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RedMew/map_gen/terrain/deathworld.lua

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2018-06-02 14:28:33 +02:00
local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
local spawner_names = {'biter-spawner', 'spitter-spawner'}
local factor = 8 / (1024 * 32)
local max_chance = 1/8
return function(_, _, world)
local d = math.sqrt(world.x * world.x + world.y * world.y)
if d < 300 then
return nil
end
if math.random(8) == 1 then
local lvl
if d < 400 then
lvl = 1
elseif d < 550 then
lvl = 2
else
lvl = 3
end
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local worm_id = math.random(1, lvl)
return {name = worm_names[worm_id]}
end
else
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local spawner_id = math.random(2)
return {name = spawner_names[spawner_id]}
end
end
end