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RedMew/map_gen/shape/pacman.lua

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--Pacman void script by TWLTriston
local grid_width = 40
local grid_height = 40
local grid_scale = 32 -- 4/8/16/32 are good values here
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local starting_grid = require "pacman_grids.classic"
--local starting_grid = require "pacman_grids.rotated_rectangles"
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local image_grid = starting_grid.image_grid
local mult = 1 / grid_scale
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return function(x, y)
x = x * mult - 20
y = y * mult - 21
x = math.floor(x) % grid_width + 1
y = math.floor(y) % grid_height + 1
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local pixel = image_grid[y][x]
return pixel == 1
end