mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
98 lines
2.8 KiB
Lua
98 lines
2.8 KiB
Lua
|
-- Snakey Swamp by Soggs
|
||
|
local b = require 'map_gen.shared.builders'
|
||
|
local RS = require 'map_gen.shared.redmew_surface'
|
||
|
local MGSP = require 'resources.map_gen_settings'
|
||
|
local ceil = math.ceil
|
||
|
local min = math.min
|
||
|
|
||
|
-- Disable Landfill by default
|
||
|
local Event = require 'utils.event'
|
||
|
Event.add(
|
||
|
defines.events.on_player_created,
|
||
|
function()
|
||
|
game.player.force.technologies["landfill"].enable = false
|
||
|
end
|
||
|
)
|
||
|
|
||
|
local path_width = 30
|
||
|
local path_height = 200
|
||
|
local divider_width = 10
|
||
|
local water_height = 40 -- setting it to 0 eliminates the water border
|
||
|
|
||
|
local height_setting = {
|
||
|
height = path_height + water_height * 2
|
||
|
}
|
||
|
|
||
|
RS.set_map_gen_settings(
|
||
|
{
|
||
|
MGSP.water_none,
|
||
|
height_setting
|
||
|
}
|
||
|
)
|
||
|
|
||
|
-- Snakey path
|
||
|
local tile_width = path_width*2 + divider_width*2
|
||
|
|
||
|
local divider = b.rectangle(divider_width, path_height - path_width)
|
||
|
local path = b.any
|
||
|
{
|
||
|
b.translate(divider, (path_width+divider_width)/2, path_width/2),
|
||
|
b.translate(divider, -(path_width+divider_width)/2, -path_width/2)
|
||
|
}
|
||
|
path = b.change_tile(path, true, 'water-shallow')
|
||
|
|
||
|
-- Water Border
|
||
|
local water_rectangle = b.rectangle(tile_width, water_height)
|
||
|
local water_way = b.any
|
||
|
{
|
||
|
b.translate(water_rectangle, 0, (path_height+water_height)/2),
|
||
|
b.translate(water_rectangle, 0, -(path_height+water_height)/2)
|
||
|
}
|
||
|
water_way = b.change_tile(water_way, true, 'water')
|
||
|
|
||
|
local tile = b.any {path, water_way}
|
||
|
local grid = b.single_x_pattern(tile, tile_width)
|
||
|
local map = b.if_else(grid, b.full_shape)
|
||
|
|
||
|
--Starting resources
|
||
|
local quarter_height = path_height / 4
|
||
|
local max_height = 50
|
||
|
local max_width = 50
|
||
|
local ore_rectangle = b.rectangle(min(path_width-2, max_height), min(quarter_height-2, max_width))
|
||
|
local ore_spacing = min(quarter_height, max_height+2)
|
||
|
local function amount(a)
|
||
|
return
|
||
|
function (x,y)
|
||
|
return ceil(a /min(path_width-2, max_height) /min(quarter_height-2, max_width))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Clean area of other ressources
|
||
|
local function no_resources(_, _, world, tile)
|
||
|
for _, e in ipairs(
|
||
|
world.surface.find_entities_filtered(
|
||
|
{type = 'resource', area = {{world.x, world.y}, {world.x+1, world.y+1}}}
|
||
|
)
|
||
|
) do
|
||
|
e.destroy()
|
||
|
end
|
||
|
return tile
|
||
|
end
|
||
|
|
||
|
ore_rectangle = b.apply_effect(ore_rectangle, no_resources)
|
||
|
|
||
|
-- Spawn in starting ressources
|
||
|
|
||
|
local iron = b.translate(ore_rectangle, 0, ore_spacing * 0.5)
|
||
|
iron = b.resource(iron, "iron-ore", amount(500000))
|
||
|
local copper = b.translate(ore_rectangle, 0, -ore_spacing * 0.5)
|
||
|
copper = b.resource(copper, "copper-ore", amount(500000))
|
||
|
local stone = b.translate(ore_rectangle, 0, ore_spacing * 1.5)
|
||
|
stone = b.resource(stone, "stone", amount(250000))
|
||
|
local coal = b.translate(ore_rectangle, 0, -ore_spacing * 1.5)
|
||
|
coal = b.resource(coal, "coal", amount(350000))
|
||
|
|
||
|
map = b.apply_entities(map, {iron, copper, stone, coal})
|
||
|
|
||
|
return b.fish(map, 0.0025)
|