mirror of
https://github.com/Refactorio/RedMew.git
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196 lines
5.1 KiB
Lua
196 lines
5.1 KiB
Lua
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local Gui = require 'utils.gui'
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local Command = require 'utils.command'
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local main_button_name = Gui.uid_name()
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local rich_text_frame = Gui.uid_name()
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local rich_text_choose_image = Gui.uid_name()
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local rich_text_image_type = Gui.uid_name()
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local close_rich_text = Gui.uid_name()
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local choices = {
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'tile',
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'item',
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'entity',
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'fluid',
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'signal',
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'recipe'
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}
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local function draw_rich_text(event)
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local spirte_type
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local frame_caption
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spirte_type = choices[1]
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frame_caption = 'Rich Text'
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local player = event.player
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local center = player.gui.center
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local frame = center[rich_text_frame]
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if frame then
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Gui.remove_data_recursively(frame)
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frame.destroy()
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return
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end
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frame = center.add {type = 'frame', name = rich_text_frame, caption = frame_caption, direction = 'vertical'}
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local main_table = frame.add {type = 'table', column_count = 1}
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main_table.add {type = 'label', caption = 'Image'}
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local icons_flow = main_table.add {type = 'flow', direction = 'horizontal'}
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local selection_flow = icons_flow.add {type = 'flow'}
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selection_flow.style.top_margin = 7
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local focus
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for _, value in ipairs(choices) do
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local radio =
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selection_flow.add({type = 'flow'}).add {
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type = 'radiobutton',
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name = rich_text_image_type,
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caption = value,
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state = value == spirte_type
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}
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if value == spirte_type then
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focus = radio
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end
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Gui.set_data(radio, frame)
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end
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local choose =
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icons_flow.add {
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type = 'choose-elem-button',
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name = rich_text_choose_image,
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elem_type = spirte_type
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}
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Gui.set_data(choose, frame)
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local string_flow = main_table.add {type = 'flow', direction = 'horizontal'}
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string_flow.style.width = 352
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string_flow.style.horizontally_stretchable = true
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local string_box = string_flow.add {type = 'text-box', text = 'Pick an image'}
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string_box.read_only = true
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string_box.style.horizontally_stretchable = true
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string_box.word_wrap = false
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string_box.style.width = 352
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Gui.set_data(string_box, frame)
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local left_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = close_rich_text, caption = 'Close'}
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Gui.set_data(close_button, frame)
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local data = {
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focus = focus,
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choose = choose,
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icons_flow = icons_flow,
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string_flow = string_flow,
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string_box = string_box
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}
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Gui.set_data(frame, data)
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player.opened = frame
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end
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Gui.on_click(main_button_name, draw_rich_text)
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Gui.on_click(
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rich_text_image_type,
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function(event)
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local radio = event.element
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local frame = Gui.get_data(radio)
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local frame_data = Gui.get_data(frame)
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frame_data.focus.state = false
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radio.state = true
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frame_data.focus = radio
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local choose = frame_data.choose
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Gui.remove_data_recursively(choose)
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choose.destroy()
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choose =
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frame_data.icons_flow.add {
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type = 'choose-elem-button',
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name = rich_text_choose_image,
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elem_type = radio.caption
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}
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Gui.set_data(choose, frame)
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frame_data.choose = choose
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end
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)
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Gui.on_click(
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close_rich_text,
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function(event)
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local frame = Gui.get_data(event.element)
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Gui.remove_data_recursively(frame)
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frame.destroy()
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end
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)
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Gui.on_custom_close(
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rich_text_frame,
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function(event)
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local element = event.element
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Gui.remove_data_recursively(element)
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element.destroy()
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end
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)
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Gui.on_elem_changed(
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rich_text_choose_image,
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function(event)
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local choose = event.element
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local frame = Gui.get_data(choose)
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local frame_data = Gui.get_data(frame)
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local type = frame_data.focus.caption
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local sprite = choose.elem_value
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local path
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if not sprite or sprite == '' then
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path = 'Pick an image'
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elseif type == 'signal' then
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path = 'virtual-signal/' .. choose.elem_value.name
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else
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path = type .. '/' .. choose.elem_value
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end
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local string_box = frame_data.string_box
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Gui.remove_data_recursively(string_box)
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string_box.destroy()
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string_box = frame_data.string_flow.add {type = 'text-box', text = ' [img=' .. path .. '] | ' .. path}
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string_box.read_only = true
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string_box.word_wrap = false
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string_box.style.width = 352
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frame_data.string_box = string_box
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end
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)
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local function rich_text_command(_, player)
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local event = {player = player}
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draw_rich_text(event)
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end
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Command.add(
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'rich-text',
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{
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description = 'Opens rich text gui',
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capture_excess_arguments = false,
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allowed_by_server = false
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},
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rich_text_command
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)
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