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RedMew/features/create_particles.lua

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local Task = require 'utils.Task'
local Token = require 'utils.token'
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local random = math.random
local CreateParticles = {}
local on_play_particle = Token.register(function (params)
params.surface.create_entity(params.prototype)
end)
local function play_particle_sequence(surface, sequences)
local create_entity = surface.create_entity
for i = 1, #sequences do
local sequence = sequences[i]
local frame = sequence.frame
if frame == 1 then
create_entity(sequence.prototype)
else
Task.set_timeout_in_ticks(frame, on_play_particle, {surface = surface, prototype = sequence.prototype})
end
end
end
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---@param create_entity function a reference to a surface.create_entity
---@param particle_count number particle count to spawn
---@param position Position
function CreateParticles.destroy_rock(create_entity, particle_count, position)
for _ = particle_count, 1, -1 do
create_entity({
position = position,
name = 'stone-particle',
movement = {random(-5, 5) * 0.01, random(-5, 5) * 0.01},
frame_speed = 1,
vertical_speed = random(12, 14) * 0.01,
height = random(9, 11) * 0.1,
})
end
end
---@param create_entity function a reference to a surface.create_entity
---@param particle_count number particle count to spawn
---@param position Position
function CreateParticles.mine_rock(create_entity, particle_count, position)
for _ = particle_count, 1, -1 do
create_entity({
position = position,
name = 'stone-particle',
movement = {random(-5, 5) * 0.01, random(-5, 5) * 0.01},
frame_speed = 1,
vertical_speed = random(8, 10) * 0.01,
height = random(5, 8) * 0.1,
})
end
end
---Creates a prototype for LuaSurface.create_entity
---@param particle string name of the particle
---@param x number
---@param y number
local function create_ceiling_prototype(particle, x, y)
return {
name = particle,
position = {x = x + random(0, 1), y = y + random(0, 1)},
movement = {random(-5, 5) * 0.002, random(-5, 5) * 0.002},
frame_speed = 1,
vertical_speed = 0,
height = 3
}
end
---Creates a crumbling effect from the ceiling
---@param surface LuaSurface
---@param position table
function CreateParticles.ceiling_crumble(surface, position)
local sequences = {}
local x = position.x
local y = position.y
for i = 1, 2 do
sequences[i] = {frame = i*random(1,15), prototype = create_ceiling_prototype('explosion-remnants-particle', x, y)}
end
for i = 3, 6 do
sequences[i] = {frame = i*random(1,15), prototype = create_ceiling_prototype('stone-particle', x, y)}
end
play_particle_sequence(surface, sequences)
end
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return CreateParticles