2018-11-18 18:12:00 +02:00
|
|
|
-- Map by Jayefuu, plague006 and grilledham
|
|
|
|
-- Map in the shape of a maltese cross, with narrow water bridges around the spawn to force "interesting" transfer of materials
|
|
|
|
|
|
|
|
local b = require 'map_gen.shared.builders'
|
|
|
|
local math = require "utils.math"
|
|
|
|
local degrees = math.rad
|
|
|
|
|
|
|
|
local function value(base, mult, pow)
|
|
|
|
return function(x, y)
|
|
|
|
local d_sq = x * x + y * y
|
|
|
|
return base + mult * d_sq ^ (pow / 2) -- d ^ pow
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function no_trees(world, tile)
|
|
|
|
if not tile then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
for _, e in ipairs(
|
|
|
|
world.surface.find_entities_filtered(
|
|
|
|
{type = 'tree', area = {{world.x, world.y}, {world.x + 1, world.y + 1}}}
|
|
|
|
)
|
|
|
|
) do
|
|
|
|
e.destroy()
|
|
|
|
end
|
|
|
|
return tile
|
|
|
|
end
|
|
|
|
|
|
|
|
local function no_resources(world, tile)
|
|
|
|
for _, e in ipairs(
|
|
|
|
world.surface.find_entities_filtered(
|
|
|
|
{type = 'resource', area = {{world.x, world.y}, {world.x + 1, world.y + 1}}}
|
|
|
|
)
|
|
|
|
) do
|
|
|
|
e.destroy()
|
|
|
|
end
|
|
|
|
return tile
|
|
|
|
end
|
|
|
|
|
|
|
|
local starting_area = 59
|
|
|
|
|
|
|
|
local gradient = 0.05
|
|
|
|
local tiles_half = (starting_area) * 0.5
|
|
|
|
|
|
|
|
local function maltese_cross(x,y)
|
|
|
|
--Create maltese shape
|
|
|
|
|
|
|
|
local abs_x = math.abs(x)
|
|
|
|
local abs_y = math.abs(y)
|
|
|
|
|
|
|
|
return not (abs_x > (tiles_half+(abs_y*gradient)) and abs_y > (tiles_half+(abs_x*gradient)))
|
|
|
|
end
|
|
|
|
|
|
|
|
-- create water crossings and pattern
|
|
|
|
local water_line =
|
|
|
|
b.any {
|
|
|
|
b.rectangle(10,8)
|
|
|
|
}
|
|
|
|
water_line = b.change_tile(water_line, true, 'water')
|
|
|
|
|
|
|
|
local waters = b.single_y_pattern(water_line, 9)
|
|
|
|
local bounds = b.rectangle(10, starting_area+1)
|
|
|
|
waters = b.choose(bounds, waters, b.empty_shape)
|
|
|
|
waters = b.translate(waters,34,0)
|
|
|
|
|
|
|
|
local water_pattern = b.any{
|
|
|
|
waters,
|
|
|
|
b.rotate(waters,degrees(90)),
|
|
|
|
b.rotate(waters,degrees(180)),
|
|
|
|
b.rotate(waters,degrees(270))
|
|
|
|
}
|
|
|
|
|
|
|
|
-- create the starting area as a grass square
|
|
|
|
local starting_square = b.rectangle(60, 60)
|
|
|
|
starting_square = b.change_tile(starting_square, true, 'grass-1')
|
|
|
|
|
|
|
|
local starting_patch = b.circle(20)
|
|
|
|
local starting_coal = b.resource(starting_patch, 'coal', value(1800, 0.8, 1.5))
|
|
|
|
local starting_iron = b.resource(starting_patch, 'iron-ore', value(3000, 0.8, 1.5))
|
|
|
|
local starting_copper = b.resource(starting_patch, 'copper-ore', value(2200, 0.75, 1.5))
|
|
|
|
local starting_stone = b.resource(starting_patch, 'stone', value(1100, 0.75, 1.5))
|
|
|
|
local null = b.no_entity
|
|
|
|
local starting_resources = b.segment_pattern({null,starting_coal,null,starting_copper,null,starting_stone,null,starting_iron})
|
|
|
|
starting_resources = b.rotate(starting_resources, degrees(45/2))
|
|
|
|
-- starting_circle = b.circle(14)
|
|
|
|
|
|
|
|
-- ore generation
|
|
|
|
local patch = b.circle(20)
|
|
|
|
local small_patch = b.circle(8)
|
|
|
|
local patches = b.single_pattern(patch, 220, 220)
|
|
|
|
|
|
|
|
local stone = b.resource(patch, 'stone', value(100, 0.75, 1.1))
|
|
|
|
local oil = b.resource(b.throttle_world_xy(small_patch,1,4,1,4), 'crude-oil', value(33000, 50, 1.05))
|
|
|
|
local coal = b.resource(patch, 'coal', value(100, 0.75, 1.1))
|
|
|
|
local uranium = b.resource(small_patch, 'uranium-ore', value(200, 0.75, 1.1))
|
|
|
|
|
|
|
|
local pattern1 =
|
|
|
|
{
|
|
|
|
{stone, oil,stone},
|
|
|
|
{stone, oil, oil},
|
|
|
|
{stone, stone, stone}
|
|
|
|
}
|
|
|
|
local stone_arm = b.grid_pattern(pattern1, 3, 3, 220,220)
|
|
|
|
|
|
|
|
local pattern2 =
|
|
|
|
{
|
|
|
|
{coal, coal, coal},
|
|
|
|
{coal, coal, coal},
|
|
|
|
{coal, coal, uranium}
|
|
|
|
}
|
|
|
|
local coal_arm = b.grid_pattern(pattern2, 3, 3, 220, 220)
|
|
|
|
local iron = b.resource(patches, 'iron-ore', value(500, 0.8, 1.075))
|
|
|
|
local copper = b.resource(patches, 'copper-ore', value(400, 0.75, 1.1))
|
|
|
|
|
|
|
|
local resources = b.segment_pattern({null,coal_arm,null,copper,null,stone_arm,null,iron})
|
|
|
|
resources = b.rotate(resources, degrees(45/2))
|
|
|
|
|
|
|
|
-- worm islands
|
|
|
|
local worm_island = b.rectangle(20,300)
|
|
|
|
local worm_island_end = b.circle(10)
|
|
|
|
worm_island = b.any{
|
|
|
|
worm_island_end,
|
|
|
|
b.translate(worm_island,0,-150),
|
|
|
|
b.translate(worm_island_end,0,-300)
|
|
|
|
}
|
|
|
|
worm_island = b.change_tile(worm_island, true, 'grass-1')
|
|
|
|
|
|
|
|
--[[
|
|
|
|
local worm_names = {
|
|
|
|
'small-worm-turret',
|
|
|
|
'medium-worm-turret',
|
|
|
|
'big-worm-turret'
|
|
|
|
}
|
|
|
|
]]--
|
|
|
|
|
|
|
|
local max_worm_chance = 64 / 128
|
|
|
|
local worm_chance_factor = 1 --/ (192 * 512)
|
|
|
|
local function worms(_, _, world)
|
|
|
|
local wx, wy = world.x, world.y
|
|
|
|
local d = math.sqrt(wx * wx + wy * wy)
|
|
|
|
local worm_chance = d - 20
|
|
|
|
if worm_chance > 0 then
|
|
|
|
worm_chance = worm_chance * worm_chance_factor
|
|
|
|
worm_chance = math.min(worm_chance, max_worm_chance)
|
|
|
|
if math.random() < worm_chance then
|
|
|
|
return {name = 'big-worm-turret'}
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
worm_island = b.apply_entity(worm_island, worms)
|
|
|
|
worm_island = b.apply_effect(worm_island, no_trees)
|
|
|
|
|
|
|
|
local worm_islands = b.any{
|
|
|
|
b.rotate(b.translate(worm_island,0,-110),degrees(45)),
|
|
|
|
b.rotate(b.translate(worm_island,0,-110),degrees(45+90)),
|
|
|
|
b.rotate(b.translate(worm_island,0,-110),degrees(45+180)),
|
|
|
|
b.rotate(b.translate(worm_island,0,-110),degrees(45+270))
|
|
|
|
}
|
|
|
|
|
|
|
|
-- create the start area using the water and grass square
|
|
|
|
local start_area =
|
|
|
|
b.any {
|
|
|
|
water_pattern,
|
|
|
|
starting_square
|
|
|
|
}
|
|
|
|
|
|
|
|
-- finalising some bits
|
|
|
|
start_area = b.apply_entity(start_area, starting_resources) -- adds a different density ore patch to start
|
|
|
|
maltese_cross = b.change_tile(maltese_cross, true, 'grass-1')
|
|
|
|
maltese_cross = b.apply_entity(maltese_cross, resources) -- adds our custom ore gen
|
|
|
|
local sea = b.change_tile(b.full_shape, true, 'water') -- turn the void to water
|
|
|
|
sea = b.fish(sea, 0.00125) -- feesh!
|
|
|
|
local map = b.any{worm_islands, start_area, maltese_cross, sea} -- combine everything
|
|
|
|
map = b.apply_effect(map, no_resources) -- removes vanilla ores
|
|
|
|
|
2018-11-13 23:45:34 +02:00
|
|
|
return map
|