen/Diggy/Config.lua`. Most options should be
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well-explained. For Single-player it's recommend to enable cheats with modified values. You can change the starting
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items and some pre-defined cheat values (if cheats are enabled) under the `SetupPlayer` config item.
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You can turn off certain features if you wish.
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- DiggyCaveCollapse, disable this feature if you wish to play without collapses.
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- SimpleRoomGenerator, disable this if you want to play without room generation. _**WARNING:** this is the mechanic that
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spawns water._
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- AlienSpawner, disable this if you wish to disable spawning biters and spitters when mining.
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- ScatteredResources, used to tweak random resource spawning.
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- MarketExchange, regulates all the market related features.
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