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RedMew/features/corpse_util.lua

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local Event = require 'utils.event'
local Global = require 'utils.global'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Utils = require 'utils.core'
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local player_corpses = {}
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Global.register(player_corpses, function(tbl)
player_corpses = tbl
end)
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local function player_died(event)
local player_index = event.player_index
local player = game.get_player(player_index)
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if not player or not player.valid then
return
end
local pos = player.position
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local entities = player.surface.find_entities_filtered {
area = {{pos.x - 0.5, pos.y - 0.5}, {pos.x + 0.5, pos.y + 0.5}},
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name = 'character-corpse'
}
local tick = game.tick
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local entity
for _, e in ipairs(entities) do
if e.character_corpse_player_index == event.player_index and e.character_corpse_tick_of_death == tick then
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entity = e
break
end
end
if not entity or not entity.valid then
return
end
local text = player.name .. "'s corpse"
local position = entity.position
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local tag = player.force.add_chart_tag(player.surface, {
icon = {type = 'item', name = 'power-armor-mk2'},
position = position,
text = text
})
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if not tag then
return
end
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player.force.print({
'corpse_util.marked_tag',
player.name,
string.format('%.1f', position.x),
string.format('%.1f', position.y),
player.surface.name
})
player_corpses[player_index * 0x100000000 + tick] = tag
end
local function remove_tag(player_index, tick)
local index = player_index * 0x100000000 + tick
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local tag = player_corpses[index]
player_corpses[index] = nil
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if not tag or not tag.valid then
return
end
tag.destroy()
end
local function corpse_expired(event)
local entity = event.corpse
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if entity and entity.valid then
remove_tag(entity.character_corpse_player_index, entity.character_corpse_tick_of_death)
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end
end
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local corpse_util_mined_entity = Token.register(function(data)
if not data.entity.valid then
remove_tag(data.player_index, data.tick)
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end
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end)
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local function mined_entity(event)
local entity = event.entity
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
return
end
-- The corpse may be mined but not removed (if player doesn't have inventory space)
-- so we wait one tick to see if the corpse is gone.
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Task.set_timeout_in_ticks(1, corpse_util_mined_entity, {
entity = entity,
player_index = entity.character_corpse_player_index,
tick = entity.character_corpse_tick_of_death
})
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local player_index = event.player_index
local corpse_owner_index = entity.character_corpse_player_index
if player_index == corpse_owner_index then
return
end
local player = game.get_player(player_index)
local corpse_owner = game.get_player(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {player.name, ' has looted ', corpse_owner.name, "'s corpse"}
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Utils.action_warning('[Corpse]', message)
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end
end
local function on_gui_opened(event)
local entity = event.entity
if not entity or not entity.valid or entity.name ~= 'character-corpse' then
return
end
local player_index = event.player_index
local corpse_owner_index = entity.character_corpse_player_index
if player_index == corpse_owner_index then
return
end
local player = game.get_player(player_index)
local corpse_owner = game.get_player(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {player.name, ' is looting ', corpse_owner.name, "'s corpse"}
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Utils.action_warning('[Corpse]', message)
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end
end
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Event.add(defines.events.on_player_died, player_died)
Event.add(defines.events.on_character_corpse_expired, corpse_expired)
Event.add(defines.events.on_pre_player_mined_item, mined_entity)
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Event.add(defines.events.on_gui_opened, on_gui_opened)