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RedMew/features/gui/debug/command.lua

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local DebugView = require 'features.gui.debug.main_view'
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local Model = require 'features.gui.debug.model'
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local Command = require 'utils.command'
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local loadstring = loadstring
local pcall = pcall
local dump = Model.dump
local log = log
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Command.add(
'debug',
{
description = {'command_descriptiondebuger'},
debug_only = true
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},
function(_, player)
DebugView.open_dubug(player)
end
)
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Command.add(
'dump',
{
arguments = {'str'},
capture_excess_arguments = true,
allowed_by_server = true,
debug_only = true,
description = 'dumps value to player.print'
},
function(args, player)
local p
if player then
p = player.print
else
p = print
end
local func, err = loadstring('return ' .. args.str)
if not func then
p(err)
return
end
local suc, value = pcall(func)
if not suc then
if value then
local i = value:find('\n')
if i then
p(value:sub(1, i))
return
end
i = value:find('%s')
if i then
p(value:sub(i + 1))
end
end
return
end
p(dump(value))
end
)
Command.add(
'dump-log',
{
arguments = {'str'},
capture_excess_arguments = true,
allowed_by_server = true,
debug_only = true,
description = 'dumps value to log'
},
function(args, player)
local p
if player then
p = player.print
else
p = print
end
local func, err = loadstring('return ' .. args.str)
if not func then
p(err)
return
end
local suc, value = pcall(func)
if not suc then
p(value)
return
end
log(dump(value))
end
)
Command.add(
'dump-file',
{
arguments = {'str'},
capture_excess_arguments = true,
allowed_by_server = true,
debug_only = true,
description = 'dumps value to dump.lua'
},
function(args, player)
local p
local player_index
if player then
p = player.print
player_index = player.index
else
p = print
player_index = 0
end
local func, err = loadstring('return ' .. args.str)
if not func then
p(err)
return
end
local suc, value = pcall(func)
if not suc then
p(value)
return
end
value = dump(value)
game.write_file('dump.lua', value, false, player_index)
end
)