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RedMew/resources/map_settings.lua

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return {
-- the default table is included as a reference but also to give the option of overwriting all user settings
default = {
pollution = {
enabled = true,
diffusion_ratio = 0.02,
min_to_diffuse = 15,
ageing = 1,
expected_max_per_chunk = 7000,
min_to_show_per_chunk = 700,
min_pollution_to_damage_trees = 3500,
pollution_with_max_forest_damage = 10000,
pollution_per_tree_damage = 2000,
pollution_restored_per_tree_damage = 500,
max_pollution_to_restore_trees = 1000
},
enemy_evolution = {
enabled = true,
time_factor = 0.000004,
destroy_factor = 0.002,
pollution_factor = 0.0000009
},
enemy_expansion = {
enabled = true,
max_expansion_distance = 7,
friendly_base_influence_radius = 2,
enemy_building_influence_radius = 2,
building_coefficient = 0.1,
other_base_coefficient = 2.0,
neighbouring_chunk_coefficient = 0.5,
neighbouring_base_chunk_coefficient = 0.4,
max_colliding_tiles_coefficient = 0.9,
settler_group_min_size = 5,
settler_group_max_size = 20,
min_expansion_cooldown = 4 * 3600,
max_expansion_cooldown = 60 * 3600
},
unit_group = {
min_group_gathering_time = 3600,
max_group_gathering_time = 10 * 3600,
max_wait_time_for_late_members = 2 * 3600,
max_group_radius = 30.0,
min_group_radius = 5.0,
max_member_speedup_when_behind = 1.4,
max_member_slowdown_when_ahead = 0.6,
max_group_slowdown_factor = 0.3,
max_group_member_fallback_factor = 3,
member_disown_distance = 10,
tick_tolerance_when_member_arrives = 60,
max_gathering_unit_groups = 30,
max_unit_group_size = 200
},
steering = {
default = {
radius = 1.2,
separation_force = 0.005,
separation_factor = 1.2,
force_unit_fuzzy_goto_behavior = false
},
moving = {
radius = 3,
separation_force = 0.01,
separation_factor = 3,
force_unit_fuzzy_goto_behavior = false
}
},
path_finder = {
fwd2bwd_ratio = 5,
goal_pressure_ratio = 2,
max_steps_worked_per_tick = 100,
use_path_cache = true,
short_cache_size = 5,
long_cache_size = 25,
short_cache_min_cacheable_distance = 10,
short_cache_min_algo_steps_to_cache = 50,
long_cache_min_cacheable_distance = 30,
cache_max_connect_to_cache_steps_multiplier = 100,
cache_accept_path_start_distance_ratio = 0.2,
cache_accept_path_end_distance_ratio = 0.15,
negative_cache_accept_path_start_distance_ratio = 0.3,
negative_cache_accept_path_end_distance_ratio = 0.3,
cache_path_start_distance_rating_multiplier = 10,
cache_path_end_distance_rating_multiplier = 20,
stale_enemy_with_same_destination_collision_penalty = 30,
ignore_moving_enemy_collision_distance = 5,
enemy_with_different_destination_collision_penalty = 30,
general_entity_collision_penalty = 10,
general_entity_subsequent_collision_penalty = 3,
max_clients_to_accept_any_new_request = 10,
max_clients_to_accept_short_new_request = 100,
direct_distance_to_consider_short_request = 100,
short_request_max_steps = 1000,
short_request_ratio = 0.5,
min_steps_to_check_path_find_termination = 2000,
start_to_goal_cost_multiplier_to_terminate_path_find = 500.0
},
max_failed_behavior_count = 3
},
-- no pollution
pollution_off = {
pollution = {
enabled = false
}
},
-- decreases the spread of pollution and increases the absorption per chunk of land
pollution_decreased_per_chunk = {
pollution = {
diffusion_ratio = 0.01,
min_to_diffuse = 30,
ageing = 2
}
},
-- tough to spread pollution, pollution rapidly decayse: for venus
pollution_hard_to_spread = {
enabled = true,
diffusion_ratio = 0.01,
min_to_diffuse = 200,
ageing = 5
},
-- increases the ability of trees to suck up pollution
pollution_decreased_per_tree = {
pollution = {
pollution_with_max_forest_damage = 20000,
pollution_per_tree_damage = 4000,
max_pollution_to_restore_trees = 2000
}
},
-- no enemy evolution
enemy_evolution_off = {
enemy_evolution = {
enabled = false
}
},
-- evolution from all factors x2
enemy_evolution_x2 = {
enemy_evolution = {
enabled = true,
time_factor = 0.000008,
destroy_factor = 0.004,
pollution_factor = 0.000030
}
},
-- 3x cost for pollution, all else 1x
enemy_evolution_punishes_pollution = {
enemy_evolution = {
enabled = true,
time_factor = 0.000004,
destroy_factor = 0.002,
pollution_factor = 0.000045
}
},
-- 3x cost for destroying spawners, all else 1x
enemy_evolution_punishes_destruction = {
enemy_evolution = {
enabled = true,
time_factor = 0.000004,
destroy_factor = 0.006,
pollution_factor = 0.000015
}
},
-- no enemy expansion
enemy_expansion_off = {
enemy_expansion = {
enabled = false
}
},
-- should increase the fequency with which enemies expand
enemy_expansion_frequency_x4 = {
enemy_expansion = {
enabled = true,
min_expansion_cooldown = 1 * 3600,
max_expansion_cooldown = 15 * 3600
}
},
-- biters will expand to more chunks and will be more densely packed
enemy_expansion_aggressive = {
enemy_expansion = {
enabled = true,
max_expansion_distance = 21,
friendly_base_influence_radius = 1,
enemy_building_influence_radius = 1,
settler_group_min_size = 1,
settler_group_max_size = 10
}
}
}