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RedMew/map_gen/shared/entity_placement_restriction.lua

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--[[
Regulates the placement of entities and their ghosts
Can be called through public function to provide lists of allowed or banned entities.
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Can also set a keep_alive_callback function to process information about the entity about to be destroyed
for example, checking for resources underneath the entity or checking the pollution in the entity's chunk.
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Example of keep_alive_callback function to check if there are resources beneath:
function keep_alive_callback (entity)
local count = entity.surface.count_entities_filtered {area = area, type = 'resource', limit = 1}
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if count == 0 then
return true
end
end
Allowed entities: are exempt from the keep_alive_callback check and are never destroyed.
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Banned entities: are always destroyed.
Maps can hook the on_pre_restricted_entity_destroyed and on_restricted_entity_destroyed events.
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]]
local Event = require 'utils.event'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Token = require 'utils.token'
local table = require 'utils.table'
-- Localized functions
local raise_event = script.raise_event
local deep_copy = table.deep_copy
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local Public = {
events = {
--[[
on_pre_restricted_entity_destroyed
Called before an entity is destroyed by this script
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Contains
name :: defines.events: Identifier of the event
tick :: uint: Tick the event was generated.
created_entity :: LuaEntity
player_index :: uint
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player :: LuaPlayer
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stack :: LuaItemStack
ghost :: boolean indicating if the entity was a ghost
]]
on_pre_restricted_entity_destroyed = script.generate_event_name(),
--[[
on_restricted_entity_destroyed
Called when an entity is destroyed by this script
Contains
name :: defines.events: Identifier of the event
tick :: uint: Tick the event was generated.
player_index :: uint
player :: LuaPlayer
ghost :: boolean indicating if the entity was a ghost
item_returned :: boolean indicating if the item was returned by this module
]]
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on_restricted_entity_destroyed = script.generate_event_name()
}
}
-- Global-registered locals
local allowed_entities = {}
local banned_entities = {}
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local primitives = {
event = nil,
allowed_ents = nil,
banned_ents = nil,
keep_alive_callback = nil
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}
Global.register(
{
allowed_entities = allowed_entities,
banned_entities = banned_entities,
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primitives = primitives
},
function(tbl)
allowed_entities = tbl.allowed_entities
banned_entities = tbl.banned_entities
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primitives = tbl.primitives
end
)
-- Local functions
--- Token for on_built callback, checks if an entity should be destroyed.
local on_built_token =
Token.register(
function(event)
local entity = event.created_entity
if not entity or not entity.valid then
return
end
local name = entity.name
if name == 'tile-ghost' then
return
end
local ghost = false
if name == 'entity-ghost' then
name = entity.ghost_name
ghost = true
end
if primitives.allowed_ents and allowed_entities[name] then
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return
end
-- Takes the keep_alive_callback function (if provided) and runs it with the entity as an argument
-- If true is returned, we exit. If false, we destroy the entity and return the itemstack to the player (if possible)
local keep_alive_callback = primitives.keep_alive_callback
if not banned_entities[name] and keep_alive_callback and keep_alive_callback(entity) then
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return
end
local p = Game.get_player_by_index(event.player_index)
if not p or not p.valid then
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return
end
event.ghost = ghost
event.player = p
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raise_event(Public.events.on_pre_restricted_entity_destroyed, event)
-- Need to revalidate the entity since we sent it via the event
if entity.valid then
entity.destroy()
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end
-- Need to revalidate the stack since we sent it via the event
local stack = event.stack
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event.item_returned = false
if not ghost and stack.valid then
p.insert(stack)
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event.item_returned = true
end
event.stack = nil
event.created_entity = nil
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raise_event(Public.events.on_restricted_entity_destroyed, event)
end
)
--- Adds the event hook for on_built_entity
local function add_event()
if not primitives.event then
Event.add_removable(defines.events.on_built_entity, on_built_token)
primitives.event = true
end
end
--- Removes the event hook for on_built_entity
local function remove_event()
if primitives.event then
Event.remove_removable(defines.events.on_built_entity, on_built_token)
primitives.event = nil
end
end
-- Public functions
--- Sets the function to be used for keep_alive_callback
-- @param keep_alive_callback <function>
function Public.set_keep_alive_callback(keep_alive_callback)
primitives.keep_alive_callback = keep_alive_callback
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end
--- Adds to the list of allowed entities
-- @param ents <table> array of entity strings
function Public.add_allowed(ents)
primitives.allowed_ents = true
for _, v in pairs(ents) do
allowed_entities[v] = true
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end
if not primitives.event then
add_event()
end
end
--- Removes from the list of allowed entities
-- @param ents <table> array of entity strings
function Public.remove_allowed(ents)
for _, v in pairs(ents) do
allowed_entities[v] = nil
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end
if table.size(allowed_entities) == 0 then
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primitives.allowed_ents = nil
if primitives.event and not primitives.banned_ents then
remove_event()
end
end
end
--- Resets the list of banned entities
function Public.reset_allowed()
table.clear_table(allowed_entities)
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primitives.allowed_ents = nil
if primitives.event and not primitives.banned_ents then
remove_event()
end
end
--- Adds to the list of banned entities
-- @param ents <table> array of entity strings
function Public.add_banned(ents)
primitives.banned_ents = true
for _, v in pairs(ents) do
banned_entities[v] = true
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end
if not primitives.event then
add_event()
end
end
--- Removes from the list of banned entities
-- @param ents <table> array of entity strings
function Public.remove_banned(ents)
for _, v in pairs(ents) do
banned_entities[v] = nil
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end
if table.size(banned_entities) == 0 then
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primitives.banned_ents = nil
if primitives.event and not primitives.allowed_ents then
remove_event()
end
end
end
--- Resets the list of banned entities
function Public.reset_banned()
primitives.banned_ents = nil
table.clear_table(banned_entities)
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if primitives.event and not primitives.allowed_ents then
remove_event()
end
end
return Public