1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/shared/change_landfill_tile.lua

31 lines
698 B
Lua
Raw Normal View History

2018-06-08 17:48:16 +02:00
local Event = require 'utils.event'
local replacement_tiles
local tile_count
local random = math.random
2018-06-08 17:48:16 +02:00
Event.add(
defines.events.on_player_built_tile,
function(event)
local item = event.item
if not item then
2018-06-08 17:48:16 +02:00
return
end
if item.name == 'landfill' then
2018-06-08 17:48:16 +02:00
local tiles = event.tiles
for i = 1, #tiles do
2018-11-21 15:35:47 +02:00
tiles[i].name = replacement_tiles[random(1, tile_count)]
2018-06-08 17:48:16 +02:00
end
2018-06-08 17:48:16 +02:00
local surface = game.surfaces[event.surface_index]
surface.set_tiles(tiles)
end
end
)
return function(tiles)
2018-11-21 15:35:47 +02:00
replacement_tiles = tiles or {'sand-1'}
tile_count = #replacement_tiles
2018-06-08 17:48:16 +02:00
end