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RedMew/locale/gen_shape/threaded_spirals.lua

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2017-09-27 23:55:43 +02:00
-- Author: flowild
local arm_width = 96
local function is_on_spiral(x, y, distance, angle_offset)
local angle = angle_offset + math.deg(math.atan2(x,y))
local offset = distance
if angle ~= 0 then offset = offset + angle / 3.75 * 2 end
return offset % 96 * 2 >= 48 * 2
end
function run_shape_module(event)
local tiles = {}
local left_top = event.area.left_top
for x = left_top.x-1, left_top.x + 32 do
for y = left_top.y-1, left_top.y + 32 do
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local pseudo_x = x / (arm_width / 48)
local pseudo_y = y / (arm_width / 48)
local distance = math.sqrt(pseudo_x * pseudo_x + pseudo_y * pseudo_y)
if distance > 100 and not is_on_spiral(x,y, distance, 0) then
table.insert(tiles, {name = "out-of-map", position = {x,y}})
end
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end
end
event.surface.set_tiles(tiles)
return true
end