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RedMew/map_gen/terrain/worms.lua

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local worms_per_chunk = 50
local small_worm_spawn_distance = 100
local medium_worm_spawn_distance = 150
local big_worm_spawn_distance = 200
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local worm_names = {"small-worm-turret", "medium-worm-turret", "big-worm-turret"}
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local chance = worms_per_chunk / (32 * 32)
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return function(x, y, world)
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local distance = math.sqrt(world.x * world.x + world.y * world.y)
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if distance > small_worm_spawn_distance - 32 then
local lvl = 1
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if distance > medium_worm_spawn_distance then
lvl = 2
end
if distance > big_worm_spawn_distance then
lvl = 3
end
if math.random() < chance then
local worm_id = math.random(1, lvl)
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return {name = worm_names[worm_id]}
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end
end
end