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RedMew/map_gen/maps/crash_site/cutscene.lua

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local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Cutscene = require 'features.cutscene.cutscene_controller'
local CS_Rendering = require 'features.cutscene.rendering'
local Color = require 'resources.color_presets'
local PC = require 'features.player_create'
local register_rendering = Cutscene.register_rendering_id
local play_sound = Cutscene.play_sound
local draw_text = CS_Rendering.draw_text
local draw_multi_line = CS_Rendering.draw_multi_line_text
local rad = math.rad
local Rendering = require 'utils.rendering'
local CrashsiteCutscene = {}
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local function valid(entity)
return entity and entity.valid
end
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local delayed_draw_text =
Token.register(
function(params)
local player = params.player
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if (not valid(player)) then
return
end
local tick = params.tick
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if params.play_sound > 1 then
play_sound(tick, player, 'utility/list_box_click', 1)
end
register_rendering(player.index, tick, draw_text(params.settings, params.offset, params.text, params.player, params.params, params.draw_background, params.fit_to_edge))
end
)
local function draw_text_auto_replacing(tick, settings, offset, texts, player, params, draw_background, fit_to_edge, time, between_time)
time = time or 400
time = time / #texts
between_time = between_time or 30
params.time_to_live = time - between_time
if params.background then
params.background.time_to_live = time - between_time
end
for i = 1, #texts do
if texts[i] ~= '' then
Task.set_timeout_in_ticks(time * (i - 1), delayed_draw_text, {tick = tick, settings = settings, offset = offset, text = texts[i], player = player, params = params, draw_background = draw_background, fit_to_edge = fit_to_edge, play_sound = i})
end
end
end
local delayed_draw_arrow =
Token.register(
function(params)
local player = params.player
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if (not valid(player)) then
return
end
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local tick = params.tick
params = params.params
local rendering_parmas = params.params
local id = CS_Rendering.draw_arrow(params.settings, params.offset, player, rendering_parmas, params.fit_to_edge)
register_rendering(player.index, tick, id)
Rendering.blink(id, 20, rendering_parmas.time_to_live)
end
)
local function delayed_function(func, player, tick, params, offset_time)
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if (not valid(player)) then
return
end
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Task.set_timeout_in_ticks(offset_time, func, {player = player, tick = tick, params = params})
end
local original_resolution = {height = 1440, width = 2560}
local original_zoom = 1
local function cutscene_function_redmew(player_index, waypoint_index, params)
local player = game.players[player_index]
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if (not valid(player)) then
return
end
local cases = {}
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local ttw = params.time_to_wait
local zoom = params.zoom
local tick = params.tick
local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
if waypoint_index ~= -1 then
play_sound(tick, player, 'utility/list_box_click', 1)
end
cases[-1] = function()
play_sound(tick, player, 'ambient/pollution', 1, 550)
register_rendering(player_index, tick, CS_Rendering.blackout(player, zoom, ttw + 10))
register_rendering(player_index, tick, draw_text(settings, {x = 0, y = -16}, 'Crashsite', player, {scale = 10, time_to_live = ttw, color = Color.red}, false, false))
register_rendering(
player_index,
tick,
draw_multi_line(settings, {x = 0, y = -5}, {{'crashsite.cutscene1_case_line2', 'Crashsite'}, '---------------------', {'crashsite.cutscene1_case_line4', 'Redmew'}, {'crashsite.cutscene1_case_line5', 'www.redmew.com/discord'}}, player, {scale = 5, time_to_live = ttw}, false)
)
draw_text_auto_replacing(tick, settings, {x = 0, y = 10}, {'', {'crashsite.cutscene1_case_line6'}}, player, {scale = 3}, false, false, ttw, 0)
end
cases[0] = function()
register_rendering(player_index, tick, CS_Rendering.blackout(player, zoom, ttw + 1))
register_rendering(player_index, tick, draw_text(settings, {x = 0, y = 0}, 'Redmew - Crashsite', player, {scale = 10, time_to_live = ttw - 60, color = Color.red}, false, false))
register_rendering(player_index, tick, draw_text(settings, {x = 0, y = -5}, 'Introduction', player, {scale = 5, time_to_live = ttw - 60}, false, false))
delayed_function(delayed_draw_arrow, player, tick, {settings = settings, offset = {x = 7, y = 2.5}, params = {rotation = rad(-45), time_to_live = 275 * 3 - 30}, fit_to_edge = true}, 0)
draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {'This is our toolbar!'}, player, {scale = 2.5, alignment = 'left'}, false, true, 275)
draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {'', "Here you'll find a wide range of tools and informations about us!"}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 2)
draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {'', '', 'Hover your mouse over them for more information'}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 3)
delayed_function(delayed_draw_arrow, player, tick, {settings = settings, offset = {x = 1, y = 2.5}, params = {rotation = rad(-45), time_to_live = 275 - 30}, fit_to_edge = true}, 275 * 3)
draw_text_auto_replacing(tick, settings, {x = 2.5, y = 3}, {'', '', '', 'You can toggle our toolbar with this button'}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 4)
end
cases[1] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case1_line1'}, {'crashsite.cutscene1_case1_line2'}, {'crashsite.cutscene1_case1_line3'}}, player, {scale = 2.5}, true, false, 400 * 3)
end
cases[2] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case2_line1'}}, player, {scale = 2.5}, true, false, 300)
end
cases[3] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case3_line1'}}, player, {scale = 3}, true, false, 400)
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end
local case = cases[waypoint_index]
if case then
case()
end
end
local waypoints_redmew = {
{
-- case -1
position = {x = 0, y = 0},
transition_time = 60,
time_to_wait = 600,
zoom = 0.5
},
{
-- case 0
position = {x = 0, y = 0},
transition_time = 0,
time_to_wait = 300 * 4,
zoom = 0.5
},
{
-- case 1
position = {x = 0, y = -5},
transition_time = 120,
time_to_wait = 400 * 3,
zoom = 1.2
},
{
-- case 2
position = {x = -3, y = -5},
transition_time = 90,
time_to_wait = 300,
zoom = 1.6
},
{
-- case 3
position = {x = 0, y = 0},
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transition_time = 90,
time_to_wait = 400,
zoom = 0.2
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}
}
local function cutscene_function_outpost(player_index, waypoint_index, params)
local player = game.players[player_index]
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if (not valid(player)) then
return
end
local cases = {}
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local zoom = params.zoom
local tick = params.tick
local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
if waypoint_index ~= -1 then
play_sound(tick, player, 'utility/list_box_click', 1)
end
cases[-1] = function()
play_sound(tick, player, 'utility/scenario_message')
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case_line1'}, {'crashsite.cutscene2_case_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 375 * 2)
end
cases[0] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case0_line1'}, {'crashsite.cutscene2_case0_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 375 * 2)
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end
cases[1] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case1_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 500)
end
cases[2] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case2_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 600)
end
cases[3] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case3_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 500)
end
cases[4] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case4_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 600)
end
cases[5] = function()
draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case5_line1'}, {'crashsite.cutscene2_case5_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 400 * 2)
end
local case = cases[waypoint_index]
if case then
case()
end
end
local waypoints_outpost = {
{
-- case -1
position = {x = 0, y = 0},
transition_time = 90,
time_to_wait = 375 * 2,
zoom = 0.5
},
{
-- case 0
position = {x = 0, y = -10},
transition_time = 120,
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time_to_wait = 375 * 2,
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zoom = 1.5
},
{
-- case 1
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 500,
zoom = 1
},
{
-- case 2
position = {x = 4, y = 0},
transition_time = 90,
time_to_wait = 600,
zoom = 2.5
},
{
-- case 3
position = {x = -4, y = 0},
transition_time = 90,
time_to_wait = 500,
zoom = 2.5
},
{
-- case 4
position = {x = 0, y = 0},
transition_time = 60,
time_to_wait = 600,
zoom = 2
},
{
-- case 5
position = {x = 0, y = 25},
transition_time = 60,
time_to_wait = 400 * 2,
zoom = 1.5
}
}
local start_cutscene_outpost =
Token.register(
function(player_index)
local player = game.get_player(player_index)
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if (not valid(player)) then
return
end
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player.teleport({0, 30}, 'cutscene')
Cutscene.register_running_cutscene(player_index, 'Crashsite_Outpost', 60)
end
)
local function terminate_function_redmew(player_index)
Task.set_timeout_in_ticks(1, start_cutscene_outpost, player_index)
end
local function terminate_function_outpost(player_index)
local player = game.get_player(player_index)
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if (not valid(player)) then
return
end
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player.teleport({0, 0}, 'redmew')
PC.show_start_up(player)
player.print({'crashsite.replay_cutscene', '/replay'}, Color.yellow)
end
Cutscene.register_cutscene_function('Crashsite_Welcome', waypoints_redmew, Token.register(cutscene_function_redmew), Token.register(terminate_function_redmew))
Cutscene.register_cutscene_function('Crashsite_Outpost', waypoints_outpost, Token.register(cutscene_function_outpost), Token.register(terminate_function_outpost))
Cutscene.register_replay('Crashsite_Welcome', 120)
local start_cutscene =
Token.register(
function(params)
Cutscene.register_running_cutscene(params.event.player_index, 'Crashsite_Welcome', 120)
end
)
function CrashsiteCutscene.register()
global.config.player_create.cutscene = true
Event.add(
defines.events.on_player_created,
function(event)
Task.set_timeout_in_ticks(60, start_cutscene, {event = event})
end
)
end
return CrashsiteCutscene