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RedMew/features/gui/radio.lua

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local Gui = require 'utils.gui'
local Command = require 'utils.command'
local Event = require 'utils.event'
local main_button_name = Gui.uid_name()
local radio_frame = Gui.uid_name()
local close_radio = Gui.uid_name()
local sounds = {
['ambient'] = {
'after-the-crash',
'automation',
'resource-deficiency',
'are-we-alone',
'beyond-factory-outskirts',
'censeqs-discrepancy',
'efficiency-program',
'expansion',
'the-search-for-iron',
'gathering-horizon',
'research-and-minerals',
'solar-intervention',
'the-oil-industry',
'the-right-tools',
'pollution',
'turbine-dynamics',
'sentient',
'anomaly',
'first-light',
'transmit',
'swell-pad',
'world-ambience-1',
'world-ambience-2',
'world-ambience-3',
'world-ambience-4',
'world-ambience-5',
'world-ambience-6'
},
['default'] = {
'worm-sends-biters',
'mainframe-activated',
'car-repaired'
},
['utility'] = {
'achievement_unlocked',
'alert_destroyed',
'armor_insert',
'armor_remove',
'axe_fighting',
'axe_mining_ore',
'build_big',
'build_medium',
'build_small',
'cannot_build',
'console_message',
'crafting_finished',
'deconstruct_big',
'deconstruct_medium',
'deconstruct_small',
'default_manual_repair',
'game_lost',
'game_won',
'gui_click',
'inventory_move',
'list_box_click',
'metal_walking_sound',
'mining_wood',
'new_objective',
'research_completed',
'scenario_message',
'tutorial_notice',
'wire_connect_pole',
'wire_disconnect',
'wire_pickup'
}
}
local function draw_radio(event)
local frame_caption
frame_caption = 'Radio'
local player = event.player
local center = player.gui.center
local frame = center[radio_frame]
if frame then
Gui.remove_data_recursively(frame)
frame.destroy()
return
end
frame = center.add {type = 'frame', name = radio_frame, caption = frame_caption, direction = 'vertical'}
local scroll_pane =
frame.add {
type = 'scroll-pane',
vertical_scroll_policy = 'auto-and-reserve-space',
horizontal_scroll_policy = 'never'
}
Gui.set_data(scroll_pane, frame)
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local main_table = scroll_pane.add {type = 'table', column_count = 4}
for type, sound in pairs(sounds) do
for i = 1, #sound do
local name = (type == 'default') and sound[i] or type .. '/' .. sound[i]
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local textbox = main_table.add {type = 'text-box', text = type .. '/' .. sound[i]}
textbox.read_only = true
textbox.style.height = 28
textbox.style.width = 250
local button = main_table.add {type = 'button', name = 'radio_play:' .. name, caption = 'Play'}
button.style.width = 54
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end
end
local information_pane =
frame.add {
type = 'scroll-pane',
vertical_scroll_policy = 'auto-and-reserve-space',
horizontal_scroll_policy = 'never'
}
information_pane.style.horizontally_stretchable = true
information_pane.style.horizontal_align = 'center'
Gui.set_data(information_pane, frame)
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local text =
[[
Other types:
syntax = <type>/<entity>
"tile-walking" - for example "tile-walking/concrete"
"tile-build"
"tile-mined"
"entity-build" - for example "entity-build/wooden-chest"
"entity-mined"
"entity-vehicle_impact"
"entity-open"
"entity-close"
]]
local information = information_pane.add {type = 'text-box', text = text}
information.style.horizontally_stretchable = true
information.style.vertically_stretchable = true
information.style.minimal_height = 200
information.style.minimal_width = 400
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local left_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add {type = 'button', name = close_radio, caption = 'Close'}
Gui.set_data(close_button, frame)
player.opened = frame
end
Gui.on_click(main_button_name, draw_radio)
Gui.on_click(
close_radio,
function(event)
local frame = Gui.get_data(event.element)
Gui.remove_data_recursively(frame)
frame.destroy()
end
)
Gui.on_custom_close(
radio_frame,
function(event)
local element = event.element
Gui.remove_data_recursively(element)
element.destroy()
end
)
local function radio_command(_, player)
if player and player.valid then
local event = {player = player}
draw_radio(event)
end
end
Command.add(
'radio',
{
description = 'Opens radio gui',
capture_excess_arguments = false,
allowed_by_server = false
},
radio_command
)
local function handler(event)
local element = event.element
if not element or not element.valid then
return
end
local name = element.name
local subname = string.sub(name, 1, 11)
if subname == 'radio_play:' then
local path = string.sub(name, 12)
local player = game.get_player(event.player_index)
if (game.is_valid_sound_path(path)) then
player.play_sound {path = path}
return
else
player.print('Unable to play sound: ' .. path)
end
end
end
Event.add(defines.events.on_gui_click, handler)