2017-06-13 13:16:07 +02:00
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-- Dependencies
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require "gui-2"
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require "Time"
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-- Master button controlls the visibility of the readme window
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local MASTER_BTN = {name = "btn_readme", caption = "Read Me", tooltip = "Server rules, information, and more"}
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-- Master frame(window), holds all the contents
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local MASTER_FRAME = {name = "frame_readme"}
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-- Tabs and the corresponding buttons to put in the master frame
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local FRAME_TABS = {
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rules = {btn = {name = "btn_readme_rules", caption = "Server Rules", tooltip = ""}, win = {name = "win_readme_rules"}},
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comm = {btn = {name = "btn_readme_help", caption = "Info", tooltip = ""}, win = {name = "win_readme_help"}},
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resources = {btn = {name = "btn_readme_resources", caption = "Changelog", tooltip = ""}, win = {name = "win_readme_resources"}},
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players = {btn = {name = "btn_readme_players", caption = "Players", tooltip = ""}, win = {name = "win_readme_players"}},
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about = {btn = {name = "btn_readme_about", caption = "About", tooltip = ""}, win = {name = "win_readme_about"}},
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close = {
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btn = {name = "btn_readme_close", caption = "Close", tooltip = ""},
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win = {name = "win_readme_close"} -- no window created, just for consistency to use in loop
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}
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}
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-- Static Content
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local CONTENT = {
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2017-12-15 18:52:26 +02:00
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rules = {""},
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comm = {""},
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resources = {""},
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2017-06-13 13:16:07 +02:00
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about = {""}
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}
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-- On Player Join
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-- Display the master button, and show rules if new player
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-- @param event on_player_joined_game
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function on_player_join(event)
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local player = game.players[event.player_index]
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draw_master_readme_btn(player)
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-- Force a gui refresh in case there where updates
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if player.gui.center[MASTER_FRAME.name] ~= nil then
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player.gui.center[MASTER_FRAME.name].destroy()
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end
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-- Show readme window (rules) when player (not admin) first joins, but not at later times
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if not player.admin and Time.tick_to_min(player.online_time) < 1 then
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draw_master_readme_frame(player, FRAME_TABS.rules.win.name)
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end
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end
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-- On Player Leave
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-- Clean up the GUI in case this mod gets removed next time
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-- @param event on_player_left_game
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function on_player_leave(event)
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local player = game.players[event.player_index]
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if player.gui.center[MASTER_FRAME.name] ~= nil then
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player.gui.center[MASTER_FRAME.name].destroy()
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end
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if player.gui.top[MASTER_BTN.name] ~= nil then
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player.gui.top[MASTER_BTN.name].destroy()
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end
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end
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-- On GUI Click
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-- Depending of what button was click open a different tab
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-- @param event on_gui_click
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function on_gui_click(event)
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local player = game.players[event.player_index]
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local el_name = event.element.name
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-- Master frame gui button?
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if el_name == MASTER_BTN.name then
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-- Call toggle if frame has been created
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if (player.gui.center[MASTER_FRAME.name] ~= nil) then
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GUI.toggle_element(player.gui.center[MASTER_FRAME.name])
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else
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-- Call create if it hasnt
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draw_master_readme_frame(player, FRAME_TABS.rules.win.name)
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end
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end
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-- One of the tabs?
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for i, frame_tab in pairs(FRAME_TABS) do
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if el_name == frame_tab.btn.name then
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draw_master_readme_frame(player, frame_tab.win.name)
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end
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end
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end
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-- Draws the master readme button on the top of the screen
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-- @param player
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function draw_master_readme_btn(player)
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if player.gui.top[MASTER_BTN.name] == nil then
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player.gui.top.add {type = "button", name = MASTER_BTN.name, caption = MASTER_BTN.caption, tooltip = MASTER_BTN.tooltip}
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end
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end
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-- Draws the master frame and a tab inside it base on arg
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-- *Recursive (only 1 deep)
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-- @param player
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-- @param window_name - which window to display in the frame
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function draw_master_readme_frame(player, window_name)
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-- Master frame is already created, just draw a new tab
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if player.gui.center[MASTER_FRAME.name] ~= nil then
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-- Rules
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if window_name == FRAME_TABS.rules.win.name then
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-- Comm
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draw_static_content(player.gui.center[MASTER_FRAME.name]["scroll_content"], CONTENT.rules)
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elseif window_name == FRAME_TABS.comm.win.name then
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-- Resourses
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draw_static_content(player.gui.center[MASTER_FRAME.name]["scroll_content"], CONTENT.comm)
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elseif window_name == FRAME_TABS.resources.win.name then
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-- About
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draw_static_content(player.gui.center[MASTER_FRAME.name]["scroll_content"], CONTENT.resources)
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elseif window_name == FRAME_TABS.about.win.name then
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-- Players
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draw_static_content(player.gui.center[MASTER_FRAME.name]["scroll_content"], CONTENT.about)
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elseif window_name == FRAME_TABS.players.win.name then
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-- Close
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draw_players(player.gui.center[MASTER_FRAME.name]["scroll_content"])
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elseif window_name == FRAME_TABS.close.win.name then
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GUI.toggle_element(player.gui.center[MASTER_FRAME.name])
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end
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else
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-- create the master frame and call function again to draw specific tab
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local frame = player.gui.center.add {type = "frame", direction = "vertical", name = MASTER_FRAME.name}
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-- make a nav container and add nav buttons
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frame.add {type = "flow", name = "readme_nav", direction = "horizontal"}
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draw_frame_nav(frame.readme_nav)
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-- make a tab content container
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frame.add {type = "scroll-pane", name = "scroll_content", direction = "vertical", vertical_scroll_policy = "always", horizontal_scroll_policy = "auto"}
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-- Style config for nav
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frame.readme_nav.style.maximal_width = 600
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frame.readme_nav.style.minimal_width = 600
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-- Style config for content
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frame.scroll_content.style.maximal_height = 500
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frame.scroll_content.style.minimal_height = 500
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frame.scroll_content.style.maximal_width = 600
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frame.scroll_content.style.minimal_width = 600
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-- Recursive call
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draw_master_readme_frame(player, window_name)
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end
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end
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-- Draws the nav buttons for readme frame
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-- @param nav_container GUI element to add the buttons to
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function draw_frame_nav(nav_container)
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for i, frame_tab in pairs(FRAME_TABS) do
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nav_container.add {type = "button", name = frame_tab.btn.name, caption = frame_tab.btn.caption, tooltip = frame_tab.btn.tooltip}
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end
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end
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-- Draws a list of labels from content passed in
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-- @param container - gui element to add to
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-- @param content - array list of string to display
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function draw_static_content(container, content)
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GUI.clear_element(container) -- Clear the current info before adding new
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for i, text in pairs(content) do
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container.add {type = "label", name = i, caption = text}
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end
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end
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-- Draws a list of players on the server with their playtime
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-- @param container - gui element to add to
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function draw_players(container)
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GUI.clear_element(container) -- Clear the current info before adding new
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2017-12-15 18:52:26 +02:00
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2017-06-13 13:16:07 +02:00
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local table_name = "tbl_readme_players"
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container.add {type = "label", name = "lbl_player_tile", caption = "=== ALL TIME PLAYERS ==="}
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2017-12-15 18:52:26 +02:00
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container.add {type = "table", name = table_name, column_count = 2}
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2017-06-13 13:16:07 +02:00
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container[table_name].style.minimal_width = 500
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container[table_name].style.maximal_width = 500
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container[table_name].add {type = "label", name = "lbl_hours", caption = "Time (h:m)"}
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container[table_name].add {type = "label", name = "lbl_name", caption = "Name"}
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2017-12-15 18:52:26 +02:00
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2017-06-13 13:16:07 +02:00
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-- Copy player list into local list
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local player_list = {}
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for i, player in pairs(game.players) do
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table.insert(player_list, {name = player.name, online_time = player.online_time})
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end
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2017-12-15 18:52:26 +02:00
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2017-06-13 13:16:07 +02:00
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-- Sort players based on time played
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table.sort(
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player_list,
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function(a, b)
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return a.online_time > b.online_time
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end
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)
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2017-12-15 18:52:26 +02:00
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2017-06-13 13:16:07 +02:00
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-- Add in gui list
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for i, player in pairs(player_list) do
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local total_min = Time.tick_to_min(player.online_time)
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local time_str = math.floor(total_min / 60) .. ":" .. math.floor(total_min % 60)
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container[table_name].add {type = "label", name = "lbl_" .. player.name .. "_time", caption = time_str}
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container[table_name].add {type = "label", name = "lbl_" .. player.name .. "_name", caption = player.name}
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end
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end
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-- Event Handlers
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Event.register(defines.events.on_gui_click, on_gui_click)
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Event.register(defines.events.on_player_joined_game, on_player_join)
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Event.register(defines.events.on_player_left_game, on_player_leave)
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