2018-11-18 18:12:00 +02:00
--[[-- info
Provides the ability to " mine " through out - of - map tiles by destroying or
mining rocks next to it .
] ]
-- dependencies
local Event = require ' utils.event '
local Global = require ' utils.global '
local Game = require ' utils.game '
local Scanner = require ' map_gen.Diggy.Scanner '
local Template = require ' map_gen.Diggy.Template '
local ScoreTable = require ' map_gen.Diggy.ScoreTable '
local Debug = require ' map_gen.Diggy.Debug '
local insert = table.insert
local random = math.random
-- todo remove this dependency
local ResourceConfig = require ' map_gen.Diggy.Config ' . features.ScatteredResources
local Perlin = require ' map_gen.shared.perlin_noise '
local Simplex = require ' map_gen.shared.simplex_noise '
-- this
local DiggyHole = { }
-- keeps track of the amount of times per player when they mined with a full inventory in a row
local full_inventory_mining_cache = { }
Global.register ( {
full_inventory_mining_cache = full_inventory_mining_cache ,
} , function ( tbl )
full_inventory_mining_cache = tbl.full_inventory_mining_cache
end )
local function reset_player_full_inventory_cache ( player )
if not full_inventory_mining_cache [ player.index ] then
return
end
full_inventory_mining_cache [ player.index ] = nil
end
local full_inventory_message = ' Miner, you have a full inventory! \n \n Make sure to empty it before you continue digging. '
local function trigger_inventory_warning ( player )
local player_index = player.index
local count = full_inventory_mining_cache [ player_index ]
if not count then
full_inventory_mining_cache [ player_index ] = 1
player.print ( ' ## - ' .. full_inventory_message , { r = 1 , g = 1 , b = 0 , a = 1 } )
player.play_sound { path = ' utility/new_objective ' , volume_modifier = 1 }
return
end
full_inventory_mining_cache [ player_index ] = count + 1
if count % 5 == 0 then
require ' features.gui.popup ' . player ( player , full_inventory_message )
end
end
--[[--
Triggers a diggy diggy hole for a given sand - rock - big or rock - huge .
Will return true even if the tile behind it is immune .
@ param entity LuaEntity
] ]
local function diggy_hole ( entity )
if ( ( entity.name ~= ' sand-rock-big ' ) and ( entity.name ~= ' rock-huge ' ) ) then
return
end
local tiles = { }
local rocks = { }
local surface = entity.surface
local position = entity.position
local x = position.x
local y = position.y
local out_of_map_found = Scanner.scan_around_position ( surface , position , ' out-of-map ' ) ;
local distance = ResourceConfig.distance ( x , y )
-- source of noise for resource generation
-- index determines offset
-- '-1' is reserved for cluster mode
-- compound clusters use as many indexes as needed > 1
local base_seed
local function seeded_noise ( surface , x , y , index , sources )
base_seed = base_seed or surface.map_gen_settings . seed + surface.index + 4000
local noise = 0
for _ , settings in ipairs ( sources ) do
settings.type = settings.type or ' perlin '
settings.offset = settings.offset or 0
if settings.type == ' zero ' then
noise = noise + 0
elseif settings.type == ' one ' then
noise = noise + settings.weight * 1
elseif settings.type == ' perlin ' then
noise = noise + settings.weight * Perlin.noise ( x / settings.variance , y / settings.variance ,
base_seed + 2000 * index + settings.offset )
elseif settings.type == ' simplex ' then
noise = noise + settings.weight * Simplex.d2 ( x / settings.variance , y / settings.variance ,
base_seed + 2000 * index + settings.offset )
else
Debug.print ( ' noise type \' ' .. settings.type .. ' \' not recognized ' )
end
end
return noise
end
-- global config values
local resource_richness_weights = ResourceConfig.resource_richness_weights
local resource_richness_weights_sum = 0
for _ , weight in pairs ( resource_richness_weights ) do
resource_richness_weights_sum = resource_richness_weights_sum + weight
end
local s_resource_weights = ResourceConfig.scattered_resource_weights
local s_resource_weights_sum = 0
for _ , weight in pairs ( s_resource_weights ) do
s_resource_weights_sum = s_resource_weights_sum + weight
end
-- compound cluster spawning
local c_mode = ResourceConfig.cluster_mode
-- local c_clusters = Config.features.ScatteredResources.clusters
local c_clusters = require ( ResourceConfig.cluster_file_location )
if ( ' table ' ~= type ( c_clusters ) ) then
error ( ' cluster_file_location invalid ' )
end
local c_count = 0
for _ , cluster in ipairs ( c_clusters ) do
c_count = c_count + 1
cluster.weights_sum = 0
for _ , weight in pairs ( cluster.weights ) do
cluster.weights_sum = cluster.weights_sum + weight
end
end
local function spawn_cluster_resource ( surface , x , y , cluster_index , cluster )
for name , weight in pairs ( cluster.weights ) do
if name == ' skip ' then return false end
end
return true
end
local huge_rock_inserted = false
for _ , position in pairs ( out_of_map_found ) do
insert ( tiles , { name = ' dirt- ' .. random ( 1 , 7 ) , position = position } )
-- if (random() > 0.50) then
-- insert(rocks, {name = 'rock-huge', position = position})
if c_mode then
for index , cluster in ipairs ( c_clusters ) do
if distance >= cluster.min_distance and cluster.noise_settings . type ~= ' skip ' then
if cluster.noise_settings . type == " connected_tendril " then
local noise = seeded_noise ( surface , x , y , index , cluster.noise_settings . sources )
if - 1 * cluster.noise_settings . threshold < noise and noise < cluster.noise_settings . threshold then
if spawn_cluster_resource ( surface , x , y , index , cluster ) then
insert ( rocks , { name = ' rock-huge ' , position = position } )
huge_rock_inserted = true
end
end
elseif cluster.noise_settings . type == " fragmented_tendril " then
local noise1 = seeded_noise ( surface , x , y , index , cluster.noise_settings . sources )
local noise2 = seeded_noise ( surface , x , y , index , cluster.noise_settings . discriminator )
if - 1 * cluster.noise_settings . threshold < noise1 and noise1 < cluster.noise_settings . threshold
and - 1 * cluster.noise_settings . discriminator_threshold < noise2
and noise2 < cluster.noise_settings . discriminator_threshold then
if spawn_cluster_resource ( surface , x , y , index , cluster ) then
insert ( rocks , { name = ' rock-huge ' , position = position } )
huge_rock_inserted = true
end
end
else
local noise = seeded_noise ( surface , x , y , index , cluster.noise_settings . sources )
if noise >= cluster.noise_settings . threshold then
if spawn_cluster_resource ( surface , x , y , index , cluster ) then
insert ( rocks , { name = ' rock-huge ' , position = position } )
huge_rock_inserted = true
end
end
end
end
end
end
if ( huge_rock_inserted == false ) then
insert ( rocks , { name = ' sand-rock-big ' , position = position } )
end
end
Template.insert ( surface , tiles , rocks )
end
local artificial_tiles = {
[ ' stone-brick ' ] = true ,
[ ' stone-path ' ] = true ,
[ ' concrete ' ] = true ,
[ ' hazard-concrete-left ' ] = true ,
[ ' hazard-concrete-right ' ] = true ,
[ ' refined-concrete ' ] = true ,
[ ' refined-hazard-concrete-left ' ] = true ,
[ ' refined-hazard-concrete-right ' ] = true ,
}
local function on_mined_tile ( surface , tiles )
local new_tiles = { }
for _ , tile in pairs ( tiles ) do
if ( artificial_tiles [ tile.old_tile . name ] ) then
insert ( new_tiles , { name = ' dirt- ' .. random ( 1 , 7 ) , position = tile.position } )
end
end
Template.insert ( surface , new_tiles , { } )
end
--[[--
Registers all event handlers .
] ]
function DiggyHole . register ( config )
ScoreTable.reset ( ' Void removed ' )
Event.add ( defines.events . on_entity_died , function ( event )
diggy_hole ( event.entity )
end )
local enable_digging_warning = config.enable_digging_warning
Event.add ( defines.events . on_player_mined_entity , function ( event )
local entity = event.entity
local name = entity.name
if name == ' sand-rock-big ' or name == ' rock-huge ' then
event.buffer . remove ( { name = ' coal ' , count = 100 } )
-- this logic can be replaced once we've fully replaced the stone to surface functionality
if enable_digging_warning then
local player = Game.get_player_by_index ( event.player_index )
if player and player.valid then
if player.get_main_inventory ( ) . can_insert ( { name = ' stone ' } ) then
reset_player_full_inventory_cache ( player )
else
trigger_inventory_warning ( player )
end
end
end
end
diggy_hole ( entity )
end )
Event.add ( defines.events . on_robot_mined_tile , function ( event )
on_mined_tile ( event.robot . surface , event.tiles )
end )
Event.add ( defines.events . on_player_mined_tile , function ( event )
on_mined_tile ( game.surfaces [ event.surface_index ] , event.tiles )
end )
Event.add ( Template.events . on_void_removed , function ( )
ScoreTable.increment ( ' Void removed ' )
end )
if config.enable_debug_commands then
commands.add_command ( ' clear-void ' , ' <left top x> <left top y> <width> <height> <surface index> triggers Template.insert for the given area. ' , function ( cmd )
local params = { }
local args = cmd.parameter or ' '
for param in string.gmatch ( args , ' %S+ ' ) do
table.insert ( params , param )
end
if ( # params ~= 5 ) then
game.player . print ( ' /clear-void requires exactly 5 arguments: <left top x> <left top y> <width> <height> <surface index> ' )
return
end
local left_top_x = tonumber ( params [ 1 ] )
local left_top_y = tonumber ( params [ 2 ] )
local width = tonumber ( params [ 3 ] )
local height = tonumber ( params [ 4 ] )
local surface_index = params [ 5 ]
local tiles = { }
local entities = { }
for x = 0 , width do
for y = 0 , height do
insert ( tiles , { name = ' dirt- ' .. random ( 1 , 7 ) , position = { x = x + left_top_x , y = y + left_top_y } } )
end
end
Template.insert ( game.surfaces [ surface_index ] , tiles , entities )
end
)
end
end
function DiggyHole . on_init ( )
game.forces . player.technologies [ ' landfill ' ] . enabled = false
end
return DiggyHole