2017-07-25 01:20:59 +02:00
|
|
|
global.follows = {}
|
|
|
|
global.follows.n_entries = 0
|
2018-06-02 18:16:04 +02:00
|
|
|
local Utils = require "utils.utils"
|
2017-07-25 01:20:59 +02:00
|
|
|
|
|
|
|
function get_direction(follower, target)
|
|
|
|
local delta_x = target.position.x - follower.position.x
|
|
|
|
local delta_y = follower.position.y - target.position.y --reversed x axis
|
|
|
|
local a = delta_y/delta_x
|
|
|
|
if a >= -1.5 and a < -0.5 then
|
|
|
|
--SE OR NW
|
|
|
|
if delta_x > 0 then
|
|
|
|
return defines.direction.southeast
|
|
|
|
else
|
|
|
|
return defines.direction.northwest
|
|
|
|
end
|
|
|
|
elseif a >= -0.5 and a < 0.5 then
|
|
|
|
--E OR W
|
|
|
|
if delta_x > 0 then
|
|
|
|
return defines.direction.east
|
|
|
|
else
|
|
|
|
return defines.direction.west
|
|
|
|
end
|
|
|
|
elseif a >= 0.5 and a < 1.5 then
|
|
|
|
--NE OR SW
|
|
|
|
if delta_x > 0 then
|
|
|
|
return defines.direction.northeast
|
|
|
|
else
|
|
|
|
return defines.direction.southwest
|
|
|
|
end
|
|
|
|
else
|
|
|
|
-- N or S
|
|
|
|
if a < 0 then delta_x = - delta_x end -- mirrow x axis if player is NNW or SSE
|
|
|
|
if delta_x > 0 then
|
|
|
|
return defines.direction.north
|
|
|
|
else
|
|
|
|
return defines.direction.south
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function walk_on_tick()
|
|
|
|
if global.follows.n_entries > 0 then
|
|
|
|
for k,v in pairs(global.follows) do
|
|
|
|
local follower = game.players[k]
|
|
|
|
local target = game.players[v]
|
|
|
|
if follower ~= nil and target ~= nil then
|
2018-06-02 18:16:04 +02:00
|
|
|
local d = Utils.distance(follower, target)
|
2017-07-25 01:20:59 +02:00
|
|
|
if follower.connected and target.connected and d < 32 then
|
|
|
|
if d > 5 then
|
|
|
|
direction = get_direction(follower, target)
|
|
|
|
follower.walking_state = {walking = true, direction = direction}
|
|
|
|
end
|
|
|
|
else
|
|
|
|
global.follows[follower.name] = nil
|
|
|
|
global.follows.n_entries = global.follows.n_entries - 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|