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RedMew/features/gui/popup.lua

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Lua
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local Gui = require 'utils.gui'
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local Utils = require "utils.utils"
local Game = require "utils.game"
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local close_name = Gui.uid_name()
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local function show_popup(player, message)
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local frame = player.gui.center.add {type = 'frame', direction = 'vertical', style = 'captionless_frame'}
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frame.style.minimal_width = 300
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local top_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local title_flow = top_flow.add {type = 'flow'}
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title_flow.style.align = 'center'
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title_flow.style.left_padding = 32
title_flow.style.top_padding = 8
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title_flow.style.horizontally_stretchable = true
local title = title_flow.add {type = 'label', caption = 'Attention!'}
title.style.font = 'default-large-bold'
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local close_button_flow = top_flow.add {type = 'flow'}
close_button_flow.style.align = 'right'
local close_button = close_button_flow.add {type = 'button', name = close_name, caption = 'X'}
Gui.set_data(close_button, frame)
local content_flow = frame.add {type = 'flow', direction = 'horizontal'}
content_flow.style.top_padding = 16
content_flow.style.bottom_padding = 16
content_flow.style.left_padding = 24
content_flow.style.right_padding = 24
content_flow.style.horizontally_stretchable = true
local sprite_flow = content_flow.add {type = 'flow'}
sprite_flow.style.vertical_align = 'center'
sprite_flow.style.vertically_stretchable = true
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sprite_flow.add {type = 'sprite', sprite = 'utility/warning_icon'}
local label_flow = content_flow.add {type = 'flow'}
label_flow.style.align = 'left'
label_flow.style.top_padding = 10
label_flow.style.left_padding = 24
label_flow.style.horizontally_stretchable = true
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local label = label_flow.add {type = 'label', caption = message}
label.style.single_line = false
label.style.font = 'default-large-bold'
local ok_button_flow = frame.add {type = 'flow'}
ok_button_flow.style.horizontally_stretchable = true
ok_button_flow.style.align = 'center'
local ok_button = ok_button_flow.add {type = 'button', name = close_name, caption = 'OK'}
Gui.set_data(ok_button, frame)
end
Gui.on_click(
close_name,
function(event)
local frame = Gui.get_data(event.element)
Gui.remove_data_recursivly(frame)
frame.destroy()
end
)
local function popup(cmd)
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local player = game.player
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if player and not player.admin then
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Utils.cant_run(cmd.name)
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return
end
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local message = cmd.parameter
if not message then
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Game.player_print('Usage: /popup <message>')
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return
end
message = message:gsub('\\n', '\n')
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for _, p in ipairs(game.connected_players) do
show_popup(p, message)
end
end
local function popup_update(cmd)
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local player = game.player
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if player and not player.admin then
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Utils.cant_run(cmd.name)
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return
end
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local message = '\nServer updating to ' .. cmd.parameter .. ', back in one minute.'
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for _, p in ipairs(game.connected_players) do
show_popup(p, message)
end
end
local function popup_player(cmd)
local player = game.player
if player and not player.admin then
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Utils.cant_run(cmd.name)
return
end
local message = cmd.parameter
if not message then
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Game.player_print('Usage: /popup <player> <message>')
return
end
local start_index, end_index = message:find(' ')
if not start_index then
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Game.player_print('Usage: /popup <player> <message>')
return
end
local target_name = message:sub(1, start_index - 1)
local target = game.players[target_name]
if not target then
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Game.player_print('Player ' .. target_name .. ' not found.')
return
end
message = message:sub(end_index, #message):gsub('\\n', '\n')
show_popup(target, message)
end
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commands.add_command('popup', '<message> - Shows a popup to all connected players (Admins only)', popup)
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commands.add_command(
'popup-update',
'<version> - Shows an update popup to all connected players (Admins only)',
popup_update
)
commands.add_command('popup-player', '<player> <message> - Shows a popup to the players (Admins only)', popup_player)
local Public = {}
--[[--
Shows a popup dialog.
@param player LuaPlayer
@param message string
]]
function Public.player(player, message)
show_popup(player, message)
end
--[[--
Shows a popup dialog to all connected players.
@param message string
]]
function Public.all_online(message)
for _, p in ipairs(game.connected_players) do
show_popup(p, message)
end
end
--[[--
Shows a popup dialog to all players.
@param message string
]]
function Public.all(message)
for _, p in pairs(game.players) do
show_popup(p, message)
end
end
return Public