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-- This feature auto-responds to key words or phrases. We use the name/actor Hodor because it is Redmew's beloved discord bot.
local Event = require ' utils.event '
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local Color = require ' resources.color_presets '
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local table = require ' utils.table '
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local Hodor = require ' resources.hodor_messages '
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local prefix = ' ## - '
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local auto_replies = {
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[ ' discord ' ] = { { ' chat_triggers.discord ' } } ,
[ ' patreon ' ] = { { ' chat_triggers.patreon ' } } ,
[ ' donate ' ] = { { ' chat_triggers.donate ' } } ,
[ ' grief ' ] = { { ' chat_triggers.grief ' } }
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}
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--- Check for player and get player
local function get_player ( event )
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-- player_index is nil if the message came from the server,
-- and indexing Game.players with nil is apparently an error.
local player_index = event.player_index
if not player_index then
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return nil
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end
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local player = game.get_player ( event.player_index )
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if not player or not player.valid then
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return nil
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end
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return player
end
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--- Emulates the discord bot hodor's reaction to his name
local function hodor ( event )
-- first check for a match, since 99% of messages aren't a match for 'hodor'
local message = event.message : lower ( )
if message : match ( ' hodor ' ) then
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game.print ( ' Hodor: ' .. table.get_random_weighted ( Hodor ) )
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end
end
--- Automatically responds to preset trigger words
local function auto_respond ( event )
local message = event.message : lower ( )
local player = get_player ( event )
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if player and player.valid and not player.admin then
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for trigger , replies in pairs ( auto_replies ) do
if message : match ( trigger ) then
for _ , reply in pairs ( replies ) do
player.print ( reply )
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end
end
end
end
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end
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--- Create notifications when a player's name is mentioned
local function mentions ( event )
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-- Gives a sound notification to a mentioned player using #[player-name], [player-name]#, @[player-name], [player-name]@ or to admins with admin with prefix or postfix
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local missing_player_string
local not_found = 0
local cannot_mention = { }
local player = get_player ( event )
if not player or not player.valid then
return
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end
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for w in event.message : gmatch ( ' %S+ ' ) do
local word = w : lower ( )
local trimmed_word = string.sub ( word , 0 , string.len ( word ) - 1 )
local first_char = string.sub ( word , 0 , 1 )
local last_char = string.sub ( word , string.len ( word ) )
local success = false
local admin_call = false
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if ( first_char ~= ' # ' and last_char ~= ' # ' ) and ( first_char ~= ' @ ' and last_char ~= ' @ ' ) then
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success = true
end
if not success then
for _ , p in ipairs ( game.connected_players ) do
local word_front_trim = string.sub ( word , 2 , string.len ( word ) )
local word_back_trim = trimmed_word
local word_front_back_trim = string.sub ( word_front_trim , 0 , string.len ( word_front_trim ) - 1 )
local word_back_double_trim = string.sub ( word_back_trim , 0 , string.len ( word_back_trim ) - 1 )
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if word_front_trim == ' admin ' or word_back_trim == ' admin ' or word_back_double_trim == ' admin ' or word_front_back_trim == ' admin ' then
admin_call = true
word = ' admin '
end
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if admin_call and p.admin then
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local message = { ' chat_triggers.mention_success ' , prefix , game.get_player ( event.player_index ) . name , word }
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p.print ( message , Color.yellow )
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p.play_sound { path = ' utility/new_objective ' , volume_modifier = 1 }
success = true
end
if not admin_call and ( p.name : lower ( ) == word_front_trim or p.name : lower ( ) == word_back_trim or p.name : lower ( ) == word_back_double_trim or p.name : lower ( ) == word_front_back_trim ) then
if p.name == player.name then
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if _DEBUG then
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player.print ( { ' chat_triggers.mention_fail_mention_self ' , prefix } , Color.red )
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end
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success = true
break
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end
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p.print ( { ' chat_triggers.mention_success_target ' , prefix , game.get_player ( event.player_index ) . name } , Color.yellow )
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p.play_sound { path = ' utility/new_objective ' , volume_modifier = 1 }
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local message = { ' chat_triggers.mention_success_target_floating ' , game.get_player ( event.player_index ) . name }
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rendering.draw_text ( { text = message , target_offset = { 0 , - 3 } , surface = p.surface , target = p.character , time_to_live = 180 , alignment = " center " , scale = 2 , players = { p.name } , color = { 1 , 1 , 1 , 1 } } )
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success = true
if _DEBUG then
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player.print ( prefix .. ' Successful mentioned ' .. p.name , Color.red )
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end
break
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end
end
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end
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if not success then
if admin_call then
word = ' no ' .. word .. ' s online! '
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end
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not_found = not_found + 1
table.insert ( cannot_mention , ( word .. ' , ' ) )
end
end
for _ , pname in ipairs ( cannot_mention ) do
missing_player_string = missing_player_string ~= nil and missing_player_string .. pname or pname
end
if missing_player_string ~= nil then
missing_player_string = string.sub ( missing_player_string , 1 , ( string.len ( missing_player_string ) - 2 ) )
if not_found > 1 then
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player.print ( { ' chat_triggers.mention_not_found_plural ' , prefix , missing_player_string } , Color.yellow )
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else
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player.print ( { ' chat_triggers.mention_not_found_singular ' , prefix , missing_player_string } , Color.yellow )
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end
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end
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end
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if global.config . hodor.enabled then
Event.add ( defines.events . on_console_chat , hodor )
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end
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if global.config . auto_respond.enabled then
Event.add ( defines.events . on_console_chat , auto_respond )
end
if global.config . mentions.enabled then
Event.add ( defines.events . on_console_chat , mentions )
end