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RedMew/map_gen/Diggy/Feature/ScatteredResources.lua

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--[[-- info
Provides the ability to spawn random ores all over the place.
]]
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
-- this
local ScatteredResources = {}
local function get_name_by_random(collection)
local random = math.random()
local current = 0
for name, probability in pairs(collection) do
current = current + probability
if (current >= random) then
return name
end
end
Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. random .. '\'')
end
local function spawn_resource(config, surface, x, y, distance)
local resource_name = get_name_by_random(config.resource_chances)
if (config.minimum_resource_distance[resource_name] > distance) then
return
end
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local min_max = config.resource_richness_values[get_name_by_random(config.resource_richness_probability)]
local amount = math.ceil(math.random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) / 100)))
if ('crude-oil' == resource_name) then
amount = amount * config.oil_value_modifier
end
local position = {x = x, y = y}
Template.resources(surface, {{name = resource_name, position = position, amount = amount}})
end
--[[--
Registers all event handlers.
]]
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function ScatteredResources.register(config)
function sum(t)
local sum = 0
for _, v in pairs(t) do
sum = sum + v
end
return sum
end
local resource_sum = sum(config.resource_chances)
if (1 ~= resource_sum) then
error('Expected a sum of 1.00, got \'' .. resource_sum .. '\' for config.feature.ScatteredResources.resource_chances.')
end
local richness_sum = sum(config.resource_richness_probability)
if (1 ~= richness_sum) then
error('Expected a sum of 1.00, got \'' .. richness_sum .. '\' for config.feature.ScatteredResources.resource_richness_probability.')
end
Event.add(Template.events.on_void_removed, function(event)
local x = event.old_tile.position.x
local y = event.old_tile.position.y
local distance = math.floor(math.sqrt(x^2 + y^2))
local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) / 100)
local probability = 0.7
if (calculated_probability < probability) then
probability = calculated_probability
end
if (probability > math.random()) then
spawn_resource(config, event.surface, x, y, distance)
end
end)
end
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function ScatteredResources.get_extra_map_info(config)
return [[Scattered Resources, resources are everywhere!
Scans of the mine have shown greater amounts of resources to be deeper in the mine]]
end
return ScatteredResources