2018-06-02 18:16:04 +02:00
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local Module = {}
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2017-06-13 13:16:07 +02:00
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2018-06-02 18:16:04 +02:00
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Module.distance = function(pos1, pos2)
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2018-06-19 17:33:21 +02:00
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local dx = pos2.x - pos1.x
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local dy = pos2.y - pos1.y
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return math.sqrt(dx * dx + dy * dy)
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2017-06-13 13:16:07 +02:00
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end
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-- rounds number (num) to certain number of decimal places (idp)
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2018-06-02 18:16:04 +02:00
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math.round = function(num, idp)
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2018-06-19 17:33:21 +02:00
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local mult = 10 ^ (idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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function math.clamp(num, min, max)
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if num < min then
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return min
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elseif num > max then
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return max
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else
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return num
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end
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2017-06-13 13:16:07 +02:00
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end
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2018-06-02 18:16:04 +02:00
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Module.print_except = function(msg, player)
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2018-06-19 17:33:21 +02:00
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for _, p in pairs(game.players) do
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if p.connected and p ~= player then
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p.print(msg)
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end
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end
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2017-11-09 21:28:56 +02:00
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end
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2018-06-02 18:16:04 +02:00
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Module.print_admins = function(msg)
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2018-06-19 17:33:21 +02:00
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for _, p in pairs(game.players) do
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if p.connected and p.admin then
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p.print(msg)
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end
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end
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2017-11-09 21:28:56 +02:00
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end
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2018-06-02 17:17:54 +02:00
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2018-06-02 18:16:04 +02:00
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Module.get_actor = function()
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2018-06-19 17:33:21 +02:00
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if game.player then
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return game.player.name
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end
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return '<server>'
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2018-06-02 17:17:54 +02:00
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end
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2018-06-03 14:24:33 +02:00
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Module.cast_bool = function(var)
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2018-06-19 17:33:21 +02:00
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if var then
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return true
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else
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return false
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end
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2018-06-03 14:24:33 +02:00
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end
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2018-06-19 17:33:21 +02:00
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Module.find_entities_by_last_user =
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function(player, surface, filters)
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if type(player) == 'string' or not player then
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error(
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"bad argument #1 to '" ..
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debug.getinfo(1, 'n').name .. "' (number or LuaPlayer expected, got " .. type(player) .. ')',
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1
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)
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return
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end
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if type(surface) ~= 'table' and type(surface) ~= 'number' then
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error(
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"bad argument #2 to '" ..
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debug.getinfo(1, 'n').name .. "' (number or LuaSurface expected, got " .. type(surface) .. ')',
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1
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)
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return
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end
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local entities = {}
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local surface = surface
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local player = player
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local filters = filters or {}
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if type(surface) == 'number' then
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surface = game.surfaces[surface]
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end
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if type(player) == 'number' then
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player = game.players[player]
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end
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filters.force = player.force.name
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for _, e in pairs(surface.find_entities_filtered(filters)) do
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if e.last_user == player then
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table.insert(entities, e)
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end
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end
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return entities
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2018-06-05 18:00:25 +02:00
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end
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Module.ternary = function(c, t, f)
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2018-06-19 17:33:21 +02:00
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if c then
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return t
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else
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return f
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end
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2018-06-05 18:00:25 +02:00
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end
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2018-06-03 14:24:33 +02:00
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return Module
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