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RedMew/bot.lua

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Lua
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local Event = require "utils.event"
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local Game = require 'utils.game'
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Event.add(defines.events.on_player_died, function (event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print("PLAYER$die," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
end)
Event.add(defines.events.on_player_respawned, function (event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print("PLAYER$respawn," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
end)
Event.add(defines.events.on_player_joined_game, function (event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print("PLAYER$join," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
end)
Event.add(defines.events.on_player_left_game, function (event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print("PLAYER$leave," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
end)
function heartbeat()
--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
end
function playerQuery()
if #game.connected_players == 0 then
print("output$pquery$none")
else
local response = "output&pquery$"
for _,player in pairs(game.connected_players) do
local playerdata = player.name .. "-" .. player.force.name
response = response .. playerdata .. ","
end
print(response:sub(1,#str-1))
end
end