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-- This feature allows you to turn on anti-hoarding so that X minutes after a player leaves the game
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-- the resources in their inventory are returned to the teams. A corpse will spawn on the player's last
-- position and remain until they log back in to claim it or someone else mines it.
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local Event = require ' utils.event '
local Task = require ' utils.task '
local Token = require ' utils.token '
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local Global = require ' utils.global '
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local CorpseUtil = require ' features.corpse_util '
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local Config = require ' config '
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local set_timeout_in_ticks = Task.set_timeout_in_ticks
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local config = Config.dump_offline_inventories
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local offline_player_queue = { }
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Global.register ( { offline_player_queue = offline_player_queue } , function ( tbl )
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offline_player_queue = tbl.offline_player_queue
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config = Config.dump_offline_inventories
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end )
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local function spawn_player_corpse ( player , banned , timeout_minutes )
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local player_index = player.index
offline_player_queue [ player_index ] = nil
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if not banned and player.connected then
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return
end
local inv_main = player.get_inventory ( defines.inventory . character_main )
local inv_trash = player.get_inventory ( defines.inventory . character_trash )
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local inv_main_contents
if inv_main and inv_main.valid then
inv_main_contents = inv_main.get_contents ( )
end
local inv_trash_contents
if inv_trash and inv_trash.valid then
inv_trash_contents = inv_trash.get_contents ( )
end
local inv_corpse_size = 0
if inv_main_contents then
inv_corpse_size = inv_corpse_size + ( # inv_main - inv_main.count_empty_stacks ( ) )
end
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if inv_trash_contents then
inv_corpse_size = inv_corpse_size + ( # inv_trash - inv_trash.count_empty_stacks ( ) )
end
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if inv_corpse_size <= 0 then
return
end
local position = player.position
local corpse = player.surface . create_entity {
name = " character-corpse " ,
position = position ,
inventory_size = inv_corpse_size ,
player_index = player_index
}
corpse.active = false
local inv_corpse = corpse.get_inventory ( defines.inventory . character_corpse )
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for item_name , count in pairs ( inv_main_contents or { } ) do
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inv_corpse.insert ( { name = item_name , count = count } )
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end
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for item_name , count in pairs ( inv_trash_contents or { } ) do
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inv_corpse.insert ( { name = item_name , count = count } )
end
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if inv_main_contents then
inv_main.clear ( )
end
if inv_trash_contents then
inv_trash.clear ( )
end
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local text = player.name .. " 's inventory (offline) "
local tag = player.force . add_chart_tag ( player.surface , {
icon = { type = ' item ' , name = ' modular-armor ' } ,
position = position ,
text = text
} )
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local message
if banned then
message = {
' dump_offline_inventories.banned_inventory_location ' ,
player.name ,
string.format ( ' %.1f ' , position.x ) ,
string.format ( ' %.1f ' , position.y ) ,
player.surface . name
}
else
message = {
' dump_offline_inventories.inventory_location ' ,
player.name ,
timeout_minutes ,
string.format ( ' %.1f ' , position.x ) ,
string.format ( ' %.1f ' , position.y ) ,
player.surface . name
}
end
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game.print ( message )
if tag then
CorpseUtil.add_tag ( tag , player_index , game.tick , false )
end
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end
local spawn_player_corpse_token = Token.register ( function ( data )
local player = data.player
if not player or not player.valid then
return
end
local queue_data = offline_player_queue [ player.index ]
if queue_data ~= data.tick then
return
end
spawn_player_corpse ( player , false , data.timeout_minutes )
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end )
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local function start_timer ( event , timeout_minutes )
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local player_index = event.player_index
local player = game.get_player ( player_index )
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if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list.
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local tick = game.tick
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local timeout = timeout_minutes * 60 * 60
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offline_player_queue [ player_index ] = tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times
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set_timeout_in_ticks ( timeout , spawn_player_corpse_token ,
{ player = player , tick = tick , timeout_minutes = timeout_minutes } )
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end
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end
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Event.add ( defines.events . on_pre_player_left_game , function ( event )
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if not config.enabled then
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return
end
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start_timer ( event , config.offline_timout_mins )
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end )
Event.add ( defines.events . on_player_banned , function ( event )
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local player = game.get_player ( event.player_index )
if not player or not player.valid then
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return
end
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spawn_player_corpse ( player , true , 0 )
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end )