2018-06-08 17:48:16 +02:00
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local Event = require 'utils.event'
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2018-11-10 18:47:08 +02:00
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local replacement_tiles
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local tile_count
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local random = math.random
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2018-06-08 17:48:16 +02:00
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Event.add(
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defines.events.on_player_built_tile,
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function(event)
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local item = event.item
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if not item or not item.valid then
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return
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end
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if event.item.name == 'landfill' then
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local tiles = event.tiles
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for i = 1, #tiles do
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2018-11-10 18:47:08 +02:00
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tiles[i].name = replacement_tiles[random(1,tile_count)]
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2018-06-08 17:48:16 +02:00
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end
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local surface = game.surfaces[event.surface_index]
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surface.set_tiles(tiles)
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end
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end
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)
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2018-11-10 18:47:08 +02:00
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return function(tiles)
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replacement_tiles = tiles or {"sand-1"}
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tile_count = #replacement_tiles
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2018-06-08 17:48:16 +02:00
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end
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