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RedMew/map_gen/maps/line_and_tree.lua

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local b = require 'map_gen.shared.builders'
local table = require 'utils.table'
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
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local degrees = require "utils.math".degrees
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local ore_seed = 4000
RS.set_map_gen_settings(
{
MGSP.ore_oil_none,
MGSP.cliff_none
}
)
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local function no_enemies(_, _, world, tile)
for _, e in ipairs(world.surface.find_entities_filtered({force = 'enemy', position = {world.x, world.y}})) do
e.destroy()
end
return tile
end
local ball = b.circle(16)
local line1 = b.translate(b.rectangle(42, 8), 34, 0)
local line2 = b.translate(b.rectangle(8, 42), 0, -34)
local ball_shape = b.any {ball, line1, line2}
local function value(base, mult, pow)
return function(x, y)
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local d_sq = x * x + y * y
return base + mult * d_sq ^ ( pow / 2 ) -- d ^ pow
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end
end
local ore_shape = b.circle(5)
local oil_shape = b.throttle_world_xy(b.circle(3), 1, 4, 1, 4)
local ores = {
{b.resource(ore_shape, 'iron-ore', value(250, 0.75, 1.15)), 16},
{b.resource(ore_shape, 'copper-ore', value(200, 0.75, 1.15)), 10},
{b.resource(ore_shape, 'stone', value(350, 0.4, 1.075)), 3},
{b.resource(ore_shape, 'coal', value(200, 0.8, 1.075)), 8},
{b.resource(b.circle(3), 'uranium-ore', value(300, 0.3, 1.05)), 3},
{b.resource(oil_shape, 'crude-oil', value(120000, 50, 1.15)), 6}
--{b.empty_shape, 52}
}
local total_weights = {}
local t = 0
for _, v in pairs(ores) do
t = t + v[2]
table.insert(total_weights, t)
end
local Random = require 'map_gen.shared.random'
local random = Random.new(ore_seed, ore_seed * 2)
local p_cols = 50
local p_rows = 50
local function make_tree()
local function crop(x, y)
return x > -32 and y < 32
end
local pattern = {}
for _ = 1, p_rows do
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local row = {}
table.insert(pattern, row)
for _ = 1, p_cols do
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local i = random:next_int(1, t)
local index = table.binary_search(total_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
local shape = ores[index][1]
shape = b.apply_entity(ball_shape, shape)
shape = b.translate(shape, -16, 16)
table.insert(row, shape)
end
end
local tree = b.grid_pattern_overlap(pattern, p_cols, p_rows, 64, 64)
local sea = b.tile('water')
sea = b.fish(sea, 0.005)
tree = b.if_else(tree, sea)
tree = b.choose(crop, tree, b.empty_shape)
tree = b.translate(tree, 16, -16)
local line = b.rectangle(36, 8)
line = b.rotate(line, degrees(45))
line = b.translate(line, -23, 23)
tree = b.any {line, tree}
return tree
end
local tree_left = b.rotate(make_tree(), degrees(135))
tree_left = b.scale(tree_left, 1.5)
tree_left = b.translate(tree_left, -123.6, 0)
local thickness = 96
local function strip(x, y)
return x > -95 and (y > -(thickness - 1) and y <= thickness - 1)
end
strip = b.apply_effect(strip, no_enemies)
local function outer_strip(x, y)
return x > -96 and (y > -thickness and y <= thickness)
end
local water_band = b.change_tile(outer_strip, true, 'water')
local map = b.any {tree_left, strip, water_band}
local start_iron =
b.resource(
b.full_shape,
'iron-ore',
function()
return 800
end
)
local start_copper =
b.resource(
b.full_shape,
'copper-ore',
function()
return 500
end
)
local start_coal =
b.resource(
b.full_shape,
'coal',
function()
return 600
end
)
local start_stone =
b.resource(
b.full_shape,
'stone',
function()
return 250
end
)
local start_circle = b.circle(16)
start_circle = b.apply_entity(start_circle, b.segment_pattern {start_iron, start_copper, start_coal, start_stone})
start_circle = b.translate(start_circle, -32, -0)
map = b.any {start_circle, map}
map = b.change_map_gen_collision_tile(map, 'water-tile', 'grass-1')
map = b.scale(map, 3, 3)
return map