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RedMew/utils/redmew_settings.lua

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local Global = require 'utils.global'
local type = type
local error = error
local tonumber = tonumber
local tostring = tostring
local pairs = pairs
local format = string.format
--- Contains a set of callables that will attempt to sanitize and transform the input
local settings_type = {
fraction = function (input)
input = tonumber(input)
if input == nil then
return false, 'fraction setting type requires the input to be a valid number between 0 and 1.'
end
if input < 0 then
input = 0
end
if input > 1 then
input = 1
end
return true, input
end,
string = function (input)
if input == nil then
return true, ''
end
local input_type = type(input)
if input_type == 'string' then
return true, input
end
if input_type == 'number' or input_type == 'boolean' then
return true, tostring(input)
end
return false, 'string setting type requires the input to be either a valid string or something that can be converted to a string.'
end,
boolean = function (input)
local input_type = type(input)
if input_type == 'boolean' then
return true, input
end
if input_type == 'string' then
if input == '0' or input == '' or input == 'false' or input == 'no' then
return true, false
end
if input == '1' or input == 'true' or input == 'yes' then
return true, true
end
return true, tonumber(input) ~= nil
end
if input_type == 'number' then
return true, input ~= 0
end
return false, 'boolean setting type requires the input to be either a boolean, number or string that can be transformed to a boolean.'
end,
}
local settings = {}
local memory = {}
Global.register(memory, function (tbl) memory = tbl end)
local Public = {}
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Public.types = {fraction = 'fraction', string = 'string', boolean = 'boolean'}
---Register a specific setting with a sensitization setting type.
---
--- Available setting types:
--- - fraction (number between 0 and 1) in either number or string form
--- - string a string or anything that can be cast to a string
--- - boolean, 1, 0, yes, no, true, false or an empty string for false
---
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--- This function must be called in the control stage, i.e. not inside an event.
---
---@param name string
---@param setting_type string
---@param default mixed
function Public.register(name, setting_type, default)
if game then
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error(format('You can only register setting names in the control stage, i.e. not inside events. Tried setting "%s" with type "%s".', name, setting_type), 2)
end
if settings[name] then
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error(format('Trying to register setting for "%s" while it has already been registered.', name), 2)
end
local callback = settings_type[setting_type]
if not callback then
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error(format('Trying to register setting for "%s" with type "%s" while this type does not exist.', name, setting_type), 2)
end
local setting = {
default = default,
callback = callback,
}
settings[name] = setting
return setting
end
---Sets a setting to a specific value for a player.
---
---In order to get a setting value, it has to be registered via the "register" function.
---
---@param player_index number
---@param name string
---@param value mixed
function Public.set(player_index, name, value)
local setting = settings[name]
if not setting then
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return error(format('Setting "%s" does not exist.', name), 2)
end
local success, sanitized_value = setting.callback(value)
if not success then
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error(format('Setting "%s" failed: %s', name, sanitized_value), 2)
end
local player_settings = memory[player_index]
if not player_settings then
player_settings = {}
memory[player_index] = player_settings
end
player_settings[name] = sanitized_value
return sanitized_value
end
---Returns the value of a setting for this player.
---
---In order to set a setting value, it has to be registered via the "register" function.
---
---@param player_index number
---@param name string
function Public.get(player_index, name)
local setting = settings[name]
if not setting then
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return error(format('Setting "%s" does not exist.', name), 2)
end
local player_settings = memory[player_index]
if not player_settings then
return setting.default
end
local player_setting = player_settings[name]
return player_setting ~= nil and player_setting or setting.default
end
---Returns a table of all settings for a given player in a key => value setup
---@param player_index number
function Public.all(player_index)
local player_settings = memory[player_index] or {}
local output = {}
for name, data in pairs(settings) do
output[name] = player_settings[name] or data.default
end
return output
end
return Public