region_size=4-- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
-- each region is region_size*region_size chunks
-- each chunk is 32*32 tiles
use_donut_shapes=false-- setting this to false will remove donuts from possible resource layouts
starting_area_size=1-- starting area in regions, safe from random nonsense
absolute_resource_chance=0.65-- chance to spawn an resource in a region
starting_richness_mult=1-- multiply starting area richness for resources
global_richness_mult=1-- multiply richness for all resources except starting area
global_size_mult=1-- multiply size for all ores, doesn't affect starting area
absolute_enemy_chance=5-- chance to spawn enemies per sector (can be more then one base if spawned)
enemy_base_size_multiplier=1-- all base sizes will be multiplied by this - larger number means bigger bases
multi_resource_active=false-- global switch for multi resource chances
multi_resource_richness_factor=0.60-- any additional resource is multiplied by this value times resources-1
multi_resource_size_factor=0.90
multi_resource_chance_diminish=0.6-- diminishing effect factor on multi_resource_chance
min_amount=350-- default value for minimum amount of resource in single pile
richness_distance_factor=1-- exponent for richness distance factor calculation
fluid_richness_distance_factor=0.6-- exponent for richness distance factor calculation for fluids
size_distance_factor=0.05-- exponent for size distance factor calculation
deterministic=true-- set to false to use system for all decisions math.random
-- mode is no longer used by generation process - it autodetects endless resources
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
endless_resource_mode_sizeModifier=0.80
-- This setting isn't used anywhere in the soft mod version of RSO -- OARC
-- Just set it from Oarc's config.lua (look for ENEMY_EXPANSION)
-- disableEnemyExpansion = false -- allows for disabling of in-game biter base building
-- Leaving these values present, they do nothing in the RedMew RSO
-- use_RSO_biter_spawning = false -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
-- use_vanilla_biter_spawning = true -- enables using of vanilla spawning
-- biter_ratio_segment=3 --the ratio components determining how many biters to spitters will be spawned
-- spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters
useEnemiesInPeaceMod=false-- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
-- Leave as true, and instead modify the rso_resource_config instead
ignoreMapGenSettings=true-- stops the default behaviour of reading map gen settings
fluidResourcesFactor=20-- temporary factor for calculation of resource %-ages for fluids
useResourceCollisionDetection=false-- enables avoidace calculations to reduce ores overlaping of each other
resourceCollisionDetectionRatio=0.8-- at least this much of ore field needs to be placable to spawn it
resourceCollisionFieldSkip=true-- determines if ore field should be skipped completely if placement based on ratio failed